**** Deadpool (Uncanny X-Force) ****
Comments
-
Yes, XFW and 4Pool is an awesome duo. I've had fun with them. Unfortunately, I can't mix RH with XFW. The possibility of XFW Green going off instead of RHs just makes me cringe.
Maybe I'm just forcing this RH and 4pool thing...
I'd really like to see it work though...0 -
Stormking3 wrote:Yes, XFW and 4Pool is an awesome duo. I've had fun with them. Unfortunately, I can't mix RH with XFW. The possibility of XFW Green going off instead of RHs just makes me cringe.
Maybe I'm just forcing this RH and 4pool thing...
I'd really like to see it work though...0 -
True, true. I've got many 3* that pair extremely well. Mags, Cap, BP, SW just to name a few. Oh well...
Gonna try a HB or 4hor then. Only missing a Blue 4hor before I can whale. Need Red and Black for HB...0 -
I don't think its a bad combo. I'm planning on pairing RH w/ 4P (one day in a far off future). Someone to tank red AND purp for 4P? Cascades to help match away 4P purple? High health? High dmg AoE to cover for DP being all ST? You do need to figure out purple, but screw defense, the computer won't even use RH's green right - so who cares how the computer is on defense.
- Unreall0 -
Unreallystic wrote:Someone to tank red AND purp for 4P?0
-
simonsez wrote:Unreallystic wrote:Someone to tank red AND purp for 4P?0
-
At this point in the game, not always. It's nice when Daken can tank, but with only 6800 HP, he gets one shot EASY at this point. It's the same thing with DP, his HPs are higher, but its better IMO - especially with his black - for the people around him to get hit, especially while trying to farm red. I'd feel different if RH was close in HPs, but he's a hulk, he's built to tank, when he gets hit hard not only does it trigger his red, but it triggers DPs red...win/win.
Don't get me wrong - I hear you and am not dismissing it, but with my recent DP usage (Bullsye/XFDP/SWitch & XFW/XFDP/SWitch or other piece as I figure this team out) with me focusing on purp/red so much (or black), XFDP's black only fires off in a REAL bad situation. There is also some...cohesion issue with XFDP I'm dealing with, to heal I need to collect red, but if I am collecting red, he's always up front...so then his black isn't going off.
- Unreall0 -
I've got 9 hours to decide if I'm going 544 or maybe to 553 on 4pool.
Again, considering RH may be his partner on defense.
(Don't like XFW on defense with 4pool. The attacks just don't line up like they do when we control them...)0 -
BTW, I love how Deadpool T-bags the opponent on X-Enforcer!0
-
Stormking3 wrote:I've got 9 hours to decide if I'm going 544 or maybe to 553 on 4pool.
Again, considering RH may be his partner on defense.
(Don't like XFW on defense with 4pool. The attacks just don't line up like they do when we control them...)
I was sitting at 5/4/2 and had some spare HP, I added one to purple for sure and was at 5/4/3. I crunched number after number after number. I came to my conclusion with this. I was going to get 1 red off per match. I then ran numbers for 1,2,3 and 4 tiggers of black. From experience and the board it can trigger upwards to 5 times, but could in theory give you zero, in my own experience it generally goes off 2-3 times per match. I then ran scenarios of 25,50,75,100% of purple tiles exploding. The end result.......5/5/3 averaged the most dmg, followed by 3/5/5, 5/4/4, and 5/3/5. But 5/5/3 was by far and away the most consistent source of dmg in all the builds. The only catch is if you run him with Wolverince exclusively, then 5 purple builds are king. However I like running him with KingPin, and in that scenario, 5/5/3 is a beast. Yes you get more dmg from x/x/5 on KP blowing up tiles, but with KP, no matter what he is tanking 3 colors, 2 of which are DP's, so 5 black becomes more important. Everyone has there own preference, but to me 5 red is a must and I didn't want to lock him in with XFW only, hence 5/5/3.
btw, 5 purple is really only better if you can blow up all the tiles more than once, so 2 Surgical Strikes? no thank you.0 -
Phaserhawk wrote:Stormking3 wrote:I've got 9 hours to decide if I'm going 544 or maybe to 553 on 4pool.
Again, considering RH may be his partner on defense.
(Don't like XFW on defense with 4pool. The attacks just don't line up like they do when we control them...)
