DTStump wrote: I don't think IM40 is the best 3* on defense, at least. Against an AI-controlled IM40, you can usually deny yellow enough to slow down his recharge, get rid of some CDs when he gets there, etc. If you target IM40 first, you don't get punished very often, and since the team is often built around him (4Thor, Lazy Cap...), eliminating IM40 is often crippling. I think he's a very very strong, but balanced, 3*. Actually I think none of top 3*s (IF, IM40, Switch, Kamala, Cyclops) deserves a nerf. You're always going to have some characters that are better than the rest of the pack, and I think we're lucky to have a situation where the top 3*s are still very fair. In the 3* tier, I would only consider improving the bottom 10 (based on my own rankings): Vision Bullseye Psylocke Doc Oc Squirrel Girl Spiderman Colossus Punisher Ragnarok Sentry To be even more conservative, IMO the only chars that scream "fix me!" are Psylocke, Spiderman, Colossus, Punisher, Ragnarok and Sentry.
madsalad wrote: I would probably replace Bullseye on that list with either Mystique or Doctor Doom. Doom's trap tiles for his purple power should not be on the same gems as the color of that power. It's just stupid. Poor Mystique has one good color (Blue). Her purple is too expensive and I have about 20 other choices that are better for purple than her. And, her black suffers because of her purple. I agree with your bare bones "Fix Me!" list. 4 out of the 6 of those happen to be the last 6 3*s I need to champion (replace Spiderman and Rags with Falcon and Vision).
Warbringa wrote: Mystique isn't terrible. Her purple is decent and the combo with black is one of the largest damage dealers in 3* tiers. I don't think she is top tier but she is solidly mid tier and there many more 3* that need addressing in front of her (Ragnarok, Spider Man, Sentry, Vision, Psylocke, Dr. Octopus,...)
chamber44 wrote: The AI seems to play Mystique pretty well. She can be a real **** if she gets going with her AP steal.
simonsez wrote: chamber44 wrote: The AI seems to play Mystique pretty well. She can be a real **** if she gets going with her AP steal. The AI plays here well because it doesn't mind matching blue and purple all day, because it doesn't have to worry about sustaining a grind or a climb. She's way too flimsy for a human player to keep matching the colors she tanks.
Fightmastermpq wrote: simonsez wrote: chamber44 wrote: The AI seems to play Mystique pretty well. She can be a real **** if she gets going with her AP steal. The AI plays here well because it doesn't mind matching blue and purple all day, because it doesn't have to worry about sustaining a grind or a climb. She's way too flimsy for a human player to keep matching the colors she tanks. The AI plays her well because it always fires purple before black and so you often get hit with that boosted Masterstroke damage.
DevilMayGrind wrote: Fightmastermpq wrote: simonsez wrote: chamber44 wrote: The AI seems to play Mystique pretty well. She can be a real **** if she gets going with her AP steal. The AI plays here well because it doesn't mind matching blue and purple all day, because it doesn't have to worry about sustaining a grind or a climb. She's way too flimsy for a human player to keep matching the colors she tanks. The AI plays her well because it always fires purple before black and so you often get hit with that boosted Masterstroke damage. The AI seems to play Mystique pretty well, when she has 2 blue feeders.
MrCrowley wrote: The problem with only going for buffs to the underpowered characters is that you increase the power level incrementally. Every time you publish a new character who is a bit more powerful, he will eventually drag the other characters up. A cycle of powerups may not be a good thing in the end, as it might cause stuff like matches ending sooner. Matches ending sooner makes the game way swingier for many reasons. People who shield hop could be hit much heavier during the hop if they cant keep up with the speed.
madsalad wrote: I'd would rather see them give slightly less AP then auto stun at point of use. Invariably when I launch his Yellow, once or twice, 75% of the time two of his three CDs will be matched away before coming to fruition.
aesthetocyst wrote: mckauhu wrote: Sentry, Rags and Cho are the only ones who need seriously a buff. Make Cho so that his hotdogstand either heals a lot more or triggers with more blue around.... Did you miss this?viewtopic.php?f=7&t=51357
mckauhu wrote: Sentry, Rags and Cho are the only ones who need seriously a buff. Make Cho so that his hotdogstand either heals a lot more or triggers with more blue around....