**** Deadpool (Uncanny X-Force) ****
Comments
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Its funny to see 5~6 X-forcer CD after you use SS+CDfW to down an enemy in DPX's team0
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So his black doesn't count overkill, I took a repulsor blast to one of my guys with <100 hp and the x-enforcer tile didn't generate.0
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eidehua wrote:The 5th upgrade of purple on average isn't that stellar
rank 4 purple: 6605 total damage
rank 5 purple: 9072 total damage
4 --> 5 = 2467 more total damage + additional tile for strike tile and carry over damage purposes
isn't stellar? bruh...
i'm going to mark these paragraphs with the ability color markers because i'm bored and people can skip to whatever point on the power they want to hear and btw Eidehua this is not aimed towards you, this is just my views.
I think people are severely overlooking how stupidly powerful this move is even if you don't hit all the tiles. For all intents and purposes countdown for what is basically an advance version of hawkeye's speed shot for 7 AP where you can fire it when you want and don't care if they get hit cause you'll still get the damage.
For the sake of argument let say you pair DP with a strike tile maker like rocket, 1044 strength tiles, ha ha fun and games until CDFW comes out. each time those bad boys get pop imagine how awesome it is that the 1044 is being applied to them again and again, this is all theoretical yes, but its still amazing potential. Technically you could also say strike tiles being out help make up for any CDFW tiles that might be missed due to ticking to zero
people leaving red at 4 or 3 makes me pretty sad face, rank 5 is so powerful and the complaint seems to be that it's 13 cost but I dunno what these mythical battles are where people can't gather 13 of one color every other round. people pull off things like righteous uppercut or full blast which are both single target nukes of similar damage when maxed but guess what the difference between OoB and these moves is, its that unlike RU or full blast, OoB doesn't need to meet a condition to do similar damage. You could argue that if you pop it when DP is really healthy you're kinda wasting whatever the healing is valued at in AP cost but I would still call **** on this since 1) it becomes more valuable the more danger you are in because its friggen true healing and 2) you probably just disemboweled someone with that 7678 damage.
.......why do some people have such a hard on for this move? if it can't meet its condition it's USELESS AT MAX, unless you just want a chuckle now and then from a 3.4k backhanding. last man standing? man I wish I had that purple or god forbid that disemboweling red maxed out so I can safely win and not waste even more valuable health packs, the goal is kinda to not make it a priority to have your team damaged. On defense smart players are already going to be chopping away at DP to get this passive out of the way anyhow, maxed out red is really still better served here because it can delay and delay is really the key word here folks because delaying can = winning for you.0 -
I'm not arguing against the potential damage of 5 purple, but rather the average. I think this needs the probabilities simulated to fully see the average damage change for purple. I don't know man, but a lot of the guys who have him maxed are 3/5/5, some 5/3/5, even a few 4/5/4. (well i'm just checking the top 10 in pvp alliance guys).
One reason perhaps that luke cage can get his yellow off more often is his protect tile, match damage does add up.
If you don't hit all 6 tiles, it still does a ton of damage at 4 covers. It definitely needs to be simulated to see how the average tile destroyed changes from 4->5.
You know, I don't think black at 3 will force your enemies to attack deadpool first if they have a higher priority target.0 -
eidehua wrote:The 5th upgrade of purple on average isn't that stellar0
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MarcusGraves wrote:the complaint seems to be that it's 13 cost
And your argument that the passive is moot on defense ignores that his red is moot on defense as well, since anyone smart enough to target him first is also going to be smart enough not to give him 13 red.0 -
Marcus, I'm with you on the whole "oh no it's 13" At worst 13AP means you are in the 5 match category. Other skills that fall into that
Pistol
Full Blast
Whales
Righteous Uppercut
Reality Crush
Twin Pistols
Call of the Storm
TBTI
Godlike Power
Fastball Special
The more I play with numbers, the more I'm beginning to settle on 5/3/5 but do think 3/5/5 would be fun, DPX is one I will try to get 2 of.
What really swung me was 2 things. 1. You have to activate black twice with a 3/5/5 to just be short of a 5/3/5. 2. The game swing of red isn't 7678, its 12239. Not sure about the rest of you, but I have been losing a lot more in PvP and having a guy smacking face for that would really help.
I do think 3/5/5 though is the better PvE build, but if I'm playing PvP (which is my preference) I want speed and power, I'm not going to let the AI get anything off if I can help it, and as for a deterrant, players will just play around him like Jean Grey0 -
simonsez wrote:eidehua wrote:The 5th upgrade of purple on average isn't that stellar
I think this assumption takes you from 3.333 tiles to 4 tiles on average, which I'm not sure adding one more tile would actually do.0 -
eidehua wrote:I think this assumption takes you from 3.333 tiles to 4 tiles on average, which I'm not sure adding one more tile would actually do.0
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simonsez wrote:MarcusGraves wrote:the complaint seems to be that it's 13 cost
And your argument that the passive is moot on defense ignores that his red is moot on defense as well, since anyone smart enough to target him first is also going to be smart enough not to give him 13 red.
But you are forgetting an important part of red power, Heal! Red power also heals Deadpool for 4000 hitpoints! It is not just a damage dealer power! And that is a lot. And that helps team sustainability. If you team him with XForce and you play it safe, you can make a lot of matches without using any health pack! And that is quite important.