I was sitting at 5/4/2 and had some spare HP, I added one to purple for sure and was at 5/4/3. I crunched number after number after number. I came to my conclusion with this. I was going to get 1 red off per match. I then ran numbers for 1,2,3 and 4 tiggers of black. From experience and the board it can trigger upwards to 5 times, but could in theory give you zero, in my own experience it generally goes off 2-3 times per match. I then ran scenarios of 25,50,75,100% of purple tiles exploding. The end result.......5/5/3 averaged the most dmg, followed by 3/5/5, 5/4/4, and 5/3/5. But 5/5/3 was by far and away the most consistent source of dmg in all the builds. The only catch is if you run him with Wolverince exclusively, then 5 purple builds are king. However I like running him with KingPin, and in that scenario, 5/5/3 is a beast. Yes you get more dmg from x/x/5 on KP blowing up tiles, but with KP, no matter what he is tanking 3 colors, 2 of which are DP's, so 5 black becomes more important. Everyone has there own preference, but to me 5 red is a must and I didn't want to lock him in with XFW only, hence 5/5/3.
btw, 5 purple is really only better if you can blow up all the tiles more than once, so 2 Surgical Strikes? no thank you.
One thing to consider about these health dependent skills, is the shift towards 5 stars. What we will see is 5 star match damage falling just below the skill activation thresholds, and active skill use blowing away a character after one use. So Deadpool might only get one black off an entire match against a 5 star, but the purple could help him take the 5 star down much faster. Now normally 5 star blow 4 star away, so it doesn't matter, but as they start boosting 4 stars more and PvP slowly becomes 4 star and 5 star land, a Deadpool with 5 in purple will be better. Something to keep in mind, as changing covers later on is much harder for 4 stars than 3 stars.0 -
notamutant wrote:Phaserhawk wrote:Stormking3 wrote:I've got 9 hours to decide if I'm going 544 or maybe to 553 on 4pool.
Again, considering RH may be his partner on defense.
(Don't like XFW on defense with 4pool. The attacks just don't line up like they do when we control them...)
I was sitting at 5/4/2 and had some spare HP, I added one to purple for sure and was at 5/4/3. I crunched number after number after number. I came to my conclusion with this. I was going to get 1 red off per match. I then ran numbers for 1,2,3 and 4 tiggers of black. From experience and the board it can trigger upwards to 5 times, but could in theory give you zero, in my own experience it generally goes off 2-3 times per match. I then ran scenarios of 25,50,75,100% of purple tiles exploding. The end result.......5/5/3 averaged the most dmg, followed by 3/5/5, 5/4/4, and 5/3/5. But 5/5/3 was by far and away the most consistent source of dmg in all the builds. The only catch is if you run him with Wolverince exclusively, then 5 purple builds are king. However I like running him with KingPin, and in that scenario, 5/5/3 is a beast. Yes you get more dmg from x/x/5 on KP blowing up tiles, but with KP, no matter what he is tanking 3 colors, 2 of which are DP's, so 5 black becomes more important. Everyone has there own preference, but to me 5 red is a must and I didn't want to lock him in with XFW only, hence 5/5/3.
btw, 5 purple is really only better if you can blow up all the tiles more than once, so 2 Surgical Strikes? no thank you.
One thing to consider about these health dependent skills, is the shift towards 5 stars. What we will see is 5 star match damage falling just below the skill activation thresholds, and active skill use blowing away a character after one use. So Deadpool might only get one black off an entire match against a 5 star, but the purple could help him take the 5 star down much faster. Now normally 5 star blow 4 star away, so it doesn't matter, but as they start boosting 4 stars more and PvP slowly becomes 4 star and 5 star land, a Deadpool with 5 in purple will be better. Something to keep in mind, as changing covers later on is much harder for 4 stars than 3 stars.
That did cross my mind but remember they will all scale the same way so whatever four-star ability triggers dead pools threshold will still trigger it after the level boost. All the level boost will do is make it so 4*'s can actually compete against a fully leveled 5*. They will have more health to absorb it. Now 3*'s triggering may be an issue but going foward it will be fine0 -
Phaserhawk wrote:notamutant wrote:Phaserhawk wrote:Stormking3 wrote:I've got 9 hours to decide if I'm going 544 or maybe to 553 on 4pool.
Again, considering RH may be his partner on defense.
(Don't like XFW on defense with 4pool. The attacks just don't line up like they do when we control them...)
I was sitting at 5/4/2 and had some spare HP, I added one to purple for sure and was at 5/4/3. I crunched number after number after number. I came to my conclusion with this. I was going to get 1 red off per match. I then ran numbers for 1,2,3 and 4 tiggers of black. From experience and the board it can trigger upwards to 5 times, but could in theory give you zero, in my own experience it generally goes off 2-3 times per match. I then ran scenarios of 25,50,75,100% of purple tiles exploding. The end result.......5/5/3 averaged the most dmg, followed by 3/5/5, 5/4/4, and 5/3/5. But 5/5/3 was by far and away the most consistent source of dmg in all the builds. The only catch is if you run him with Wolverince exclusively, then 5 purple builds are king. However I like running him with KingPin, and in that scenario, 5/5/3 is a beast. Yes you get more dmg from x/x/5 on KP blowing up tiles, but with KP, no matter what he is tanking 3 colors, 2 of which are DP's, so 5 black becomes more important. Everyone has there own preference, but to me 5 red is a must and I didn't want to lock him in with XFW only, hence 5/5/3.
btw, 5 purple is really only better if you can blow up all the tiles more than once, so 2 Surgical Strikes? no thank you.
