Bishop wrote: Malcrof wrote: Go read that 1 turn win in a PVP thread.. he/she faced a fistbuster team and thanks to QS, and a lucky cascade, won first turn.. he is not as bad as you think. Well I can vouch for that happening similarly with daredevil. Not a 1 turn win of course but it was satisfying nonetheless. Now the question is how many times does a 1 turn win accur with that strategy or not? I'm guessing the answer is not enough,nor should it be. Hence why the QS threads. Think we/most just want a guy that feels fast and is just plain fun to play with. As is he really isn't,he should be though.
Malcrof wrote: Go read that 1 turn win in a PVP thread.. he/she faced a fistbuster team and thanks to QS, and a lucky cascade, won first turn.. he is not as bad as you think.
aesthetocyst wrote: Unsolicited suggestion that everyone can hate: Dump the whole locked tile nonsense. To give him similarity with his sister, have his blue drop a random CD, 3- or 4-turns, that when processed simply gives the owner and extra turn. To make him more playable with his sister, correct the colors of her powers ... change her blue to green (to make green CDs), and her green to blue (or black?). Hate away, hate away.
Malcrof wrote: aesthetocyst wrote: Unsolicited suggestion that everyone can hate: Dump the whole locked tile nonsense. To give him similarity with his sister, have his blue drop a random CD, 3- or 4-turns, that when processed simply gives the owner and extra turn. To make him more playable with his sister, correct the colors of her powers ... change her blue to green (to make green CDs), and her green to blue (or black?). Hate away, hate away. The 3 Age of Ultron 3* characters is where the synergy is. Vision/SW/QS Active Blue, Red, Yellow, Purple, Green, Black when you play them as a team, the 2 passive blues, all being 2nd/3rd powers guaranteeing that Vision tanks all his covers, which is why Density Heavy works so well with that team. Gotta use that blue somewhere! And before you all gripe that this team is terrible.. try it covermaxed and leveled, more crits then you can shake a stick at, 3 aoe's, and once density heavy is out, you can really cause some hurt. Density Light for when you are facing things like fistbusters etc..
mjh wrote: I have this guy 3/5/4 with 2 and 1 covers sitting there for over a week, beside myself what to do with him. He's so bad.
mjh wrote: mjh wrote: I have this guy 3/5/4 with 2 and 1 covers sitting there for over a week, beside myself what to do with him. He's so bad. hate to bump this horrible guy's thread up but these 3 covers are expiring very soon. Any thoughts on 5/5/3 vs. 3/5/5?
Quebbster wrote: I went 5/3/5 with my Quicksiler since I figured blue almost never triggered anyway, so I might as well max the active skills.
Deilinvega wrote: Is he really that bad? I was hoping to make a family team with him, SW and CMags. QS passive seemed fun, but I have not enoufgh covers for him to really try him out. It's really bad if out of 40 3* only quarter is usable or fun. It makes the game stale since you see only one or two "optimal compositions" everytime and you shouldn't bother with any other characters. That kinda sucks...
Phaserhawk wrote: A little more analysis on this guy. Best single target builds are 5/3/5 3/5/5 5/5/3 That's assuming you get blue off as part of the dmg Best Aoe builds 3/5/5 5/5/3 4/5/4 Most total output done assuming you cycle through green/black use black to create 5th blue and kaboom. 3/5/5--8659 5/5/3--8556 4/5/4--8172 5/3/5--6469 My play has determined 3 builds 3/5/5, 5/5/3 or 5/3/5 5/3/5 gives you most utility with dmg. Essentially you don't want blue exploding 3/5:5 or 5/5/3 all depend upon team comp but provide the most damage potential. Hybrid I would only go 4/5/4 but it's also lowest single target damage Gun to my head I would go either 5/5/3 or 5/3/5, reason being, black can help facilitate blue where green cannot thus my choice of 5/5/3 over 3/5/5 but 5/3/5 is also very strong and assuming the low likelyhood if blue going off without IW 5/3/5 is probably the most practical, and while not the highest in theoretical dmg, it probably would do the most actual dmg
Blahahah wrote: 4 locked tiles is a bit bad but there are worse things.
simonsez wrote: Blahahah wrote: 4 locked tiles is a bit bad but there are worse things. Against a lv290 QS with 5 blue covers, there probably isn't.