Phaserhawk wrote: The only issue I have with your argument is you keep talking about this spike damage, purple only spikes damage when X force Wolverine is involved when he's not purple is not that great. You currently have two choices to get purple go off kingpin and Wolverine.
notamutant wrote: Phaserhawk wrote: The only issue I have with your argument is you keep talking about this spike damage, purple only spikes damage when X force Wolverine is involved when he's not purple is not that great. You currently have two choices to get purple go off kingpin and Wolverine. As was said by simon, why would you not use Wolverine with Deadpool? Just like you wouldn't use GSWB without Prof X. They both have heals, and when boosted will live long enough to use them, so they have a chance eventually against moderately covered 5 stars. You could also use the Thing and then black would be completely useless due to protect tiles.
Phaserhawk wrote: notamutant wrote: Phaserhawk wrote: The only issue I have with your argument is you keep talking about this spike damage, purple only spikes damage when X force Wolverine is involved when he's not purple is not that great. You currently have two choices to get purple go off kingpin and Wolverine. As was said by simon, why would you not use Wolverine with Deadpool? Just like you wouldn't use GSWB without Prof X. They both have heals, and when boosted will live long enough to use them, so they have a chance eventually against moderately covered 5 stars. You could also use the Thing and then black would be completely useless due to protect tiles. I guess in the end I prefer to use Deadpool with King Pin. Because King Pin is going to tank 2 out of the 3 colors of Deadpool, it makes sense to have Deadpool's black at 5. With Wolverine, you want Deadpool tanking as much as possible, so Deadpool will take 3 colors and Wolvie 2, that encourages less of a use for black. X-Force/Deadpool combo is going to average you 15K to 17.5K depending upon how many tiles are out, but you would assume it's going to fall in the middle somewhere. King Pin/Deadpool is going to get you 6144 in a 5/5/3 DP build up to 6780, even if you saved up to double cast black, its sill going to be short of Wolvie/Deadpool that's for sure. But, as many would agree, X-Enforcer is going to almost always get you 2 per match. That's 2920 if you leave it at 3, that's 6812 at level 5. All of a sudden now X-Force/DP does 19021 to a target, but KP/DP does 19100. Oh snap, they are the same now. Now here's the real kicker. So that was a 5/3/5 DP with Wolvie vs. a 5/5/3 DP with Kingpin. They are the same roughly, argue how you want about you cant' count on black, like I said it's averages. Now in the flip flop scenario of a 5/5/3 DP with Wolvie and a 5/3/5 DP with KP You get DP/XF--18221 assuming 2 black activations KP/DP--16480 assuming 2 black activations That's why I run DP now as 5/5/3. Because in either build with 2 black activations, he will out damage a 5/3/5 with either KingPin or XF. Now recently we have seen, Red Hulk, Jean Grey both 4* 5*, new 4* coming, Ice-Man, OML, all of these with AoE's which Deadpool loves to counter. In the end I totally get and respect the 5/3/5, but 5/5/3 is waaaaayyy more flexible build and it's actually going out damage 5/3/5. For every time there is a better time to run 5/3/5 there is going to be one the exact opposite. But if you assume 2 things of DP, that he will get 1 red off and that black activates twice, which is a very safe average, 5/5/3 will do more damage on average than any other build. And for you 5/4/4, it's actually the worst of the top 4 builds. Again assuming 1 red, 2 black the order of most average damage are as follows in any average situation assuming all or none of your purple get exploded. 1.)5/5/3 2.)3/5/5 3.)5/3/5 4.)5/4/4 and actually 4/5/4 overtakes many times. Final note: Aside from a 5* killer of the Wolvie/DP, it's overkill to alpha strike someone with that amount of damage most of the time. Which is another reason I prefer KingPin, since you can split it. So that's my reasoning my counter point, but I really do love these conversations, thanks for it notamutant
notamutant wrote: Thanks for all the detailed analysis. It certainly makes it easier for me to discuss these things in my videos when I have people like you do to the math out for me! Personally, I always prefer single target spike damage versus AOE, which is pretty much what it comes down to as the main difference between the two builds. Although with SS and DP purple, you get the best of both since you don't overkill since damage can go to the next target as damage from purple tiles is dished out one at a time with SS. I like to think ahead in this game, and realize I will probably take forever to get a fully covered one either way, but if I had a choice, I would just prefer the more long term viable purple over current term viable black. I guess time will tell how 5 stars change the game. I would agree with your assessment in the current 4 star land as being more accurate though, I just like to think ahead.
simonsez wrote: eidehua wrote: Also keep in mind 5 star teams are doing 500*3 aka 1500+ dmg on matches of their color. DP's current threshold is 1357, not sure what it will be maxed and boosted, but basically right now you will be returning 3406 every match damage taken against a 5* (maxed, or close to maxed). In other words, after 8 or 9 turns, your XDP is dead, and the 5* is half-dead. Doesn't sound like a winning strategy.
eidehua wrote: Also keep in mind 5 star teams are doing 500*3 aka 1500+ dmg on matches of their color. DP's current threshold is 1357, not sure what it will be maxed and boosted, but basically right now you will be returning 3406 every match damage taken against a 5* (maxed, or close to maxed).
