Ben Grimm wrote: I think we can safely stop looking for an explanation of why people are 4*s now. They're 4*s because the devs decided they were.
Vertigozooropa wrote: Ben Grimm wrote: I think we can safely stop looking for an explanation of why people are 4*s now. They're 4*s because the devs decided they were. That's definitely true. Hulk and Sentry should be 4*. Elektra and Starlord should not. Heck, Scarlet Witch isn't even 4*! It's not based on the character, because if you were to pit Elektra against most of the 3*'s in the comics, she wouldn't even have a way to kill them. Bladed weapons and martial arts only go so far, and then you're fighting a Superman expy and the Hulk. Let's go back even further and ask what an Elektra vs. Ares battle would look like.
Ruckly wrote: Second is Complexity, how unique, different and/or difficult the abilities are to understand and/or program. Electra's Black, Starlord's Yellow/Red and Ant-Man's Purple/Blue all count in this regard. The abilities are hard to comprehend and could easily confuse newer players. This is the exact reason why Moonstone's Black was changed. I'm sure we will see CountDown stealing again, but at 4* instead of 2*. I also believe this is the justification for Invisible Woman, because Invisible is trickier than it appears and the only other character to use it is another 4*, Prof X.
Ruckly wrote: Vertigozooropa wrote: Ben Grimm wrote: I think we can safely stop looking for an explanation of why people are 4*s now. They're 4*s because the devs decided they were. That's definitely true. Hulk and Sentry should be 4*. Elektra and Starlord should not. Heck, Scarlet Witch isn't even 4*! It's not based on the character, because if you were to pit Elektra against most of the 3*'s in the comics, she wouldn't even have a way to kill them. Bladed weapons and martial arts only go so far, and then you're fighting a Superman expy and the Hulk. Let's go back even further and ask what an Elektra vs. Ares battle would look like. I think there are two major factors determining if a character is a 4* or not. First is Power, which includes the character's power level in the source material. This is why Hulkbuster, X-Force and Professor X are 4*'s, with The Thing being the most recent of this type. They makes sense to their characters, are strong in game and everyone is happy. Well, except Devil Dino, but he gets a pass based on how fun and camp he is. Second is Complexity, how unique, different and/or difficult the abilities are to understand and/or program. Electra's Black, Starlord's Yellow/Red and Ant-Man's Purple/Blue all count in this regard. The abilities are hard to comprehend and could easily confuse newer players. This is the exact reason why Moonstone's Black was changed. I'm sure we will see CountDown stealing again, but at 4* instead of 2*. I also believe this is the justification for Invisible Woman, because Invisible is trickier than it appears and the only other character to use it is another 4*, Prof X.
Ruckly wrote: Second is Complexity, how unique, different and/or difficult the abilities are to understand and/or program.
simonsez wrote: Ruckly wrote: Second is Complexity, how unique, different and/or difficult the abilities are to understand and/or program. Vision should be a 5* then
notamutant wrote: So based on the interview, it appears like the 30 day event is not going to refresh or anything, so if we can grind all the rewards out in a day, there is nothing new there for the next month, right?
Ruckly wrote: This is the exact reason why Moonstone's Black was changed. I'm sure we will see CountDown stealing again, but at 4* instead of 2*.
hex706f726368 wrote: Ruckly wrote: Second is Complexity, how unique, different and/or difficult the abilities are to understand and/or program. Electra's Black, Starlord's Yellow/Red and Ant-Man's Purple/Blue all count in this regard. The abilities are hard to comprehend and could easily confuse newer players. This is the exact reason why Moonstone's Black was changed. I'm sure we will see CountDown stealing again, but at 4* instead of 2*. I also believe this is the justification for Invisible Woman, because Invisible is trickier than it appears and the only other character to use it is another 4*, Prof X. 3* vision would like to have a talk with you...
Phaserhawk wrote: hex706f726368 wrote: Ruckly wrote: Second is Complexity, how unique, different and/or difficult the abilities are to understand and/or program. Electra's Black, Starlord's Yellow/Red and Ant-Man's Purple/Blue all count in this regard. The abilities are hard to comprehend and could easily confuse newer players. This is the exact reason why Moonstone's Black was changed. I'm sure we will see CountDown stealing again, but at 4* instead of 2*. I also believe this is the justification for Invisible Woman, because Invisible is trickier than it appears and the only other character to use it is another 4*, Prof X. 3* vision would like to have a talk with you... You underestimate Vision. But much like gamora, patch, captain marvel and hulk. You need them fully leveled and tanking lots of colors to work. Trust me if Visions blue is out and there are cascades that's essentially a 723 strike tile out there. Visions red needs to be a tad cheaper or the red alone needs to do more damage and he's solid Anyway his is about Antman. Ran some theoretical numbers and his yellow if left unchecked and assuming no tiles destroyed and you can have 9 yellow strike tiles out, he does 14,265 if all of yellow goes unchecked I had been wondering if 5/5/3 might be the better build so you could maximize the grow, but nope, 5/3/5 all the way. You could maybe argue 3/5/5 because blue cd tile can't be overwritten like a trap tile, but....the trap tile won't expire and there isn't a whole lot of skills creating purple special tiles other than 2* Bullseye. So 5/3/5 Antman people don't even think about anything else
Phaserhawk wrote: So 5/3/5 Antman people don't even think about anything else
Phaserhawk wrote: Anyway his is about Antman. Ran some theoretical numbers and his yellow if left unchecked and assuming no tiles destroyed and you can have 9 yellow strike tiles out, he does 14,265 if all of yellow goes unchecked