One thing to consider about these health dependent skills, is the shift towards 5 stars. What we will see is 5 star match damage falling just below the skill activation thresholds, and active skill use blowing away a character after one use. So Deadpool might only get one black off an entire match against a 5 star, but the purple could help him take the 5 star down much faster. Now normally 5 star blow 4 star away, so it doesn't matter, but as they start boosting 4 stars more and PvP slowly becomes 4 star and 5 star land, a Deadpool with 5 in purple will be better. Something to keep in mind, as changing covers later on is much harder for 4 stars than 3 stars.
That did cross my mind but remember they will all scale the same way so whatever four-star ability triggers dead pools threshold will still trigger it after the level boost. All the level boost will do is make it so 4*'s can actually compete against a fully leveled 5*. They will have more health to absorb it. Now 3*'s triggering may be an issue but going foward it will be fine
I was specifically referring to using DP against 5 stars after the boost increase. As 5 stars become usable in rosters, a 5/3/5 DP will still be useful due to his offensive capabilities. A 5/5/3 one will not. Against other 4 stars the increased boosts wouldn't make much of a difference like you said. And if I learned anything from the 3 and 4 star boosts currently in PvP, a good 3 star boosted with the right covers is great against 4 stars, as long as you build them to fight 4 stars. Like the 3 star DP black also is useless against 4 stars due to 4 star skill damage being so much higher, that the healing isn't worth it. Also remember, all of the 5 stars have some healing abilities, so spreading the damage out with black as opposed to purple spike damage is much worse since it gives them a chance to heal.0 -
Also keep in mind 5 star teams are doing 500*3 aka 1500+ dmg on matches of their color. DP's current threshold is 1357, not sure what it will be maxed and boosted, but basically right now you will be returning 3406 every match damage taken against a 5* (maxed, or close to maxed). Not sure how DP's black compares with say a 3/3/3 5 star though0
-
Purple of all his skills scales the worst, so red and black will be doing more dmg than purple. That was the biggest factor. Look at the upgrades from 3}4}5. Black and red see large % increases. Don't get me wrong purple is good but without xforce or KP its AP wasted0
-
Mmm I don't know if trying to build a 4 for fighting 5s is too smart guys, 5s are so powerful that It is maybe a little bit futile...
I still prefer 5/4/4 because I use him a lot with XWolvie, but not always. And the problem of black is that it is a little bit unpredicatable. Sometimes works super great, sometimes you almost dont use it (thing is you have to suffer some damage, and I try not to )0 -
Phaserhawk wrote:Don't get me wrong purple is good but without xforce or KP its AP wasted0
-
eidehua wrote:Also keep in mind 5 star teams are doing 500*3 aka 1500+ dmg on matches of their color. DP's current threshold is 1357, not sure what it will be maxed and boosted, but basically right now you will be returning 3406 every match damage taken against a 5* (maxed, or close to maxed).0
-
simonsez wrote:eidehua wrote:Also keep in mind 5 star teams are doing 500*3 aka 1500+ dmg on matches of their color. DP's current threshold is 1357, not sure what it will be maxed and boosted, but basically right now you will be returning 3406 every match damage taken against a 5* (maxed, or close to maxed).
They don't seem to understand that when fighting 5 stars, damage matters more than anything, and spike damage specifically. While you are doing 1500 every 3 turns, I am doing 15k spike after 10 turns and taking out half of a 5 stars health. When I talk about going up against 5 stars, I don't mean fully covered ones, obviously that won't be common for a while, but 7 or 8 cover ones should start being in a thing in the next couple of months. And taking into account the healing on SS and OML, spike damage is 10x better than DP black.
And for the people saying shouldn't build a 4 star planning on boosts against 5 star, again, I say that 1) I am not talking about fully covered 5 star, and 2) 3 stars are still able to keep up with 4 stars while boosted, and I am sure some 4 stars when built properly will do the same with 5 stars once boosted an extra 150 levels. Imagine a 25k health Deadpool. He will get his red off during a match to heal.0 -
The only issue I have with your argument is you keep talking about this spike damage, purple only spikes damage when X force Wolverine is involved when he's not purple is not that great. You currently have two choices to get purple go off kingpin and Wolverine.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements