aesthetocyst wrote: Buret0 wrote: 3* Magneto is so useful, mostly because he's got an active blue and yellow, two colors that typically have been relegated to passive land. 36 yellow powers in game. Only 8 are passive. 35 blue powers in game. Only 4 are passive. 2nd and 3rd most popular colors. Red has 42. Just sayin'.
Buret0 wrote: 3* Magneto is so useful, mostly because he's got an active blue and yellow, two colors that typically have been relegated to passive land.
ErikPeter wrote: You tried playing him with Invisible Woman? His blue is a powerhouse.
aesthetocyst wrote: Buret0 wrote: 3* Magneto is so useful, mostly because he's got an active blue and yellow, two colors that typically have been relegated to passive land. 36 yellow powers in game. Only 8 are passive. 35 blue powers in game. Only 4 are passive. 2nd and 3rd most popular colors. Red has 42. Just sayin'. EDIT: May as well...42 red powers in game. Only 1 is passive. 33 red powers in game. Only 5 are passive. 34 red powers in game. Only 2 are passive. 36 black powers in game. Only 9 are passive.
Phaserhawk wrote: 5/3/5 is best against stable board. Goons X/5/x is best in his own PvP Hopefully he gets reworked. Dropping the AP on black and green Blue there are multiple options. make blue go off at 4. In addition, have him only destroy the number of locked tiles, not all. This would at least let him combo with IW. Or leave everything but let him create 2 locked tiles per any blue match or 2 if you match 1 if enemy matches