Thanos wrote: with less than one minute 2nd unshielded but it was too late for him. Love those down to the wire finishes.
volos wrote: Thanos wrote: with less than one minute 2nd unshielded but it was too late for him. Love those down to the wire finishes. Here's something I've been wondering: if you start a match before the tourney ends, and finish it after the 'final siren', do the points count in your final ranking? Eg if I start a battle with <1m remaining, but the battle takes 3min to complete, does it "count"? Or is it only worthwhile if you finish the battle before the time runs out?
Tannen wrote: Overall, I liked that tournament. My one complaint is that I wish that there was a way to queue an attack on the top X players in your bracket. The people who sit up there unshielded with 2*s for the last few hours must wonder why shields exist. I'd love to show them... Cheers
WiseG8 wrote: Tannen wrote: Overall, I liked that tournament. My one complaint is that I wish that there was a way to queue an attack on the top X players in your bracket. The people who sit up there unshielded with 2*s for the last few hours must wonder why shields exist. I'd love to show them... Cheers That would not improve the game at all. Having 200 so players who can push a button and face off against the Top 5 would be madness. Why face any other players when you could max points with facing Top 5 opponents every time? How would the Top 5 players even play any matches when they need to Shield just to avoid getting hammered by the 200 players in their bracket? Seems too elitist of an idea. Those with the biggest guns not wanting to share with those with bigger hearts. Congrats to all those who overachieved in the latest tournament and is on their way to stronger and more competitive teams. I believe I got the one Doom cover I was aiming for. Don't care too much which placing I got since Doom is still far from usable and I still haven't figured out whether I want to sell off my Moonstone anyways. Both her and Capt America (or some say Zero) puzzles me if they are worth investing ISO into. Just sitting on them until something else needs a slot. Also waiting for the latest ranking listing to make a determination. Not like I'm really challenging for 3* covers so I have time to ponder.
soenottelling wrote: , Lol...my last match was my lvl 35. Dd, 70 spidey, 125 mag vs 6000+ hp Dd (didn't catch the lvl),some 4-5k ish lvl spidey, and 100+ hulk. Few bits of bad luck and his hulk was down and so was my magneto so it was Dd and spidey vs higher lvl Dd higher lvl spidey. O...m...g. the match lasted over 25 min no joke lol. I started with about 20-25 min left and didn't end until after the event was over. Wasn't trying to place high or I would have quit after losing magneto as Dd and spidey is too much luck/support to win a match quickly. Might have been different if my dd was a high level with 5 red though. Needing 2-3 red traps to activate for a kill is asking for a lot.
Phantron wrote: I shielded for 24h way early without realizing that points are clearly higher than normal and barely held to #5 at the end. I should have been suspicious when the climb to 700 was so easy but I figure it was just a fluke.
allorin wrote: Phantron wrote: I shielded for 24h way early without realizing that points are clearly higher than normal and barely held to #5 at the end. I should have been suspicious when the climb to 700 was so easy but I figure it was just a fluke. Me too, only I missed top 5 in the end. (Was in my bed, different timezone). Got top 15, which is ok, but would rather have had the two blue! Learns for next time...
kidicarus wrote: soenottelling wrote: , Lol...my last match was my lvl 35. Dd, 70 spidey, 125 mag vs 6000+ hp Dd (didn't catch the lvl),some 4-5k ish lvl spidey, and 100+ hulk. Few bits of bad luck and his hulk was down and so was my magneto so it was Dd and spidey vs higher lvl Dd higher lvl spidey. O...m...g. the match lasted over 25 min no joke lol. I started with about 20-25 min left and didn't end until after the event was over. Wasn't trying to place high or I would have quit after losing magneto as Dd and spidey is too much luck/support to win a match quickly. Might have been different if my dd was a high level with 5 red though. Needing 2-3 red traps to activate for a kill is asking for a lot. Why target the hulk first though? I thought the general consensus was to avoid making the hulk angry till you can stun lock or nuke him down. The anger proc can be so annoying and so very dangerous
WiseG8 wrote: Tannen wrote: Overall, I liked that tournament. My one complaint is that I wish that there was a way to queue an attack on the top X players in your bracket. The people who sit up there unshielded with 2*s for the last few hours must wonder why shields exist. I'd love to show them... Cheers That would not improve the game at all. Having 200 so players who can push a button and face off against the Top 5 would be madness. Why face any other players when you could max points with facing Top 5 opponents every time? How would the Top 5 players even play any matches when they need to Shield just to avoid getting hammered by the 200 players in their bracket? Seems too elitist of an idea. Those with the biggest guns not wanting to share with those with bigger hearts.
