**** Deadpool (Uncanny X-Force) ****
Comments
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brisashi wrote:Until now I never realized how prominent Wade's . . .um. . ."package" is in that second image.
Well he is a Rob Liefeld creation, after all.
http://goodcomics.comicbookresources.co ... ce1001.jpg0 -
Don't have him at anywhere near max covers, so I can't yet speak from experience when it comes to building him. Unplayed, I continue to think that purple is superior to black simply because it's less efficient to rely on a power that requires you to take damage.
But it's possible my opinion will change once I play with him in a real match.
In the meantime, I will say that he is much easier to prologue heal than xforce wolvie (just add im40 and you will be back at max health in no time, by contrast xfw needs three yellow matches, and then another 3 rounds for the countdown to go off, which can be a pain to get off against weaker goon matches if the board doesn't cooperate). So he might be the first easily sustainable 4*, which improves his value in the meta.0 -
mine is at 4/3/5 right now level 156 and i gotta say, its tough deciding what build i want.
i can make a case for black and red to be 5.
one match i had 500 health left and pulled off his red to heal enough to win the match and in another match just when my team was all on life support from a call the storm, black saved the day.
its a good problem to have and either way, fun character!0 -
eidehua wrote:I think with most 4*s (and characters in general) you wouldn't mind leaving a skill at 3, but with deadpool you really do want him 5/5/5, so dam he is well designed and dam do I want a 5/5/5 4pool
I've been thinking it would be fun if each season, you could designate 1 team captain who was able to carry all 15 covers for that season.0 -
Rosraf Ro Denn wrote:eidehua wrote:I think with most 4*s (and characters in general) you wouldn't mind leaving a skill at 3, but with deadpool you really do want him 5/5/5, so dam he is well designed and dam do I want a 5/5/5 4pool
I've been thinking it would be fun if each season, you could designate 1 team captain who was able to carry all 15 covers for that season.
his black is powerful.....after playing in his PVP, fighting powered-up thor/jean grey he counters them....if only I was using the non-loaner.
He's the new Hulk(converting damage into advantage)0 -
raisinbman wrote:Rosraf Ro Denn wrote:eidehua wrote:I think with most 4*s (and characters in general) you wouldn't mind leaving a skill at 3, but with deadpool you really do want him 5/5/5, so dam he is well designed and dam do I want a 5/5/5 4pool
I've been thinking it would be fun if each season, you could designate 1 team captain who was able to carry all 15 covers for that season.
his black is powerful.....after playing in his PVP, fighting powered-up thor/jean grey he counters them....if only I was using the non-loaner.
He's the new Hulk(converting damage into advantage)
We already can see the synergy with Thing, but if they ever make another 4* ability like 4pool black (has to be when allied hit, not the hulk on self hit) that gives an offensive benefit, 5 black deadpool will just work wonders with who ever that 4* is. Like imagine when allied gets hit for x health you generate y ap (like 2-3 max probably).
In fact, I'm not sure they will make something like this, another "when allied gets hit" unless its defensive. But there are even some synergies with defensive ones too, eg if it's burst of health0 -
I'll pose a slight counterpoint, in favour of 3/5/5, when paired with Thing.
I ran XPool (3/5/5), Thing (5/3/5), The Hood (5/5/3) up to 1300 in Pool Party. I initially ran XPool as 2/3/5, then 2/5/5 later, then added the 1K red cover to bring him to 3/5/5.
Offensively, I generally found that X-Enforcer went off at least twice per match, if not more (quite frequently too). At five covers, assuming it's gone off twice, that's 6812 damage per battle. In pretty much every single one of those matches, if Deadpool was in front when the enemy ability went off, Thing jumped in front (for Rock Solid -> X-Enforcer).
Gathering red AP wasn't much of an issue. I certainly think 13 red AP for OOB is not unachievable, but generally the board would tend to run dry of red AP just before getting to 13 red, leaving me with the option of Clobberin' Time, or waiting. Granted, I still wasn't going to wait for 13 red AP, since I have XPool at 3/5/5. If I had waited, I would have gained an extra 3400 damage for using OOB (assuming 5 rather than 3 covers), rather than Clobberin' Time (putting aside the relative values of a two turn stun vs a not insignificant true heal).
