**** Deadpool (Uncanny X-Force) ****

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Comments

  • TheWerebison
    TheWerebison Posts: 431 Mover and Shaker
    Due to Wade's unique nature of breaking the 4th wall, can we change either his red or black ability to include the phrase, "My 4Pool blades go snicker-snack!" I feel this would greatly increase revenue through a complicated process I will explain in greater detail at an undisclosed future date.
  • morph3us
    morph3us Posts: 859 Critical Contributor
    I'd agree with you, Phaser. If XDP is hanging back, 3/5/5 is better. If he's tanking, then 5/3/5.

    The more I play around with the XDP + Thing combo, the more convinced I am that 3/5/5 is probably the better build for that combination. The reason why is that Thing starts off with 5K more health than XDP, which means he jumps in front to take damage usually at least twice per match, if not more, which gives you an obligatory minimum two activations of X-Enforcer, and it's 90%+ more often than that. That means that XDP very rarely takes any damage until much later on in the match. I then find that the True Heal from OOB actually doesn't end up doing an awful lot, since XDP is near full health anyway. In addition, with XDP/Thing, you tend to prioritise purple and green, with red as your third priority, which makes it much slower to get to 13 red AP, but easier to get to 10 red AP.

    Of course, as everyone's mentioned, if you're pairing him with someone else, the other builds favouring red make more sense in that case.
  • chill21genlee
    chill21genlee Posts: 61 Match Maker
    what am I missing I have a fully covered dp and noone has voted for 5 redtile.png 5 blacktile.png 3 purpletile.png
    I get that the cheap cost of the purpleflag.png is attractive but they are visible and just like every other tile placement power they are invariably placed in the most inconvenient spots..
    conversely his blackflag.png absolutely thumps at high levels with 1 cd burn and what is better than pummeling the enemy for daring to hit you too hard?
    and yes the redflag.png is expensive but it crushes and perma heals!
    what am i missing here?
  • morph3us
    morph3us Posts: 859 Critical Contributor
    what am I missing I have a fully covered dp and noone has voted for 5 redtile.png 5 blacktile.png 3 purpletile.png
    I get that the cheap cost of the purpleflag.png is attractive but they are visible and just like every other tile placement power they are invariably placed in the most inconvenient spots..
    conversely his blackflag.png absolutely thumps at high levels with 1 cd burn and what is better than pummeling the enemy for daring to hit you too hard?
    and yes the redflag.png is expensive but it crushes and perma heals!
    what am i missing here?

    Purple's very cheap, and has great damage output, but only if you have some way of destroying the tiles that doesn't just rely on tile matching. As you say, they get placed in bad positions sometimes, which can really render them useless. 5 in purple works if you have XFW, Thing, or KP to pair with, who will combo off those tiles. It also combos well with The Hood, although he's squishy without Thing around to protect him. You don't want to drop CDfW and rely on your or the AI matching the tiles. You get really bad damage per DPS with that strategy.

    There's definitely a case to be made for only 3 in purple if you don't have anyone to destroy the CD tiles for you.
  • Buret0
    Buret0 Posts: 1,591
    I had fun using Twin Pistols to finish the battle with boosted Hood.
    The pistol will down the character with the most remaining health (if late enough in the match to actually use Twin Pistols) and if you can break four or five CD for what tiles, that can wipe out whatever is left.
  • what am I missing I have a fully covered dp and noone has voted for 5 redtile.png 5 blacktile.png 3 purpletile.png
    I get that the cheap cost of the purpleflag.png is attractive but they are visible and just like every other tile placement power they are invariably placed in the most inconvenient spots..
    conversely his blackflag.png absolutely thumps at high levels with 1 cd burn and what is better than pummeling the enemy for daring to hit you too hard?
    and yes the redflag.png is expensive but it crushes and perma heals!
    what am i missing here?
    combo
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Buret0 wrote:
    If paired with Red AP battery, it also means that you might take longer to kill him with his true healing.
    3/5/5 4Pool slows down your AP production in your strongest color.
    The question is, are there any good red AP generators that pair well with Deadpool? With Cyclops and Hulkbuster, you may as well use their reds. There's Captain Marvel I suppose, who would interact nicely with X-enforcer too...
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Quebbster wrote:
    The question is, are there any good red AP generators that pair well with Deadpool? With Cyclops and Hulkbuster, you may as well use their reds.
    Sounds like a good reason to go 3/5/5
  • icon_e_confused.gif


