spectator wrote: GrumpySmurf1002 wrote: So even without 10TU, he's roughly on par with a large chunk of the group. With TU (That you're probably collecting anyway with his yellow), he's up to 1185 per AP + selected row destruction which is worth some non-zero amount of AP in cascading. its not 1185 per ap, he consumes 20 ap for 11851 damage so its about 593 per ap
GrumpySmurf1002 wrote: So even without 10TU, he's roughly on par with a large chunk of the group. With TU (That you're probably collecting anyway with his yellow), he's up to 1185 per AP + selected row destruction which is worth some non-zero amount of AP in cascading.
woopie wrote: So if 3k damage + AP gain for 8AP is okay to have, can we have old X-Force back?
eaise wrote: woopie wrote: So if 3k damage + AP gain for 8AP is okay to have, can we have old X-Force back? Return XFW to his former glory! Make him a good 4* again! With the new stronger 4* he still wouldn't be the best 4* and with 5* out now he'll be far from overpowered.
Orangecrush wrote: eaise wrote: woopie wrote: So if 3k damage + AP gain for 8AP is okay to have, can we have old X-Force back? Return XFW to his former glory! Make him a good 4* again! With the new stronger 4* he still wouldn't be the best 4* and with 5* out now he'll be far from overpowered. The only thing they need to do to make xf more viable is to take the green stats back to the pre nerf levels and keep everything else the same. His black is balanced as is now and his yellow is powerful enough now to make you give a thought to a 355 build.
Cost: 10 red ap Effect: 5k ish damage and destroy one selected tile. If you have 10 or more TU ap, instead Effect: drains TU ap, 11k ish damage and destroy selected row.
ShionSinX wrote: I see so many people confused with red's cost, but I didn't think it would be so hard. The way I saw from first moment maybe helped on that. Cost: 10 red ap Effect: 5k ish damage and destroy one selected tile. If you have 10 or more TU ap, instead Effect: drains TU ap, 11k ish damage and destroy selected row. The base cost never changes. About his powers, yellow opens up some infinite combos (2* Carol + any yellow strongest color; PX + Gsbw), but otherwise 3k plus cascade for 8ap is the old WXF green everyone loved.
Orangecrush wrote: ShionSinX wrote: I see so many people confused with red's cost, but I didn't think it would be so hard. The way I saw from first moment maybe helped on that. Cost: 10 red ap Effect: 5k ish damage and destroy one selected tile. If you have 10 or more TU ap, instead Effect: drains TU ap, 11k ish damage and destroy selected row. The base cost never changes. About his powers, yellow opens up some infinite combos (2* Carol + any yellow strongest color; PX + Gsbw), but otherwise 3k plus cascade for 8ap is the old WXF green everyone loved. Cyc blue doesn't have board shake and cascade potential anywhere close to xf green. That said, it's i really good skill IMO. I'm thinking that beast, px, cyc will be an all star pve team. I am curious to hear from people who have taken him to max how he plays.
ShionSinX wrote: About his powers, yellow opens up some infinite combos (2* Carol + any yellow strongest color; PX + Gsbw)
simonsez wrote: ShionSinX wrote: About his powers, yellow opens up some infinite combos (2* Carol + any yellow strongest color; PX + Gsbw) Not seeing how these are infinite combos. Eg, PX+GSBW generates red, and you fire it off. How does it become infinite?
notamutant wrote: With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow.
simonsez wrote: notamutant wrote: With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow. Ok, I see this, but to what end? Neither ability does damage, so all you've done is try to create a loop that does TU match damage. I suppose you could get some crazy cascades that generate AP in other colors, but like you said, not very reliable, and slow to get going, especially with a squishy character.
atomzed wrote: simonsez wrote: notamutant wrote: With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow. Ok, I see this, but to what end? Neither ability does damage, so all you've done is try to create a loop that does TU match damage. I suppose you could get some crazy cascades that generate AP in other colors, but like you said, not very reliable, and slow to get going, especially with a squishy character. If he pairs the duo with PX, then PX will be doing the dmg through the large floating head...
notamutant wrote: atomzed wrote: simonsez wrote: notamutant wrote: With 2* Carol, if you saved up enough yellow to use Cyclops and then 2* Marvel yellow, you get tons of teamups out that match creating more yellow, allowing you to repeatedly use Marvel's yellow. Ok, I see this, but to what end? Neither ability does damage, so all you've done is try to create a loop that does TU match damage. I suppose you could get some crazy cascades that generate AP in other colors, but like you said, not very reliable, and slow to get going, especially with a squishy character. If he pairs the duo with PX, then PX will be doing the dmg through the large floating head... You can't use PX with this, or yellow won't be your strongest color.