simonsez wrote: OneLastGambit wrote: Firstly d3 gave no clue as to how they will change things but let's take the most recent example (and therefore the most valid) of character changes....I think we can all agree that every character they changed (vision, im40, qs) are all better. Those were buffs. When was the last time anyone cheered for a nerf? Trust me, no one's going to cheer these either...
OneLastGambit wrote: Firstly d3 gave no clue as to how they will change things but let's take the most recent example (and therefore the most valid) of character changes....I think we can all agree that every character they changed (vision, im40, qs) are all better.
fmftint wrote: There's a problem with nerfing based on usage, especially in the 5☆ tier, they are hard to convert and expensive to level. Once you get pot committed to one, unless you're a whale, that's it. Because of the way the game is designed, scaling and mmr, your best character, is the most used. When you've dumped+400k iso into a character, yeah, you're going to use it. This is a system you designed and now you want to penalize us for doing the best we can with what we have?You want people to use the rest of the tier? Give us the coverrs and resources to do so
an1979 wrote: OML - nerfed Because people playing him don't buy Health Packs. Taco tokens were nerfed so more people plaing PvP for top placement can't rely on them and must buy HP. OML is the last thing standing in the road to increased revenue.
ngoni wrote: The lack of 5* diversity is an indicator of how broken the RNG 5* progression 'system' is. It is NOT an indicator of OML/PNX being overpowered. When it takes a year for 'normal' players to build a 5* don't be surprised when that becomes their go-to team. And put me on team #BuffNotNerf.
carrion pigeons wrote: One of the advantages of a regular update schedule is that you can afford to make small adjustments that might not get the job done, but will get people experimenting with the character again. For example, reducing the cost of Doc Oct ' s Armed and Dangerous by 1 AP probably isn't enough to bring him into the meta, but it has enough potential that people will try it and talk about it and give lots of useful data for a more directed change later. I would love to see lots of conservative changes like that before seeing major redesigns. That said there are some characters that have just overstayed their welcome in the meta. OML for example should be nerfed to the point where he's a useful tank in PvE but just not a competitor in pvp. Once people have learned not to use him he can slowly be brought back into relevance. That should 100% be the first change you make. All the people saying "yeah but I spent money on him" just need to realize that they got plenty of an advantage from their whaling and that spending money once should not equal a permanent advantage over the field.
carrion pigeons wrote: That said there are some characters that have just overstayed their welcome in the meta. OML for example should be nerfed to the point where he's a useful tank in PvE but just not a competitor in pvp. Once people have learned not to use him he can slowly be brought back into relevance. That should 100% be the first change you make. All the people saying "yeah but I spent money on him" just need to realize that they got plenty of an advantage from their whaling and that spending money once should not equal a permanent advantage over the field.