**** Cyclops (Classic) ****
Comments
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IceIX wrote:Details updated.
Uncanny Strategist says it starts at generating 3 AP per match and upgrades to 3 AP per match.0 -
I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage.0
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I was trying to work out a support build for HB, but I still think it's 5/3/5. You lose the +1AP on every unfortunate TU match, but it also allows for him to be able to clean up if HB gets knocked out, in the same way that his 3* counterpart can. He seems like a cool character though, and actually playing with him will probably open up new ways to use him.
Great job guys!0 -
Guessing round
6 blue
7 yellow
8 red0 -
CrookedKnight wrote:Uncanny Strategist says it starts at generating 3 AP per match and upgrades to 3 AP per match.0
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Ugh, that's a tough call with those numbers. Reading through the Red makes me want to put 5 there, then reading through yellow makes me want to put 5 there, which leaves me with the obvious 5/5/3 build, until I read the blue to which it's apparent that a 5/5/5 build is the only logical choice!!!
Considering everything, given the choice, I'll likely go 3/5/5 just because he can fee someone else like Hulkbuster so well.0 -
notamutant wrote:I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage.0
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Just making sure about the wording in this (note bold text)Destroys the selected tile, all Red basic tiles in a 3x3 area around a selected tile
Does this mean that you make a second selection for the centre of the 3x3 after you chose a tile to destroy?0 -
Pylgrim wrote:Just making sure about the wording in this (note bold text)Destroys the selected tile, all Red basic tiles in a 3x3 area around a selected tile
Does this mean that you make a second selection for the centre of the 3x3 after you chose a tile to destroy?0 -
Pwuz_ wrote:Ugh, that's a tough call with those numbers. Reading through the Red makes me want to put 5 there, then reading through yellow makes me want to put 5 there, which leaves me with the obvious 5/5/3 build, until I read the blue to which it's apparent that a 5/5/5 build is the only logical choice!!!
Considering everything, given the choice, I'll likely go 3/5/5 just because he can fee someone else like Hulkbuster so well.
Blue clears the board of red so I don't see why you'd want to use it (damage isn't stellar either). If it removed purple black or green it would increase the concentration of his colors but as is you're removing his kill color, doesn't make sense. Yellow doesn't seem to get that much better with more covers but I'm thinking 5/5/3.0 -
dkffiv wrote:Pwuz_ wrote:Ugh, that's a tough call with those numbers. Reading through the Red makes me want to put 5 there, then reading through yellow makes me want to put 5 there, which leaves me with the obvious 5/5/3 build, until I read the blue to which it's apparent that a 5/5/5 build is the only logical choice!!!
Considering everything, given the choice, I'll likely go 3/5/5 just because he can fee someone else like Hulkbuster so well.
Blue clears the board of red so I don't see why you'd want to use it (damage isn't stellar either). If it removed purple black or green it would increase the concentration of his colors but as is you're removing his kill color, doesn't make sense. Yellow doesn't seem to get that much better with more covers but I'm thinking 5/5/3.
You gain the ap for the cleared tiles, you don't just clear them off the board.0 -
RoryQ wrote:dkffiv wrote:Pwuz_ wrote:Ugh, that's a tough call with those numbers. Reading through the Red makes me want to put 5 there, then reading through yellow makes me want to put 5 there, which leaves me with the obvious 5/5/3 build, until I read the blue to which it's apparent that a 5/5/5 build is the only logical choice!!!
Considering everything, given the choice, I'll likely go 3/5/5 just because he can fee someone else like Hulkbuster so well.
Blue clears the board of red so I don't see why you'd want to use it (damage isn't stellar either). If it removed purple black or green it would increase the concentration of his colors but as is you're removing his kill color, doesn't make sense. Yellow doesn't seem to get that much better with more covers but I'm thinking 5/5/3.
You gain the ap for the cleared tiles, you don't just clear them off the board.0 -
Level 3: Creates a 5-turn Countdown tile.
Level 4: Increase the Countdown tile's duration by 2.
Level 5: Creates a 6-turn Countdown tile that gains an additional 4 AP.
What is level 4 doing? Seems like Level four gives a 7-turn countdown.
Also ... on countdowns.... when will good countdowns and bad countdowns be fixed? Here was one suggestion.
COUNTDOWNS:
For these Countdown tiles use a Negative number. In normal usage, they will get +1 each turn. All other countdowns should be Positive numbers, which would get a -1 each turn.
Small Time Crooks & Ants! Ants! Ants! Everyone With Me & Oldest Trick in the Book, Imaginaut, Countdown to What
Immovable Object, Jab, Jab, Cross, Shapeshift, Furry Friends, Density: Heavy & Density: Light
When Sam Wilson's Aerial Avenger or The Hood's Intimidation is used, the above countdowns would get -1, a benefit. Other friendly countdowns would also get -1, also a benefit. More discussion at Lets Talk About Countdown Tiles.0 -
At level 1-3 the countdown increases by 1 every time you make a team-up match. Level 4 makes that a 2-turn increase.0
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Nonce Equitaur 2 wrote:Level 3: Creates a 5-turn Countdown tile.
Level 4: Increase the Countdown tile's duration by 2.
Level 5: Creates a 6-turn Countdown tile that gains an additional 4 AP.
What is level 4 doing? Seems like Level four gives a 7-turn countdown.
It's missing the words "when you make a TU match" at the beginning.0 -
IceIX wrote:notamutant wrote:I am a bit confused about red. If I have 10 team up AP, it only uses team up AP, I don't need both TU and red AP, right? Meaning if I had 10 red and 10 TU AP, I can deal around 17k damage.
You might want to modify original post then, as it says uses teamup AP INSTEAD of red, implying you only use team up AP to launch red if you have 10 TU AP.0 -
So Red is basically a damaging Black Panther0
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So his yellow would only work on TU matches? For example, I couldn't use Mohawk's yellow right after Cyc's to generate non-TU AP right?0
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With all the other red powers in 4 star, and the big daddy red of hulkbuster, 3/5/5 isn't super unreasonable, only unfortunate part being no team up generator has been around since 2 star Ms. marvel.
That exponential rise on the red is cool and all only issue being, it costs 20 total ap for it.0
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