It is true that red is a color owned by IMHB, but you are probably not going to play Deadpool with him, so then it is not as problematic.0 -
Polares wrote:But you are forgetting an important part of red power, Heal!0
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simonsez wrote:MarcusGraves wrote:the complaint seems to be that it's 13 cost
Can anyone state for me a red power that yields more damage than a max out of bullets that doesn't have to meet a condition, isn't CD based or requires a sacrifice of health? dude of course other reds are going to do more damage than a rank 3 red, because its rank 3. you say similar damage but black 5 still requires you to sit there and wait for the damage to come where once you have 13 red you can fire that SoB and throw it at their head and most importantly the target of your choice, black resolving won't always be the person you wanted to hit.simonsez wrote:And your argument that the passive is moot on defense ignores that his red is moot on defense as well, since anyone smart enough to target him first is also going to be smart enough not to give him 13 red.
sorry man but I gotta call **** on this mainly because **** happens and if you've played this game long enough this is a fact i'm sure you're well aware of. As long as you're targeting DP his passive WILL NOT trigger, there is no reason for it to go off if he's the one you're bursting down first. Red on the flip side still can, yeah you can be a smart player and deny him red but just as I stated above **** happens. Sometimes I eat a cyclops full blast obviously not because I wanted too but because AI got a cascade or something and they were able to pull it off.0 -
Curious if you have Deadpool and Carnage together.
You have Deadpool Countdown tiles on the board, and trigger Carnage Rules.
You destroy tiles and of course will trigger damage if you hit a countdown tile....
DOES HITTING THE COUNTDOWN TILE with this move give you the extra Damage from Carnage's ability???
Thank you0 -
simonsez wrote:Polares wrote:But you are forgetting an important part of red power, Heal!
But this is different because this is True Heal, it has nothing to do with KK. And the difference with the others is that this one does damage and heals at the same time. Imagine that Luke would create a shield AND a strike tile or XForce would do damage and heal if the counter gets to 0 or if it is destroyed? Would then these powers be superiors to the alternatives?
This is why I think you cant forget the heal part so easily, because it is not and OR, it is an AND (and true heal)0 -
So I am thinking of in the future running with so I am currently leaning toward 355 build since I could use The Thing's to do as much/more damage as Deadpool's and Thing's passive would allow Deadpool's to go off more frequently than otherwise. But where I am torn, is the thought that with the 355 build, Deadpool can really only be used with The Thing, whereas at 535, he can still be used with The Thing (albeit less effectively) but he would be much more functional with more pairs, especially those with no active red ability.0
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simonsez wrote:eidehua wrote:I think this assumption takes you from 3.333 tiles to 4 tiles on average, which I'm not sure adding one more tile would actually do.Gagutz wrote:Curious if you have Deadpool and Carnage together.
You have Deadpool Countdown tiles on the board, and trigger Carnage Rules.
You destroy tiles and of course will trigger damage if you hit a countdown tile....
DOES HITTING THE COUNTDOWN TILE with this move give you the extra Damage from Carnage's ability???
Thank you0 -
MarcusGraves wrote:black 5 still requires you to sit there and wait for the damage to come
sorry man but I gotta call **** on this mainly because tinykitty happens and if you've played this game long enough this is a fact i'm sure you're well aware of.0 -
ItzWarioTime wrote:So I am thinking of in the future running with so I am currently leaning toward 355 build since I could use The Thing's to do as much/more damage as Deadpool's and Thing's passive would allow Deadpool's to go off more frequently than otherwise. But where I am torn, is the thought that with the 355 build, Deadpool can really only be used with The Thing, whereas at 535, he can still be used with The Thing (albeit less effectively) but he would be much more functional with more pairs, especially those with no active red ability.
I am doing the same thing lol. Going 3/5/5 with a thing that has maxed 5 red. I think it will be solid. Plus, you can team them up with a couple people. Wilson Fisks black will destroy a DP countdown, doing 5k damage from fisk and then the countdown damage. Of course you can team with Xforce as well. I am sure there are some other good combos. My initial thought was with Jean, since jeans purple can negate any 'tile stealing' the opponent does but too few colors colors to work with. Could also go antman and be a CD machine!0 -
In Pool Party event, i played my 514-DPX with maxed WFX and maxed 4*Thor.
I think his performance is really quite good. DPX 's red healing saved me a couple of times when i was almost defeated.
Two red color may seems overlaping each other but i use them in different cases. When i have enough charged tiles on board then Smite comes first. Otherwise(or if DPX is almost dead) i use OoB. SS+CDfW are always the skills I aimed to fire first. Usually that may down one opponent shortly,so it can buy me some time to gain Blue AP for Power Surge to stun someone or Red AP for OoB/Smite. Overall I think it's fun to play with this team.
[Offtopic] My DPX+WFX always struggle for Red, Black and Purple APs with Fistbuster. This makes me excited and nervous
Anyway i dont have full-covered Kingpin and Thing so i decided to settle DPX with 5-3-5.0 -
eidehua wrote:I'm not sure how the probabilities would work out exactly ie with turul simulator. Maybe its like 3.33->3.660
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