Celerity wrote: I think 5/5/3 and 3/5/5 are the two main builds. It seems like any team that can abuse 5/3/5 would be better off going full offense instead, but it might have a place. The thing is, with red at 3 you're basically playing him with only two powers, while green and yellow are still somewhat effective at level 3.
quazi44 wrote: Either 5/5/3 or 3/3/5 seems viable. Regardless, Patch seems like a character who you either have to build around (by teaming him with an otherwise somewhat useless Loki) or use situationally. In PvE vs. Hammer, Maggia, and other non-tile switching characters, he's a great option to ramp up the damage since controlling the opposing countdown tiles is what it's all about. Other than that, I'm mainly looking at him for defense - who wants to attack a Patch/Hulk/[insert player here] trio? Assuming the upcoming Spiderman nerf makes stun a far less common option, avoiding Patch (on either side) is going to be a smart move going forward.
Celerity wrote: It's not supposed to be half. His red tiles are half, his green tiles are the same strength for yourself and the enemy.
Polkio wrote: Celerity wrote: It's not supposed to be half. His red tiles are half, his green tiles are the same strength for yourself and the enemy. Right. Why his red strike are half damage of green? Another bug I think
Phantron wrote: Polkio wrote: Celerity wrote: It's not supposed to be half. His red tiles are half, his green tiles are the same strength for yourself and the enemy. Right. Why his red strike are half damage of green? Another bug I think Because his red is overkill and it's basically just saying: "Now you're dead! And your strike tiles are only half strength! But you're still dead!" I really can't imagine a situation where you can collect 14r and not have the team basically down to one person when this resolve (match 3 on one guy, Best There is on whoever you're trying to kill), so there's nothing wrong or overpowered about pouring salt over your enemy's wounds, because they're pretty much already dead.
Polkio wrote: Phantron wrote: Polkio wrote: Celerity wrote: It's not supposed to be half. His red tiles are half, his green tiles are the same strength for yourself and the enemy. Right. Why his red strike are half damage of green? Another bug I think Because his red is overkill and it's basically just saying: "Now you're dead! And your strike tiles are only half strength! But you're still dead!" I really can't imagine a situation where you can collect 14r and not have the team basically down to one person when this resolve (match 3 on one guy, Best There is on whoever you're trying to kill), so there's nothing wrong or overpowered about pouring salt over your enemy's wounds, because they're pretty much already dead. It is not the case, dev note informs about equals strenght of green and red strikes so don't get it why it is different now