    So yeah how about adding that Level button to the interface?
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    simonsez wrote:
    Quebbster wrote:
    The question is, are there any good red AP generators that pair well with Deadpool? With Cyclops and Hulkbuster, you may as well use their reds.
    Sounds like a good reason to go 3/5/5

    Why would anyone use Cyc red over Deadpool? Sure it costs 3 less, but the dmg to AP ratio is clearly in DPX favor, plus true heal.
    what am I missing I have a fully covered dp and noone has voted for 5 redtile.png 5 blacktile.png 3 purpletile.png
    I get that the cheap cost of the purpleflag.png is attractive but they are visible and just like every other tile placement power they are invariably placed in the most inconvenient spots..
    conversely his blackflag.png absolutely thumps at high levels with 1 cd burn and what is better than pummeling the enemy for daring to hit you too hard?
    and yes the redflag.png is expensive but it crushes and perma heals!
    what am i missing here?

    Between you and AI you have to explode 25% or less to make 5/5/3 worthwhile. If you have a better purple user it would make sense.

    I personally have determined that 5/4/4 or 5/3/5 are the ones most likely to suit my play style. 5/3/5 is the best standalone but 3/5/5 makes for fun combos. 5/4/4 covers you for all situations.

    For me I've decided I want to conserve health packs and DPX at 5 red allows that as I can position him to tank for guys then heal back up

    As long as you're DP is 5/3/5, 5/4/4, or 3/5/5 you will have a top build. If you are really struggling I suggest 5/4/4 as it will generally cover all situations with decent results
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Phaserhawk wrote:
    Why would anyone use Cyc red over Deadpool? Sure it costs 3 less, but the dmg to AP ratio is clearly in DPX favor, plus true heal.
    Depends how many times you think you'll get red off, vs how many times you expect the passive to go off. Using assumptions that feel reasonable to me, black5/red3 and red5/black3 do similar damage; but if I'm at black5/red3, I can use someone else's red instead, and get 200-400 more damage per AP. So the choice is between doing about 4k extra damage, or getting a burst of about 4k health. I don't know that either answer is the right one, but neither is a no-brainer either, unless your initial assumptions are way different than mine.
  • So, since a 'combo' is Thing with XDP, which Red would you put at 5 (if any) and how would you recommend that characters covers go ? Is 3/5/5 XDP and 5/3/5 Thing the best builds for this combo?
  • Buret0
    Buret0 Posts: 1,591
    barrok wrote:
    So, since a 'combo' is Thing with XDP, which Red would you put at 5 (if any) and how would you recommend that characters covers go ? Is 3/5/5 XDP and 5/3/5 Thing the best builds for this combo?

    3/5/5 4Pool
    5/5/3 Thing
    5/5/3 X-Force.

    Collect Purple and Black. Basic match damage only on 4P. Anything bigger triggers Grimm + X-enforcer. Any AoE triggers X-Enforcer.
    One you have 7 or 14 purpletile.png and 11 :black, CD4W + CD4W + Surgical Strike. Match ends?
  • Interesting, if you stick XDP in the middle with that lineup, and assuming they are all 270 (or all the same level i guess), XDP tanks Red/Black/Purple. Wolverine tanks Green. So of all the colors you are going after, none are tanked by the Thing, so unless you get a different color, Things passive should always go off if the damage is high enough.

    My only question is why not 5 green for thing? Do you like Wolverines board shake that much more? or just the fact it costs 8 instead of 12?
  • barrok wrote:
    Interesting, if you stick XDP in the middle with that lineup, and assuming they are all 270 (or all the same level i guess), XDP tanks Red/Black/Purple. Wolverine tanks Green. So of all the colors you are going after, none are tanked by the Thing, so unless you get a different color, Things passive should always go off if the damage is high enough.