Now, if I had left X-Enforcer at 3 black, I would have given up 2000 damage per black passive activation. So, for my money, I'd still choose 3 red, 5 black, since the overall damage difference is pretty similar between Clobberin' Time + X-Enforcer (5 covers, assuming 2 activations) (4888 + 3406 + 3406 = 11700), and OOB + X-Enforcer (3 covers, assuming 2 activations) (7678 + 1460 + 1460 = 10598). I just think 13 red AP, without an accelerator, often involves a lot of waiting, and I'd rather spend 10 red for Clobberin' Time with the stun.
With regards to his purple, I still think 5 covers in CDfW is a very good choice. It ups the damage output, and it improves the distribution, so Thing's Yancy Street has a higher probability of destroying some of the tiles.
I might also add that Hood's Twin Pistols is a really nice way to pop some of those tiles, too. I was finding it wasn't uncommon to drop 12K+ damage with a Twin Pistols on top of CDfW.
On the flip side, it's not the most perfect defensive team pairing in world, although it is pretty annoying. I'd imagine the AI would have a habit of dropping a CDfW, then an Intimidate afterwards.
There have been some comparisons of XPool's black to Thing's yellow. They're not all that similar in my book. The reason why Thing's yellow is useful and annoying is that he jumps in front and acts as a giant bonus health bar to your other characters, so it has "deterrent" value (if such a thing exists) even at one cover. I'd argue that XPool's black, because he doesn't jump in front, derives the entirety of its deterrent value from the actual magnitude of the damage kickback. If it's too low, you can ignore him for a while, which reduces its utility, so the actual cover number matters more for X-Enforcer.0 -
I just wish you'd have taken the effort to draw him from scratch instead of removing saturation and changing some detail. The suit looks off.0
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here is DP at the beach with SG! (and spidey having a bad time surfing)
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Wow, nice! Thank you!0
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4* Deadpool's build is controversal, some suggest 3/5/5 the best build if pairing with X-Force and Carnage, some prefer 5/5/3 for general use.
And sometimes 5/3/5 build gives impressive combo if purple accelerator like Scarlette Witch is used.
It is so hard to justify which one to build.
My analysis below is based on the above issue and hope to figure out which build is better.
To simplify matter, I just compare 5/5/3, and 5/3/5 in my analysis. I stick to 5 at red because it is one of the most satisfying attack in the game that kills and heals at the same time, and by a very substantial amount. After eating 1 red, the enemy should be dead, and the health recovers just like Rocket & Grook. And 13 red is naturally accumulated near the end of the game. For 3/5/5 or other build, maybe it's better to let the other to find out. Afterall, I found that 5/5/3 is the optimum build to me because under normal gameplay with strong opponent, this build is more effective than 5/3/5.
The power of the Deadpool build is a function of XB+YP, where
B and P is the damage output of Black and Purple
X and Y is the number of occurrence for Black and Purple
For example, a build with 5 black 3 purple have B & P value of 3406 and 876
a build with 3 purple and 5 black have B & P value of 1063 and 1512
If expected that there will be 1 X-Enforcer and 4 Purple explodes, the damage for 5/5/3 and 5/3/5 will be 6910 (3406+B3 + 4 x 876) and 7111 (1063 + 4 x 1512) respectively.
It is calculated that if X-Enforcer just occured once in a match, then 2 or more purple matches will get the 5P3B build defeat 3P5B
However, if X-Enforcer occurred twice, then the 5P3B build needs 8 or more matches to defeat 3P5B build. (14,270 (1063 x 2 + 8 x 1512)) vs (13,820 (3406 x 2 + 8 x 876))
And if it occurred three times, 12 matches of purple count down are needed by 5P3B build. (21,333(1063 x 3 + 12 x 1512)) vs (20,730 (3406 x 3 + 12 x 876)
If there were two matches of black and 5 matches of purples, the result will be 9686 (1063 x 2 + 1512 x 5) vs 11,192 (3406 x 2 + 876 x 5)
Therefore, if X-Enforcer occur more, more Purple matches are required to justify 5P3B.
The problem is, how likely will X-Enforcer occur once in a match?
The more difficult the opponent is, the more likely will it happen more than once.
If your opponent was strong, and they didn't use any skill to hurt you twice, then you should feel glad because the damage you take is minimal.
Or simply say, how can a strong opponent just make one fatal attack in a match?
Of course, if opponent directly beats Deadpool, his black skill will not be activated.
