Nylarx wrote: Does anyone else think of 'Turn down for What' When they use his Countdown for What? It's especially true when you manage to match 3 of his countdown tiles at the same time.
Vael6943 wrote: His black doesn't require the character taking damage to be in front, so it will generate 2 cd's if the team is hit by an AOE. His red is a big jump in damage from 3 to 5, but with the cost I am not sure how often it will fire. Thinking 355 on this one, even though the true heal is nice.
Vael6943 wrote: Absolutely. Red is great, not downplaying that, but it is expensive. Also, you want do in the back to maximize the use of black, so the need to heal him should be minimal. If you are gathering purple and black for a 1-2 alpha strike, trying to squeeze in 13 red as well is just not likely. Plus, the usefulness of his black against carnage tiles can shift the fight. Not to mention a 6k return hit balancing the scales after a carnage red.
daibar wrote: Does anyone know if his enforcer generates multiple countdowns if hit by AOE? => eg partial Jean Grey (or other AOE) counter
Vhailorx wrote: 5/3/5 seems like the way to go for me. Both of his active powers are very good. But intend to play so as to minimize the number of times I get hit for 1.3k damage, the passive is nice, but doesn't seem good enough to justify maxing (unless you want a pure defensive build, because 5 black does make the deadX/thing combo a bit more intimidating).
WolfmanX25 wrote: I disagree strongly with the general consensus of 535. After 10 or more fights with the loaner, I find that I rarely get the 13 . On the other hand, Ragnarok and Ares get a few of their 6 AP abilities every fight, which triggers the black, as long as someone else takes the hit. Not to mention how amazing it is against all kinds of AoE. People have been calling it a defensive ability, but I think actually shines on offense, where the AI can't just attack Deadpool to avoid it. I also think the true healing is being massively overrated. Unless you're in a hardcore end-of-sub grind in PvE, I feel the 10 health packs last me long enough.
Vhailorx wrote: Do people dislike full blast or righteous uppercut? Death's red similar damage and a ton of true healing for the same cost. And there are several good red batteries out there. Plus, in order to trigger the black power, you have to let someone else in your team take some hefty damage, which is something I typically try to avoid. The black seems like hill's black. Very nice when it triggers, but not good enough on its own to justify using hulk (at least without patch). And unlike hulk, death's red is one that you want to use.