    My only question is why not 5 green for thing? Do you like Wolverines board shake that much more? or just the fact it costs 8 instead of 12?
    The cost being cheaper and the possibility to hit the CFW tiles across the board instead of a single chunk of tiles seems better enough. Also, thing red has stun and would be a good addition for this composition.
  • Been using 5/3/5 Thing + 3/5/5 XDP + 5/5/3 Wolverine (xforce) for the Falcrap PVE and it's been amazing. This combo is so disgusting.

    A few things I have learned along the way:

    1) If you have 8 green and 7 purple, I have had really good success with Wolv's green nabbing a few of the countdown tiles. Sure you would rather wait for SS, but sometimes the black just doesn't show up.

    2) While my red is only 3 for XDP, most of the time that is enough to 'top' his health off. Sometimes I let the match go an extra turn to get 3 more red, rather than just finishing it with Thing.

    3) For PVE, the Thing is probably not necessary. I was only using his abilities when the board wouldn't give me enough black or when I had to make a kill with the red/green. I imagine he could be substituted for a multitude of characters.

    Long story short, on most boards where I was able to cast Purple and then Black, it was 2 people dead. Once I got all 3 characters with 2 casts of purple and then black, but that was only once.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    barrok wrote:
    Been using 5/3/5 Thing + 3/5/5 XDP + 5/5/3 Wolverine (xforce) for the Falcrap PVE and it's been amazing. This combo is so disgusting.

    A few things I have learned along the way:

    1) If you have 8 green and 7 purple, I have had really good success with Wolv's green nabbing a few of the countdown tiles. Sure you would rather wait for SS, but sometimes the black just doesn't show up.

    2) While my red is only 3 for XDP, most of the time that is enough to 'top' his health off. Sometimes I let the match go an extra turn to get 3 more red, rather than just finishing it with Thing.

    3) For PVE, the Thing is probably not necessary. I was only using his abilities when the board wouldn't give me enough black or when I had to make a kill with the red/green. I imagine he could be substituted for a multitude of characters.

    Long story short, on most boards where I was able to cast Purple and then Black, it was 2 people dead. Once I got all 3 characters with 2 casts of purple and then black, but that was only once.

    What I find interesting is you didn't mention anything about Deadpool's black. Is it just not triggering that often because from what I red it almost sounds like you should be going 5/3/5
  • Buret0
    Buret0 Posts: 1,591
    barrok wrote:
    3) For PVE, the Thing is probably not necessary. I was only using his abilities when the board wouldn't give me enough black or when I had to make a kill with the red/green. I imagine he could be substituted for a multitude of characters.

    Agreed. You would probably be better served with a purple battery like Switch or a black battery like Fist/Doom. Seeing as how you are using 4Pool's Red/Purple and XF's Green/Black/Yellow, Thing doesn't make much sense with that team since his actives are Green and Red. That makes Doom's bluetile.png -> blacktile.png make a ton of sense for this team.

    Fist's purple is cheap, so you would really only use it if you already had enough to use CD4W and needed a few more :black AP to get SS.

    SW is interesting, because you would be able to collect enough purple to double or triple tap CD4W before getting enough blacktile.png AP for SS. Mostly that would be a ton of fun, but it would also mean that you could use it early to down a low HP threat like Loki or Hood.
  • Phaserhawk wrote:

    What I find interesting is you didn't mention anything about Deadpool's black. Is it just not triggering that often because from what I red it almost sounds like you should be going 5/3/5

    Well, I can say that anytime an opponent hit me with a flamethrower, they were dead the next turn icon_razz.gif

    5 black is something I can't live without. It might be because I am a scrub and get hit too frequently, but if I didn't have 5 in black there were situations I would have lost. I wouldn't change 5 black for 5 red any day. If i determined red was vital to the character, I would go 5/4/4. 'Decent' black damage and can still combo with Wolverine.

    Not sure what else to say about black. If you play with it you will really like it icon_razz.gif
  • greenglove
    greenglove Posts: 111 Tile Toppler
    I have a question for anyone who has both 4* DP and Carnage: if you have these two characters on the same team, will Carnage's symbiote scythes trigger DP's X-Enforcer? If so, and you pair up with Kamela Khan, that could be a very wicked combo. 7 red ap would then get you about 14-15k damage, and most of the damage to your own team would be healed by KK.