Unreallystic wrote: I dunno about Thing/4P/Loki. It just feels like you are wasting a slot with low health Loki. Loki will get killed in one hit. No one cares about the protect tiles, they will get matched away or destroyed, but Loki is square in the one hit from a 4* range. They'll eat dmg from 4P and deal wit hthe protect tiles if they can gut your team to 2 characters almost instantly. On top of that, Loki's black is useless on the team, and you most likely will use 4P for purple, so you are keeping Loki just for anti-matching purposes, that just feels wasteful, especially when the top tier is loaded with people who are AP generators. I'd rather waste the slot with Cyclops or even Hood, before Loki. Could trivialize match dmg with Cage to force them to use hard hitting attacks too...
Unreallystic wrote: I dunno about Thing/4P/Loki. It just feels like you are wasting a slot with low health Loki. Loki will get killed in one hit. No one cares about the protect tiles, they will get matched away or destroyed, but Loki is square in the one hit from a 4* range. They'll eat dmg from 4P and deal wit hthe protect tiles if they can gut your team to 2 characters almost instantly. On top of that, Loki's black is useless on the team, and you most likely will use 4P for purple, so you are keeping Loki just for anti-matching purposes, that just feels wasteful, especially when the top tier is loaded with people who are AP generators. I'd rather waste the slot with Cyclops or even Hood, before Loki. Could trivialize match dmg with Cage to force them to use hard hitting attacks too... Man too bad I don't have a single Thing or 4P...haha - Unreall
eidehua wrote: You can compare deadpool level 5 heal to a level 3 xforce heal if it goes off, is that enough of a heal so you won't use a health pack? For x-force that is about half his health, for deadpool the heal % is less. I think it may be enough, but deadpool won't come back from super low health to fighting form for the next fight. Though he can be healed kinda fast in prologue with a red generator
MarcusGraves wrote: eidehua wrote: You can compare deadpool level 5 heal to a level 3 xforce heal if it goes off, is that enough of a heal so you won't use a health pack? For x-force that is about half his health, for deadpool the heal % is less. I think it may be enough, but deadpool won't come back from super low health to fighting form for the next fight. Though he can be healed kinda fast in prologue with a red generator if you want some perspective DP's red heal at max is 32.7% of his total health of 13,934 and rank 3 recovery for XFW is 38.6% of his total health of 10,960 but the only reason that seems higher for XFW is because of his smaller health pool where as DP has 2,974 more HP than XFW. just straight numbers wise, DP's heal is only 326 HPs stronger than rank 3 recovery which is the only rank I care about because 3/5/5 XFW's make me sad face...
eidehua wrote: I'm really thinking about 5/4/4 or 5/5/3, playing around with the 2/1/1 I have in juggs heroic. The damage difference is just too small on average from 4 to 5 purple, you have to run him with xf wolvie to guarantee all tiles work out. Let's be generous with board shakers/tile destroyers that are not xfw and say you average 5 tiles destroyed that is a 191*5 = 955 damage difference, vs the 649 difference for 3->4 black (one) activation. Now to compare 3->4 purple to 4->5 black. 445 tile damage difference for purple in this case, so if you always pair deadpool with good board shakers that can average 5 tiles destroyed, that is 2225 damage difference. 4->5 black is 1297 damage difference. So if you were to allocate the 4th purple cover to 5 black, you'd probably want black to activate at least 2 times or 3 (to really benefit), every time you would launch a purple. And you have to weigh the slight benefit that purple damage is more granular so you can split the damage to another character. As for red, sure it may not be used every match but it allows you to sustain forever with prologue healing. Without 5 red that process would be pretty slow. I'm not sure how much of a need this is however with the 10 healthpacks. Maybe if red is just not useful enough I'd just spec towards black and purple. This is something I can't really say for sure without more experience with 5 and 3 red deadpool in my roster so I can see if it would be useful for healthpack saving. I really want to max him but I am not sure what to build
scottee wrote: I'm not sure why anyone is thinking anything but 5/3/5. Black is a deterrent. On offense, how often are you going to get your other two smacked around so you can return 2k more damage? On defense, people are going to play around his black and never set it off. That fact that black will only go off at most once or twice a match, and that you're not relying on it for damage, puts me squarely in the 5/3/5 camp.
scottee wrote: On offense, how often are you going to get your other two smacked around so you can return 2k more damage?
scottee wrote: That fact that black will only go off at most once or twice a match, and that you're not relying on it for damage, puts me squarely in the 5/3/5 camp.
simonsez wrote: scottee wrote: That fact that black will only go off at most once or twice a match, and that you're not relying on it for damage, puts me squarely in the 5/3/5 camp. If it goes off twice (or once on on AOE attack), the extra damage of black5 vs 3 is pretty much the same as what you'd lose by going from red5 to 3 (assuming you're not getting red off more than once in a match); and you didn't have to spend any AP to do it, which means you can spend the red AP on something that'll do even more damage.