eidehua wrote: The 5th upgrade of purple on average isn't that stellar
MarcusGraves wrote: the complaint seems to be that it's 13 cost
simonsez wrote: eidehua wrote: The 5th upgrade of purple on average isn't that stellar If you assume that 2/3 of the tiles will be destroyed on average, and on average you'll get purple off twice in a match, dropping to 4 costs you almost 3300. I don't know that you can make that up by increasing another ability by 1 cover.
eidehua wrote: I think this assumption takes you from 3.333 tiles to 4 tiles on average, which I'm not sure adding one more tile would actually do.
simonsez wrote: MarcusGraves wrote: the complaint seems to be that it's 13 cost No, my complaint is that in typical circumstances I can get similar damage if I go red5/black3 vs. red3/black5; but with the latter, I can use someone else's red, that's going to do way more damage than the 250/AP that red3 is doing. And your argument that the passive is moot on defense ignores that his red is moot on defense as well, since anyone smart enough to target him first is also going to be smart enough not to give him 13 red.
Polares wrote: But you are forgetting an important part of red power, Heal!
simonsez wrote: MarcusGraves wrote: the complaint seems to be that it's 13 cost No, my complaint is that in typical circumstances I can get similar damage if I go red5/black3 vs. red3/black5; but with the latter, I can use someone else's red, that's going to do way more damage than the 250/AP that red3 is doing.
simonsez wrote: And your argument that the passive is moot on defense ignores that his red is moot on defense as well, since anyone smart enough to target him first is also going to be smart enough not to give him 13 red.
simonsez wrote: Polares wrote: But you are forgetting an important part of red power, Heal! I'm not forgetting it, I'm just prioritizing offense over defense. Dealing extra damage is going to win you more matches than an occasional burst of health or other forms of damage mitigation. That's why most people have KK's yellow at 3, Cage's red at 3, Cmag's yellow at 3, XF's yellow at 3, etc.
simonsez wrote: eidehua wrote: I think this assumption takes you from 3.333 tiles to 4 tiles on average, which I'm not sure adding one more tile would actually do. In other words, you don't think that you can destroy 2/3 of these on average? I think it's a pretty fair estimate, especially since many times, you'll be chaining this with SS and getting ALL of them.
Gagutz wrote: Curious if you have Deadpool and Carnage together. You have Deadpool Countdown tiles on the board, and trigger Carnage Rules. You destroy tiles and of course will trigger damage if you hit a countdown tile.... DOES HITTING THE COUNTDOWN TILE with this move give you the extra Damage from Carnage's ability??? Thank you
MarcusGraves wrote: black 5 still requires you to sit there and wait for the damage to come sorry man but I gotta call **** on this mainly because tinykitty happens and if you've played this game long enough this is a fact i'm sure you're well aware of.
ItzWarioTime wrote: So I am thinking of in the future running with so I am currently leaning toward 355 build since I could use The Thing's to do as much/more damage as Deadpool's and Thing's passive would allow Deadpool's to go off more frequently than otherwise. But where I am torn, is the thought that with the 355 build, Deadpool can really only be used with The Thing, whereas at 535, he can still be used with The Thing (albeit less effectively) but he would be much more functional with more pairs, especially those with no active red ability.
eidehua wrote: I'm not sure how the probabilities would work out exactly ie with turul simulator. Maybe its like 3.33->3.66