How often deadpool tanks colour?
As Phasehawk says, most 4* tanks 2 out of 3 colours.
I use hulkbuster and Xforce and they tank red, green, black & yellow
Eventhough deadpool tanks himself, it doesn't really matter because 4*Pool can recover by himself (with red)
My deadpool build is 5/3/3 and I tried 3 matches using 4*Pool, XF and HB to test the occurrence of Ex-enforcer and Countdown for what.
In the first match, my opponent was a beginner team. Only the features hero is a three stars and the rest are one stars.
No Ex-enforcer was triggered, and 2 countdown tile exploded. I won easily without losing much health.
In the second match, the opponent is KK, Ironman and Black Panther,
Although they seemed moderately strong to me, my team ate embiggened Bash and Rage of Panther due to the unreasonable cascade and shortage of colour I needed.
4 Exforcer were activiated and only 4 purple exploded, causing 7756 damage (1063 x 4 + 876 x 4). If my build was 5B3P, the damage level will be 17920 (3604 x 4 + 876 x 4), if 3B5P, damage will be 10,300 (1063 x 4 + 1512 x 4).
In the third match, my opponent is GSBW, Beast and Spiderman.
I used Repulsor punch to kill GSBW quickly, but later on my XF died soon after a mix of team up attack, beast blue attack and spiderman's stun.
My HB, after several Overdrive in prior versus match and attacked by strong tile, lost health quickly.
Although I was able to activate one more Count down for what in the meanwhile, only 2 exploded, with Spiderman standing 9k health.
It is luckily that at one point, the damage went beyond the Ex-enforcer threshold and triggerred the black, spiderman ate enforcer every round, thanks to the high health HB.
Finally my HB left with 2xx health, and one punch spiderman to dead. 4*Pool was waiting the other 4 red to use Out of Bullet.
From my above experiement, I further assured myself that 5/5/3 is a better build against strong opponent.
The problem with Purple is that, it is difficult to (i) acquire enough purple to activate the skill; (ii) get them exploded more than 8 per match without good board shaker; (iii) Not enough strong tile available (especially after one "count down for what" is used because these count down tiles will gone, leaving less strong tile on the board), so even one have sufficient purple, they don't have enough strong tile.
On the other hand, Black is (i) free cost; (ii) AI can't lock up Deadpool, and will suffer if attack; (iii) the purple can still let you block the enemy strong tile, gives damage when matches and fade out enemy's strong tile; (iv) the purple can be saved for other use, like Jean Grey, Antman, Starlord, KP, Antman, etc.; (v) More black will be triggerred if the opponents were stronger, so that they will died sooner if they lauched crazy attack. If enemy lauched 3 round of fatal attack, or one round of AOE attack, one opponent's enemy will nearly die. (vi) if no black is trigger, it is a good news because this means you don't get any fatal attack from the enemy.
I am not sure if the above is correct, as Deadpool power is subject to variable factors like the partners he is with, the opponent level, the board distribution, etc. which are uncertain, out of player's control. Still it is interesting to voice out my thinking on this funny character. I am also looking forwards to anyone who can suggest the best build for Deadpool, who is so controversal but satisfied to play with.0 -
Malcrof wrote:here is DP at the beach with SG! (and spidey having a bad time surfing)
Looking by the palm trees, I'd say that was Mr. Fantastic stretching himself out to become a hammock...but the question is who is the woman that is crushing him? Is he having a fling or did Sue Storm gain 300 pounds?0 -
moogles85 wrote:Malcrof wrote:here is DP at the beach with SG! (and spidey having a bad time surfing)
Looking by the palm trees, I'd say that was Mr. Fantastic stretching himself out to become a hammock...but the question is who is the woman that is crushing him? Is he having a fling or did Sue Storm gain 300 pounds?0 -
JVReal wrote:moogles85 wrote:Malcrof wrote:here is DP at the beach with SG! (and spidey having a bad time surfing)
Looking by the palm trees, I'd say that was Mr. Fantastic stretching himself out to become a hammock...but the question is who is the woman that is crushing him? Is he having a fling or did Sue Storm gain 300 pounds?
http://marvel.wikia.com/wiki/Deadpool_GLI_-_Summer_Fun_Spectacular_Vol_1_1
More info on that book (which was a very early SG appearance, so i own it lol)
her name is Big Bertha0 -
I have a 3/5/5 deadpool (only lvl 170 but its 260ish buffed). 5 black is a must for me, I feel it is just too good (and in play it has proven its worth). The only time I wish I had 5 red is to pair him with Jean Gray. While you could technically combine both, it feels like a waste. Other than that, Deadpool purple combines with any board shaker, Surgical strike, King Pin which is just too much to pass up. I basically give up teaming him up with Jean to allow him to team up with many other characters.