Tannen wrote: WiseG8 wrote: Tannen wrote: Hrm. You've missed my point (also, why does someone with "bigger guns" necessarily have a smaller "heart" and not want to "share"? Anecdotally, there are high level players in the forums dropping tank teams in after they get the progression awards that they want). Anyway, let me try to expand on my initial thought further... If I enter a competition in real life when I don't have as much experience as my opponents, I don't complain when I get eliminated in the first round. It's something that I should expect given my lack of experience. If however, I do enter and win, and continue winning, I would expect my "rank" in the game to improve so that I then face people that are challenges, and my games are closer, and not just roll-overs. Sounds fair, right? I face off against people that are my own rank, we compete together, and the best on the day emerges with a prize. If I'm too high and I'm getting rolled, I should drop down. If I'm the one rolling the opponents, I should be placed higher. This, in turn, should lead to a better tournament experience, because in the long run you're getting opponents that are around your own level. (This is what the MMR system is trying to do, match you with people that are similar in rank) However, this is not what's happening. We currently have tournaments where certain people simply cannot face each other. You and your opponent arrive on the same day, and then start competing for the same prize against completely different sets of people. Thus, multiple groups are participating in completely different tournaments, however, they exist in the same prize pool. It doesn't matter what level of players there are in that bracket, that has no bearing on the results. If you're in that their bracket, but not their MMR, they exist outside your ability to influence them. At the end of the tournament, someone walks up, collects the prize and then heads home. They never had to face all of the opponents that they were competing against for that prize, they just played their own game. (This is what MMR accomplishes, splitting people in the same bracket into completely different tournaments, based on their skill level) The issue that I was looking at was that the people who sit in the same tournament bracket, under someone that is unshielded because they have a different MMR are frustrated. They can't unsheild to get points, that'll provoke an attack, they can see the person in first pulling away or staying static above them, but they can never reach them or influence the outcome of their tournament bracket by interacting with that player. The implementation details are irrelevant, and up to neither myself nor anyone I know. However, from my point of view it would be really nice to have the ability to queue up people above you in same bracket. This at least would allow people to influence the results of their own bracket in a meaningful way. Possibly another way to do it would be to match (+/-) people's initial MMR and fill the tournament brackets based on that rather than on when they join. Cheers...
WiseG8 wrote: Tannen wrote: Hrm. You've missed my point (also, why does someone with "bigger guns" necessarily have a smaller "heart" and not want to "share"? Anecdotally, there are high level players in the forums dropping tank teams in after they get the progression awards that they want). Anyway, let me try to expand on my initial thought further... If I enter a competition in real life when I don't have as much experience as my opponents, I don't complain when I get eliminated in the first round. It's something that I should expect given my lack of experience. If however, I do enter and win, and continue winning, I would expect my "rank" in the game to improve so that I then face people that are challenges, and my games are closer, and not just roll-overs. Sounds fair, right? I face off against people that are my own rank, we compete together, and the best on the day emerges with a prize. If I'm too high and I'm getting rolled, I should drop down. If I'm the one rolling the opponents, I should be placed higher. This, in turn, should lead to a better tournament experience, because in the long run you're getting opponents that are around your own level. (This is what the MMR system is trying to do, match you with people that are similar in rank) However, this is not what's happening. We currently have tournaments where certain people simply cannot face each other. You and your opponent arrive on the same day, and then start competing for the same prize against completely different sets of people. Thus, multiple groups are participating in completely different tournaments, however, they exist in the same prize pool. It doesn't matter what level of players there are in that bracket, that has no bearing on the results. If you're in that their bracket, but not their MMR, they exist outside your ability to influence them. At the end of the tournament, someone walks up, collects the prize and then heads home. They never had to face all of the opponents that they were competing against for that prize, they just played their own game. (This is what MMR accomplishes, splitting people in the same bracket into completely different tournaments, based on their skill level) The issue that I was looking at was that the people who sit in the same tournament bracket, under someone that is unshielded because they have a different MMR are frustrated. They can't unsheild to get points, that'll provoke an attack, they can see the person in first pulling away or staying static above them, but they can never reach them or influence the outcome of their tournament bracket by interacting with that player. The implementation details are irrelevant, and up to neither myself nor anyone I know. However, from my point of view it would be really nice to have the ability to queue up people above you in same bracket. This at least would allow people to influence the results of their own bracket in a meaningful way. Possibly another way to do it would be to match (+/-) people's initial MMR and fill the tournament brackets based on that rather than on when they join. Cheers...
