**** Cyclops (Classic) ****
Comments
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spectator wrote:GrumpySmurf1002 wrote:So even without 10TU, he's roughly on par with a large chunk of the group. With TU (That you're probably collecting anyway with his yellow), he's up to 1185 per AP + selected row destruction which is worth some non-zero amount of AP in cascading.
its not 1185 per ap, he consumes 20 ap for 11851 damage so its about 593 per ap
No one counts TU as AP.0 -
So if 3k damage + AP gain for 8AP is okay to have, can we have old X-Force back?0
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Love his yellow. I think it works partly because it's so cheap to start a new one if it's destroyed. I wish some other countdown tile abilities followed this approach (looking at you, Star-Lord and Colossus)0
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The arguement of blue vs. yellow in regards to red acceleration boils down to this.
Both will get you to 10 red in the same amount of matches. But 5 blue will generate more random AP.
As for best build?
For DDQ 4* 5/3/5 is the best
Support/red generator 3/5/5
5/5/3 and 5/3/5 in terms of best build, both are equally good, it will be team dependent. A 5/5/3 is for other strong blue users or when you don't want to get red with TU match ups, but then why not go 3/5/5. 5/5/3 is really a hybrid build where he is both good support and good self sufficient. 5/3/5 is for I'm getting to red ASAP.
As for best duo. Yeah little Bobby looks solid as well as partnering with Jean or Prof X. Cyc really doesnt' want to be second fiddle in his IMHB like design which are both to generate as much and as fast as possible and then rain death.0 -
eaise wrote:woopie wrote:So if 3k damage + AP gain for 8AP is okay to have, can we have old X-Force back?
Return XFW to his former glory! Make him a good 4* again! With the new stronger 4* he still wouldn't be the best 4* and with 5* out now he'll be far from overpowered.0 -
Orangecrush wrote:eaise wrote:woopie wrote:So if 3k damage + AP gain for 8AP is okay to have, can we have old X-Force back?
Return XFW to his former glory! Make him a good 4* again! With the new stronger 4* he still wouldn't be the best 4* and with 5* out now he'll be far from overpowered.
Agreed. SS is good where it is now with the additional damage. AP drain and gain was too much. The green needs to be revived0 -
I see so many people confused with red's cost, but I didn't think it would be so hard. The way I saw from first moment maybe helped on that.Cost: 10 red ap
Effect: 5k ish damage and destroy one selected tile.
If you have 10 or more TU ap, instead
Effect: drains TU ap, 11k ish damage and destroy selected row.
About his powers, yellow opens up some infinite combos (2* Carol + any yellow strongest color; PX + Gsbw), but otherwise 3k plus cascade for 8ap is the old WXF green everyone loved.0 -
ShionSinX wrote:I see so many people confused with red's cost, but I didn't think it would be so hard. The way I saw from first moment maybe helped on that.Cost: 10 red ap
Effect: 5k ish damage and destroy one selected tile.
If you have 10 or more TU ap, instead
Effect: drains TU ap, 11k ish damage and destroy selected row.
About his powers, yellow opens up some infinite combos (2* Carol + any yellow strongest color; PX + Gsbw), but otherwise 3k plus cascade for 8ap is the old WXF green everyone loved.0 -
Orangecrush wrote:ShionSinX wrote:I see so many people confused with red's cost, but I didn't think it would be so hard. The way I saw from first moment maybe helped on that.Cost: 10 red ap
Effect: 5k ish damage and destroy one selected tile.
If you have 10 or more TU ap, instead
Effect: drains TU ap, 11k ish damage and destroy selected row.
About his powers, yellow opens up some infinite combos (2* Carol + any yellow strongest color; PX + Gsbw), but otherwise 3k plus cascade for 8ap is the old WXF green everyone loved.
You just need to watch my video of him at max to see how he plays. He isn't such a brute force character, but he does have potential to deal a lot of damage quickly. AI will play him horribly.0 -
simonsez wrote:ShionSinX wrote:About his powers, yellow opens up some infinite combos (2* Carol + any yellow strongest color; PX + Gsbw)
With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow. Assuming you actually made enough matches with teamups without destroying Cyclops yellow tile. In no way reliable. I think for GSBW, Cyclops yellow is just an accelerator for purple for GSBW, but then you have to underlevel both Cyclops and Prox, so that is no good.0 -
notamutant wrote:With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow.0
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simonsez wrote:notamutant wrote:With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow.0
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simonsez wrote:notamutant wrote:With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow.
If he pairs the duo with PX, then PX will be doing the dmg through the large floating head...0 -
atomzed wrote:simonsez wrote:notamutant wrote:With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow.
If he pairs the duo with PX, then PX will be doing the dmg through the large floating head...
You can't use PX with this, or yellow won't be your strongest color.0 -
notamutant wrote:atomzed wrote:simonsez wrote:notamutant wrote:With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow.
If he pairs the duo with PX, then PX will be doing the dmg through the large floating head...
You can't use PX with this, or yellow won't be your strongest color.
Needs to be... Captain Falcon, Nick Fury, or Invisible Woman in 4* land. More choices available with boosted 3*s and a slightly underleveled Cyclops, like Hood, Cage, or Steve.
Doesn't make as much sense to use Marvel for an infinite combo, but could provide a decent AP boost in the strongest color. Marvel/Cyc/PX would do some exploding heads and give either blue or red AP. Blue would be better because you could then use blue to gather red with Cyclops' blue power.
Only time it will work otherwise is a Balance of Power style event.
Edit:
Also, Marvel's yellow will overwrite your own special tiles, including the CD tile (as I just tested it).0 -
Is there a way to prevent cyc from competing against ice man for green ap generation?
I know there's a way to figure out how the game breaks a tie in the case of both having 82 in two different (red v green) colors right? Or will keeping cyc at 269 instead of 270 work?0 -
Only way is to under level one, or put the one you want strongest in the middle, which you can't control in PvP.0
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Is it as easy as keeping him at 269? Or is it more like 219.0
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