simonsez wrote: eidehua wrote: I'm not sure how the probabilities would work out exactly ie with turul simulator. Maybe its like 3.33->3.66 Turul's simulator isn't going to factor in chained attacks that will destroy more tiles than just playing randomly. Kinda like how it will underestimate tile-change abilities like Doom blue and Cyc Yellow, because it can't factor in intelligent use of those abilities. And 3.33 -> 3.66 is wildly inconsistent, because on the one hand you're assuming you're only destroying 1/3 of a tile on average, but on the other hand, you're assuming you're destroying 3.33 out of 4 tiles.
eidehua wrote: I'm not sure how the probabilities would work out exactly ie with turul simulator. Maybe its like 3.33->3.66
eidehua wrote: Yo phaserhawk I see my krakadoom team won against yours. Curious, im forgot what team i was running, xforce/4pool/rags? My 4pool is 3/4/5 right now. I'd be interested to know what ur experience against deadpool? Or was it just lucky cascades for xforce or something
ayatorahxephon wrote: The problem about Deadpool purple is... you can't counter it literally. Stun and match? Nope. Cascade? Nope. The only thing you can do is wait til the timer goes off (which will not happen most of the time since there are so much bombs and the human or ai will match it eventually) and ap steals. (still difficult since it is a very cheap move). I would suggest that the developers should make stuns on dp will not activate the bombs when matched. Otherwise I can see DP is the new pre nerf x force, thoress
nwman wrote: ayatorahxephon wrote: The problem about Deadpool purple is... you can't counter it literally. Stun and match? Nope. Cascade? Nope. The only thing you can do is wait til the timer goes off (which will not happen most of the time since there are so much bombs and the human or ai will match it eventually) and ap steals. (still difficult since it is a very cheap move). I would suggest that the developers should make stuns on dp will not activate the bombs when matched. Otherwise I can see DP is the new pre nerf x force, thoress Jean grey purple gets rid of them.
ayatorahxephon wrote: nwman wrote: ayatorahxephon wrote: The problem about Deadpool purple is... you can't counter it literally. Stun and match? Nope. Cascade? Nope. The only thing you can do is wait til the timer goes off (which will not happen most of the time since there are so much bombs and the human or ai will match it eventually) and ap steals. (still difficult since it is a very cheap move). I would suggest that the developers should make stuns on dp will not activate the bombs when matched. Otherwise I can see DP is the new pre nerf x force, thoress Jean grey purple gets rid of them. Well, sadly there is only one character to counter him. With not a lot of people owning Jean, Dp can easily dominates
raisinbman wrote: ayatorahxephon wrote: nwman wrote: ayatorahxephon wrote: The problem about Deadpool purple is... you can't counter it literally. Stun and match? Nope. Cascade? Nope. The only thing you can do is wait til the timer goes off (which will not happen most of the time since there are so much bombs and the human or ai will match it eventually) and ap steals. (still difficult since it is a very cheap move). I would suggest that the developers should make stuns on dp will not activate the bombs when matched. Otherwise I can see DP is the new pre nerf x force, thoress Jean grey purple gets rid of them. Well, sadly there is only one character to counter him. With not a lot of people owning Jean, Dp can easily dominates so if not many people have jean, how many have DP? slow your roll buddy
Griv74 wrote: You can overwrite them with 3* cap abilities without triggering them.
MarcusGraves wrote: Can anyone state for me a red power that yields more damage than a max out of bullets that doesn't have to meet a condition, isn't CD based or requires a sacrifice of health? dude of course other reds are going to do more damage than a rank 3 red, because its rank 3. you say similar damage but black 5 still requires you to sit there and wait for the damage to come where once you have 13 red you can fire that SoB and throw it at their head and most importantly the target of your choice, black resolving won't always be the person you wanted to hit.