IceIX wrote: Details updated.
CrookedKnight wrote: Uncanny Strategist says it starts at generating 3 AP per match and upgrades to 3 AP per match.
notamutant wrote: I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage.
Destroys the selected tile, all Red basic tiles in a 3x3 area around a selected tile
Pylgrim wrote: Just making sure about the wording in this (note bold text) Destroys the selected tile, all Red basic tiles in a 3x3 area around a selected tile Does this mean that you make a second selection for the centre of the 3x3 after you chose a tile to destroy?
Pwuz_ wrote: Ugh, that's a tough call with those numbers. Reading through the Red makes me want to put 5 there, then reading through yellow makes me want to put 5 there, which leaves me with the obvious 5/5/3 build, until I read the blue to which it's apparent that a 5/5/5 build is the only logical choice!!! Considering everything, given the choice, I'll likely go 3/5/5 just because he can fee someone else like Hulkbuster so well.
dkffiv wrote: Pwuz_ wrote: Ugh, that's a tough call with those numbers. Reading through the Red makes me want to put 5 there, then reading through yellow makes me want to put 5 there, which leaves me with the obvious 5/5/3 build, until I read the blue to which it's apparent that a 5/5/5 build is the only logical choice!!! Considering everything, given the choice, I'll likely go 3/5/5 just because he can fee someone else like Hulkbuster so well. Blue clears the board of red so I don't see why you'd want to use it (damage isn't stellar either). If it removed purple black or green it would increase the concentration of his colors but as is you're removing his kill color, doesn't make sense. Yellow doesn't seem to get that much better with more covers but I'm thinking 5/5/3.
RoryQ wrote: dkffiv wrote: Pwuz_ wrote: Ugh, that's a tough call with those numbers. Reading through the Red makes me want to put 5 there, then reading through yellow makes me want to put 5 there, which leaves me with the obvious 5/5/3 build, until I read the blue to which it's apparent that a 5/5/5 build is the only logical choice!!! Considering everything, given the choice, I'll likely go 3/5/5 just because he can fee someone else like Hulkbuster so well. Blue clears the board of red so I don't see why you'd want to use it (damage isn't stellar either). If it removed purple black or green it would increase the concentration of his colors but as is you're removing his kill color, doesn't make sense. Yellow doesn't seem to get that much better with more covers but I'm thinking 5/5/3. You gain the ap for the cleared tiles, you don't just clear them off the board.
Level 3: Creates a 5-turn Countdown tile. Level 4: Increase the Countdown tile's duration by 2. Level 5: Creates a 6-turn Countdown tile that gains an additional 4 AP.
Nonce Equitaur 2 wrote: Level 3: Creates a 5-turn Countdown tile. Level 4: Increase the Countdown tile's duration by 2. Level 5: Creates a 6-turn Countdown tile that gains an additional 4 AP. What is level 4 doing? Seems like Level four gives a 7-turn countdown.
IceIX wrote: notamutant wrote: I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage. If you have Red, it uses Red. If you have Red *and* TU AP, it uses both. You don't get to just use TU AP.
GurlBYE wrote: That exponential rise on the red is cool and all only issue being, it costs 20 total ap for it.