Stax the Foyer wrote: I'm the least hyperbolic poster on the forums. Probably in the entire world.
Flare808 wrote: The problem is the your chances of winning are determined by the initial board state. If you get a decent board, you may squeak out a win. If all of Galactus' tiles hide in corners, GG.
TenormanTears wrote: ^ what he said. If this is "working as intended" you guys are so far out of the realm of caring about your players its hard to imagine you see us as anything but dollars.
stochasticism wrote: IceIX wrote: brisashi wrote: Could you comment on the countdown tiles in the boss event? They drop as 3-turn tiles but go down to 2- turn tiles immediately. No other countdown tiles work this way. Is this an intended mechanic? Hmm? The description for the Countdown tiles list them as 3 2-turn Countdown tiles. Maybe getting tripped up by the adjacent numbers in the description? The CD tiles would drop on his turn and decrease by 1 on the same turn (which is contrary to every other CD in the game) effectively making them 1 less turn than what was stated in the description. This has been talked about many places. It is not the description that is the issue, it is the specific mechanics of the proc'ing of his CD tiles that is the concern.
IceIX wrote: brisashi wrote: Could you comment on the countdown tiles in the boss event? They drop as 3-turn tiles but go down to 2- turn tiles immediately. No other countdown tiles work this way. Is this an intended mechanic? Hmm? The description for the Countdown tiles list them as 3 2-turn Countdown tiles. Maybe getting tripped up by the adjacent numbers in the description?
brisashi wrote: Could you comment on the countdown tiles in the boss event? They drop as 3-turn tiles but go down to 2- turn tiles immediately. No other countdown tiles work this way. Is this an intended mechanic?
Rhycar wrote: For crying out loud. ICE, I hope you and your team realize that a lot of the furor could have been cut off instantly if your OP would have been released BEFORE the event. Minus the part about the servers (well, maybe not). "You're supposed to die" and "the nodes will not reset" would have been amazingly effective pieces of communication. I can't understand why you guys would rather communicate with us AFTER you've upset everyone rather than BEFORE.
blinktag wrote: Flare808 wrote: The problem is the your chances of winning are determined by the initial board state. If you get a decent board, you may squeak out a win. If all of Galactus' tiles hide in corners, GG. This. And, I have it on good authority that many are force-quitting until they get a decent starting board, which may explain some of their progression. That's a pretty lame game mechanic.
spccrain wrote: So what I've gathered from this is they expect us to waste our hp buying health packs because we're sheep who can't stand to miss an event...well played d3...well played And honestly what did we expect besides the standard "working as expected" tinykitty we're used to. As long as people keep lining their pockets d3 will keep pumping out stupid tinykitty to the masses under the guise of "intention"