Phaserhawk wrote: 2. Have blue do AoE every blue match to enemy. For every locked tile it deals x more dmg. After 5th created boom!!!
Malcrof wrote: Phaserhawk wrote: 2. Have blue do AoE every blue match to enemy. For every locked tile it deals x more dmg. After 5th created boom!!! No, just no. Even though my QS is 5/5/3, and i do enjoy using him.. this would be a mess. Every blue match by anyone deals damage to the entire enemy team? That would OP him. QS + 3* Spidey, stunning and matching blue all the time, would end up creating an almost winfinite with 2* mags.. it would not be in the best interest of the game in any way. They do need to fix the QS vs QS mess though.. was up to 7 total locked tiles on the board in shield sim yesterday, KK ended the match before anyone could blow them up, but seriously... 7??
Phaserhawk wrote: Malcrof wrote: Phaserhawk wrote: 2. Have blue do AoE every blue match to enemy. For every locked tile it deals x more dmg. After 5th created boom!!! No, just no. Even though my QS is 5/5/3, and i do enjoy using him.. this would be a mess. Every blue match by anyone deals damage to the entire enemy team? That would OP him. QS + 3* Spidey, stunning and matching blue all the time, would end up creating an almost winfinite with 2* mags.. it would not be in the best interest of the game in any way. They do need to fix the QS vs QS mess though.. was up to 7 total locked tiles on the board in shield sim yesterday, KK ended the match before anyone could blow them up, but seriously... 7?? No it wouldn't. Lets just start small. Say at max level, first blue match does 200 AoE, and 1 tile goes on board. Now a blue match does 300 AoE, now 2 locked tiles. one gets destroyed, now next match does 300 again. There are ways to keep the dmg low, but I think by and far this is the best way to fix his blue
Malcrof wrote: Phaserhawk wrote: Malcrof wrote: Phaserhawk wrote: 2. Have blue do AoE every blue match to enemy. For every locked tile it deals x more dmg. After 5th created boom!!! No, just no. Even though my QS is 5/5/3, and i do enjoy using him.. this would be a mess. Every blue match by anyone deals damage to the entire enemy team? That would OP him. QS + 3* Spidey, stunning and matching blue all the time, would end up creating an almost winfinite with 2* mags.. it would not be in the best interest of the game in any way. They do need to fix the QS vs QS mess though.. was up to 7 total locked tiles on the board in shield sim yesterday, KK ended the match before anyone could blow them up, but seriously... 7?? No it wouldn't. Lets just start small. Say at max level, first blue match does 200 AoE, and 1 tile goes on board. Now a blue match does 300 AoE, now 2 locked tiles. one gets destroyed, now next match does 300 again. There are ways to keep the dmg low, but I think by and far this is the best way to fix his blue So in 2 turns, if it scales up damage like that, (you match, then enemy matches, then you match) you have done 900 damage to the enemy team without using a single ability or even a match 5 like JG's passive. For a 3*, nope.
Polares wrote: We can add to the power description: "and if he is the one matching he does X damage". So if the AI matches blue, just one tile gets blocked, if other member has blue the same, but if he is the one matching blue then it does "number of tiles x 100" damage to the other team. That way is more fair, and it is still good and has the building speed theme.
Malcrof wrote: Polares wrote: We can add to the power description: "and if he is the one matching he does X damage". So if the AI matches blue, just one tile gets blocked, if other member has blue the same, but if he is the one matching blue then it does "number of tiles x 100" damage to the other team. That way is more fair, and it is still good and has the building speed theme. Would be easier to make it a "density heavy" type thing, match damage by him increases with # of locked tiles. At max covers/levels, the boom does decent damage, so this is your carrot along the way. Not OP, and mechanic is already in the game, so easy to implement.
aesthetocyst wrote: I find it hard to believe that Quicksilver manages to prompt this much discussion While I do like Phaser's suggestion (he didn't say have blue do a TON of team dmg) ... would it only fire if QS was tanking blue? Or is any ally matches blue? Or if ANYONE matches blue? There are powers that go any of these ways on this question in the game.
aesthetocyst wrote: Malcrof wrote: Go read that 1 turn win in a PVP thread.. he/she faced a fistbuster team and thanks to QS, and a lucky cascade, won first turn.. he is not as bad as you think. So long as you're lucky, he's great!
Malcrof wrote: Go read that 1 turn win in a PVP thread.. he/she faced a fistbuster team and thanks to QS, and a lucky cascade, won first turn.. he is not as bad as you think.