**** Cyclops (Classic) ****
Comments
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I'm running him with Rhulk, covers all colors but Black. Cyclops Yellow will generate Red with these two, which generally leads games to this:
Boosted 2 Green, Black, Blue, Purple
Match 2x 3 Purple. Match 3x Green.
Rhulk Purple > Green for 7200 to all enemies, usually killing a support character.
When you can't make the above matches, match Blue > Yellow > Red. Blue will feed into Red, which is enough to kill any character after the Rhulk Hammer.
It's a very fast team, I tend to use Hood with the team when able, or the essential for your normal PVP.0 -
simonsez wrote:Phaserhawk wrote:I 1000% agree though that if you can pick 3 like in SHIELD Sim, 3/5/5 Cyclops is the best of all the builds. Run him with Jean/IMHB or Iceman/IMHB and have fun
I use to build per Heroic, but then switched to PvP. Although DDQ4 could be another thought process of building because Falcon or Elektra are better 5/3/5 or 3/5/5 respectively in those0 -
What 3*s pair well with 4* cyk?0
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t4ng wrote:What 3*s pair well with 4* cyk?0
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Recently champed Cyclops and honestly I'm confliced about his blue power. On paper, 5 covers seems incredible (and it is) but once it's used in match, I find it's unlikely you can use it again and gain that much red from the 5x5 area of effect unless youre facing a red generator (less sexy Cyclops, IMHB).
I have tried his yellow at 5 covers and honestly, I think it generates more AP and faster than his blue (if your strongest color is red of course). The CD is much more easier to keep alive, you don't really run out of TU tiles as you do with red.
I think blue at 3 covers is perfectly useable, although it's 1/3 the damage.
3/5/5 is also good as a pure battery to a stronger red user, say powered-up Thoress right now.0 -
He seems like a well designed character in that all of his abilities are useful and there is no obvious candidate for 3 covers.0
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I haven't run 5 yellow much, but I think it would be interesting if you had an even better red user boosted during a week (i.e. phoenix or xpool?). if his blue gathered either cds or charged, that would be even more fun.0
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TxMoose wrote:I haven't run 5 yellow much, but I think it would be interesting if you had an even better red user boosted during a week (i.e. phoenix or xpool?). if his blue gathered either cds or charged, that would be even more fun.0
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sinnerjfl wrote:Recently champed Cyclops and honestly I'm confliced about his blue power. On paper, 5 covers seems incredible (and it is) but once it's used in match, I find it's unlikely you can use it again and gain that much red from the 5x5 area of effect unless youre facing a red generator (less sexy Cyclops, IMHB).
I have tried his yellow at 5 covers and honestly, I think it generates more AP and faster than his blue (if your strongest color is red of course). The CD is much more easier to keep alive, you don't really run out of TU tiles as you do with red.
I think blue at 3 covers is perfectly useable, although it's 1/3 the damage.
3/5/5 is also good as a pure battery to a stronger red user, say powered-up Thoress right now.
I was a firm advocate for the 3/5/5 build for a while, but after I maxed him and started using his red, I found out his red is a must, possibly the best red in the game. Then you have two options, priorize AP creation FOR OTHER chars (iceman, jean ,etc.) or prioritize getting red and doing damage. The problem is that Blue at 3 is mediocre, very bad, both for getting red and for doing damage, at 5 it does 3k, it gets 3-5 red easily and has more cascade potential. So if you have a 5/5/3 build you will never use blue if there is another blue (so this build is perfect for iceman). On the other hand 5/3/5 can use both blue and yellow effectively (yellow is still good at 3 covers).
I have tried both versions 5/5/3 and 5/3/5, and I think 5/3/5 is the best build. Blue is very fast, it is very similar to the old xforce green (this one gets AP but has less cascades). I just change to 5/5/3 when I run him with Iceman. Also, when buffed to 350 yellow has the same effect, but blue gets buffed! it does a very nice damage for just 8 AP (I think it is around 6k).0 -
Polares wrote:sinnerjfl wrote:Recently champed Cyclops and honestly I'm confliced about his blue power. On paper, 5 covers seems incredible (and it is) but once it's used in match, I find it's unlikely you can use it again and gain that much red from the 5x5 area of effect unless youre facing a red generator (less sexy Cyclops, IMHB).
I have tried his yellow at 5 covers and honestly, I think it generates more AP and faster than his blue (if your strongest color is red of course). The CD is much more easier to keep alive, you don't really run out of TU tiles as you do with red.
I think blue at 3 covers is perfectly useable, although it's 1/3 the damage.
3/5/5 is also good as a pure battery to a stronger red user, say powered-up Thoress right now.
I was a firm advocate for the 3/5/5 build for a while, but after I maxed him and started using his red, I found out his red is a must, possibly the best red in the game. Then you have two options, priorize AP creation FOR OTHER chars (iceman, jean ,etc.) or prioritize getting red and doing damage. The problem is that Blue at 3 is mediocre, very bad, both for getting red and for doing damage, at 5 it does 3k, it gets 3-5 red easily and has more cascade potential. So if you have a 5/5/3 build you will never use blue if there is another blue (so this build is perfect for iceman). On the other hand 5/3/5 can use both blue and yellow effectively (yellow is still good at 3 covers).
I have tried both versions 5/5/3 and 5/3/5, and I think 5/3/5 is the best build. Blue is very fast, it is very similar to the old xforce green (this one gets AP but has less cascades). I just change to 5/5/3 when I run him with Iceman. Also, when buffed to 350 yellow has the same effect, but blue gets buffed! it does a very nice damage for just 8 AP (I think it is around 6k).
And this ignores how the AI plays on defense. A 3 blue used by the AI is useless, as it does no damage and the AI will likely get no red in the 3x3 box. At 5 blue, the AI will still miss a lot of extra reds, but it is more likely to be useful, and it does more damage. I wouldn't even switch to 3 blue when using with Iceman because of the chance for defensive losses if you leave it on 3.0 -
Hello...this might be somewhere that I might have missed. In the 5x5 box that comes with five blue. Can anyone explain to me the pattern of the shot. Is the tile you select in the middle? Is it the top left corner?
Thanks0 -
Blykmyk wrote:Hello...this might be somewhere that I might have missed. In the 5x5 box that comes with five blue. Can anyone explain to me the pattern of the shot. Is the tile you select in the middle? Is it the top left corner?
Thanks
The tile you select is the middle of the 5x5 grid.0 -
You choose a spot and get red tiles around it in a 5x5 pattern.
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I personally have him at 4/5/1 right now and used him as a battery for Ant Man.
Throw out the yellow CD tile and just start punching things forever. It was pretty amazing.0 -
I must say, he's a remarkably effective character in any build; you just need to have the right role for your build.
5/3/5 is going to be the most common build; he's a prime damage dealer, accelerating himself.
5/5/3 works as support and damage, if he isn't your highest-match-damage character, but can still provide the occasional big hit.
3/5/5 works as pure support, where he's powering a better red (say, boosted Hulkbuster or Flaptain)
I haven't played any 4-builds for him, but I imagine those could work as well.0 -
amusingfoo1 wrote:I haven't played any 4-builds for him, but I imagine those could work as well.
No, I tested 5/4/4 for a while and he loses a lot in all powers at 4, Cyclops needs 5 in all his powers.
I think any of the three builds you mentioned can work, but I think the best ones are 5/3/5 - total attack or 3/5/5 total support, 5/5/3 is ok, but I think 5 in red and 5 in blue work best together.0
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