Guess I just need a second deadpool for 5/5/3 (not going to happen lol).0 -
JVReal wrote:moogles85 wrote:Malcrof wrote:here is DP at the beach with SG! (and spidey having a bad time surfing)
Looking by the palm trees, I'd say that was Mr. Fantastic stretching himself out to become a hammock...but the question is who is the woman that is crushing him? Is he having a fling or did Sue Storm gain 300 pounds?
The guy being the hammock is Flatman. Big Bertha is the woman crushing him. Mr. Immortal is the guy Deadpool is burying, and the guy surfing is Doorman. They are the Great Lakes Avengers. A great story if you've never read it.0 -
maximumboo wrote:The problem with Purple is that, it is difficult to (i) acquire enough purple to activate the skill0
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Most issues with deadpool purple are solved by running him with a board shaker (more tiles shattered, more of that tile type will come from the board shake), and why wouldn't you run him with a board shaker?
I think of it kind of like Prof X blue. Both are skills that are "good" in the average case (match 5s just from normal tile drops, tile shatters from just matching), but have great potential (combos with gsbw/scarlet witch, combos with board shakers). It's a skill you should build around, and if you do, you reap the benefits.
While it's true that the potential for prof x blue is probably greater than deadpool xforce purple, I think that's fine as it's not going to get nerfed, and you can make decent teams with board shakers, not just limited to say gsbw/scarlet witch (squishy team). It's going to be easier to find a good board shake partner for deadpool than another good match 5 creator (which the devs may not want to make more of).0 -
I'm honestly going to take Deadpool very slowly. My goal is to get him 3/3/3, get him fully leveled then play the **** out of him. I'm going to see what makes sense, what doesn't, what fits my play style etc. If X-Enforcer is triggering 4-5 times a game, you would be dumb not to go for free 12-15K dmg.
For me, purple is the unknown, one, because my DP is only 3/2/0 but two, it's the one skill that has the best payoff but also the worst investment if it doesnt' work. You know where you stand with Red, you are pretty much guaranteed at least 1 every match as it's not hard to get 13. For arguments sake, lets say you get 1 red and 2 purple off every game. Essentially it's similar to Luke Cage, and I easily can get 1 yellow and 2 blacks off in 1 game.
Now lets say you destroy 3/4 of the purple tiles every time. That's going to bring the number down at max to 1134 per tile, in other words, purple is still going to average about 6804 per use which is just amazing for 7AP.
Doing this allows us to at least attempt to place his numbers so, again assuming 1 red and 2 purple every game with 3/4 of purple exploding, a dmg output would look like this.
5/5/3--14248
3/5/5--16898
5/3/5--21286
5/4/4--17585
4/5/4--14660
So, the big question comes down to, what is the number of times that X-Enforcer triggers per match? If it's 2 well then the numbers go to this
5/5/3--21060
3/5/5--23710
5/3/5--24206
5/4/4--21803
4/5/4--21472
what about 3 times?
5/5/3--24466
3/5/5--27116
5/3/5--25666
5/4/4--23912
4/5/4--24878
So obviously the more times black triggers the 5 in black builds start to outstrip everything else. As for 5/3/5 vs. 3/5/5 the magic number is 3. After 3 black triggers 3/5/5 is probably going to do more dmg on average than 5/3/5. After 4 triggers 5/5/3 outstrips 5/3/5 it would probably take 5 or more for 5/4/4 or 4/5/4 to out do 5/3/5 so for me, anythoughts of 5/4/4 are done, but this helps me from here.0 -
One thing to factor in with XDP, is that you can't just use purple. You might have 7 purple but a board state where you can't access any of the colors to make matches, so you hold off casting it. Red you can just use, and black is just whatev. I have a 3/5/5 DP and I think the purple is great when you are with someone who can force them to go off, but by themselves (even with a board shaker) purple is more difficult to maximize (and it can be really frustrating). Take that for what it's worth0
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