Tannen wrote: Hrm. You've missed my point (also, why does someone with "bigger guns" necessarily have a smaller "heart" and not want to "share"? Anecdotally, there are high level players in the forums dropping tank teams in after they get the progression awards that they want). Anyway, let me try to expand on my initial thought further... If I enter a competition in real life when I don't have as much experience as my opponents, I don't complain when I get eliminated in the first round. It's something that I should expect given my lack of experience. If however, I do enter and win, and continue winning, I would expect my "rank" in the game to improve so that I then face people that are challenges, and my games are closer, and not just roll-overs. Sounds fair, right? I face off against people that are my own rank, we compete together, and the best on the day emerges with a prize. If I'm too high and I'm getting rolled, I should drop down. If I'm the one rolling the opponents, I should be placed higher. This, in turn, should lead to a better tournament experience, because in the long run you're getting opponents that are around your own level. (This is what the MMR system is trying to do, match you with people that are similar in rank) However, this is not what's happening. We currently have tournaments where certain people simply cannot face each other. You and your opponent arrive on the same day, and then start competing for the same prize against completely different sets of people. Thus, multiple groups are participating in completely different tournaments, however, they exist in the same prize pool. It doesn't matter what level of players there are in that bracket, that has no bearing on the results. If you're in that their bracket, but not their MMR, they exist outside your ability to influence them. At the end of the tournament, someone walks up, collects the prize and then heads home. They never had to face all of the opponents that they were competing against for that prize, they just played their own game. (This is what MMR accomplishes, splitting people in the same bracket into completely different tournaments, based on their skill level) The issue that I was looking at was that the people who sit in the same tournament bracket, under someone that is unshielded because they have a different MMR are frustrated. They can't unsheild to get points, that'll provoke an attack, they can see the person in first pulling away or staying static above them, but they can never reach them or influence the outcome of their tournament bracket by interacting with that player. The implementation details are irrelevant, and up to neither myself nor anyone I know. However, from my point of view it would be really nice to have the ability to queue up people above you in same bracket. This at least would allow people to influence the results of their own bracket in a meaningful way. Possibly another way to do it would be to match (+/-) people's initial MMR and fill the tournament brackets based on that rather than on when they join. Cheers...
Tannen wrote: Hrm. You've missed my point (also, why does someone with "bigger guns" necessarily have a smaller "heart" and not want to "share"? Anecdotally, there are high level players in the forums dropping tank teams in after they get the progression awards that they want). ...
locked wrote: Crazyeyeskiller wrote: DD's purple isn't so useless on offense considering how much the AI loves to match environment tiles. I'm looking forward to leveling him and thinking 5/3/5 Sure isn't, but while I can run oBW, nothing will make me field DD. Select time over random? No-brainer. The AI usually matches env. tiles post debut if it knows any other choice will end badly, as well.
Crazyeyeskiller wrote: DD's purple isn't so useless on offense considering how much the AI loves to match environment tiles. I'm looking forward to leveling him and thinking 5/3/5
Moral wrote: I'm wondering how many will avoid a maxed purple daredevil just on the off chance a cascade matches environmental for a 6ap hit. Hard to recover from that.
locked wrote: volos wrote: Thanos wrote: with less than one minute 2nd unshielded but it was too late for him. Love those down to the wire finishes. Here's something I've been wondering: if you start a match before the tourney ends, and finish it after the 'final siren', do the points count in your final ranking? Eg if I start a battle with <1m remaining, but the battle takes 3min to complete, does it "count"? Or is it only worthwhile if you finish the battle before the time runs out? The points count if you start the battle at the last minute as well. This is a double-edged sword since other people can target you at this time, too.