Phaserhawk wrote: It depends on the PvP. This last one, yeah I was getting 2+ due to multiple red users and sentry's yellow. But like I said when I run with KP and he's out front more I get more black. If I run wolvie, DP is out front more and I get less
dkffiv wrote: If Thing is his partner than 355 makes sense and you'll probably rather use Thing's red.
simonsez wrote: dkffiv wrote: If Thing is his partner than 355 makes sense and you'll probably rather use Thing's red. Because of the stun? I think there are plenty of times you'd prefer the extra damage and/or heal from XDP. Seems like a toss-up at best. Also, unless the featured can do major damage, it's hard for those two to do enough damage fast enough to take out a good team. Thing is great as a 3rd with XDP and KP or XF, but the two of them alone feel pretty underwhelming.
Polares wrote: Phaserhawk wrote: It depends on the PvP. This last one, yeah I was getting 2+ due to multiple red users and sentry's yellow. But like I said when I run with KP and he's out front more I get more black. If I run wolvie, DP is out front more and I get less But that is because you are very bad playing No, jokes aside, yeah in Starfall it is very easy to suffer damage, but I have been using Xpool a lot in this last PvE and most of the time I din't use black not even once. If you are a bit lucky and play well you can kill the other team fast enough using XWolvie or Kp+Xpool before needing to use black. And of course, that screws up your calculation in favor of purple builds. I think black is just useful against the tougher battles, were you know you are going to get hurt, so maybe the average is closer to 1 than to 2 ... Now there are a lot of iceman, jg or rh in PvP were black is the best option, all agree that black is crazy good against AoE, but I think he is more useful in PvE. So maybe we can even say that 5 black is more for PvP and 3-4 for PvE. And I can confirm 5 red is a must. In this PvE using both Xwolvie and xpool I almost didn't need to use any health pack at all. You can play with them for hours. This is way I still think 5/4/4 is the most balanced option. Purple wins a lot from 3 to 4, and even though black is just good at 4, It is the more balanced build. Also something you can consider, is that 5/3/5 and 5/4/4 are better in DDQ4. And yeah, we will have just one DDQ4 xpool every 3 - 4 months, but it is worth remembering.
simonsez wrote: Let me throw in here that I originally was favoring a 5 black build based on my assumptions as to how often all these abilities would get triggered, but when I actually started using him and tallying, my assumptions were pretty far off. In PvP, the black wasn't triggering nearly as often as I expected it would. It averaged less than 1 per match. Have you guys done similar?
OJSP wrote: barrok wrote: simonsez wrote: Let me throw in here that I originally was favoring a 5 black build based on my assumptions as to how often all these abilities would get triggered, but when I actually started using him and tallying, my assumptions were pretty far off. In PvP, the black wasn't triggering nearly as often as I expected it would. It averaged less than 1 per match. Have you guys done similar? ya, same thing I noticed. Part of that could be because my XDP is a higher level than most of my characters, so it's tanking more... I still say 5/3/5 for him. Been using him quite a bit lately (thanks to being boosted) and I forgot how awesome he is at not requiring health packs. Whoever first mentioned in this forum to put Daken with the 2 X-Forces, thank you! I got him 5/5/2 at the moment, level 200. Those 3 are very efficient together, I started using them in the 1st run of Venom Bomb in the Trivial nodes and the symbiote only harder nodes. During Fatal Attraction, they're a nice team for climbing, if any of them get injured or downed (Usually Daken), we could simply wait for them to revive and/or just simply prologue heal.. With Wolverine (X-Force) and Daken boosted, it's quite easy to get X-Enforcer to go off when the opponent's Daken hits us with Chemical Reaction.
barrok wrote: simonsez wrote: Let me throw in here that I originally was favoring a 5 black build based on my assumptions as to how often all these abilities would get triggered, but when I actually started using him and tallying, my assumptions were pretty far off. In PvP, the black wasn't triggering nearly as often as I expected it would. It averaged less than 1 per match. Have you guys done similar? ya, same thing I noticed. Part of that could be because my XDP is a higher level than most of my characters, so it's tanking more... I still say 5/3/5 for him. Been using him quite a bit lately (thanks to being boosted) and I forgot how awesome he is at not requiring health packs.
TheHueyFreeman wrote: So anyone have tips for boosted XFDP? In the Valentine's PvP, I'm running him with XFW and Thing. I'm really torn between 5/4/4 and 4/5/4.
sambrookjm wrote: Anyone else notice this in today's Big Enchilada, when Deadpool was in the final wave? I knocked out the final enemy in Wave 3 with 3-Cap's Star Spangled Avenger for over 4K damage. Deadpool and two Maggia guys come out for Wave 4. Deadpool immediately puts down one of his Black countdown tiles, even though he just showed up. It looks like his passive triggered because the person that died to end the previous wave took enough damage to trigger it. It didn't matter, since I had enough green to do an Embiggened Bash x2 and take everyone out, but I thought that was a little weird. Is this a bug?
mexus said: A few 100 more ISO and this will be my new champ. Any good use expect for countering Groot teams?