**** Ant-Man (Scott Lang) ****
Comments
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So at max he essentially needs 18 AP in some combination of 9 9 to do 10k dmg. Am I understanding that correctly?
These powers like are very confusing.
5 seems to be a must. With all these special tile creators ( ), special tile conversion / stealing is becoming more and more useful.
Buff
edit: it costs 18 or 18 I think I understand now0 -
The Gunslinger wrote:Crooks isn't all that great with only 3 covers, but I think 5 covers is overkill.0
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simonsez wrote:The Gunslinger wrote:Crooks isn't all that great with only 3 covers, but I think 5 covers is overkill.0
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cynder9792 wrote:Man another 4*?? We already have 12. Where is the 2* cyc that was rumored? But I guess on the flip side the events have been pretty lax since Thing was released so idk but it just seems like d3 is flooding the game with 4*s so people spend 2500hp per cover. If they are gonna keep on the same pattern maybe lower the cost of 4* covers to 2k HP.....I mean really this will be the 3rd 4* since the last 3* was released (bullseye classic)
Ant-Man being a 3* was very unlikely when he really comes with a own 30 days event because the effort must be worthy, but i do understand that 3 4* in a row isn't satisfying for any not 4* transition player...0 -
Best all-enviroment build looks like 5/3/5.
-cheap yellow is more powerful
-tile steal wont repay itself unless superboosted special tiles.
-going for high dmg Grow is unreliably expensive.
However, I expect passive to deal all damage at once, not seperately per Countdown tiles. (like Squirrel Girl destroying tiles all at once, unfortunately).
should generate non-purple attack tiles too. Number of tiles generated bonus (2 or 3) will be usually irrelevant.0 -
turul wrote:Best all-enviroment build looks like 5/3/5.
-cheap yellow is more powerful
-tile steal wont repay itself unless superboosted special tiles.
-going for high dmg Grow is unreliably expensive.
However, I expect passive to deal all damage at once, not seperately per Countdown tiles. (like Squirrel Girl destroying tiles all at once, unfortunately).
should generate non-purple attack tiles too. Number of tiles generated bonus (2 or 3) will be usually irrelevant.
Given you will likely cover every purple tile in attack tiles is not 3/5/5 a better choice for build? Yea you miss some attack damage but you also get to keep your attack tiles while saving up that 18 blue for 10k knock out punch.
Yet another character the AI is going to have trouble playing.0 -
What about 5/5/3? Double the chances of a 10k knockout for 18AP0
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It's very difficult to predict the best build yet. You really want to have 5 in either (or both) Blue and Purple to make sure that Grow will deal 10k damage, but Yellow is his more spammable ability and the one putting the hurt earlier and at faster pace, especially at 5 covers. 5/3/5 initially sounds like the best idea since his blue is only conditionally good against special tiles generators (though he's GREAT at that). OTOH, the blue tiles are the ones that you'd be happier to sacrifice to Grow and having such a strong weapon against certain characters like Daken, Blade, Storm or Carnage is definitely an asset.0
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Lerysh wrote:Given you will likely cover every purple tile in attack tiles is not 3/5/5 a better choice for build? Yea you miss some attack damage but you also get to keep your attack tiles while saving up that 18 blue for 10k knock out punch.
No, because a level 3 Pym Particles means that Grow will also be level 3, which only does 4397 damage.0 -
Not sure how I'd want to build him.
has the advantage of being his cheapest power, but it's really not all that impressive. You should get ~3000 damage out of it and 3 strike tiles, since some countdowns will probably be matched away before the 3 turns end.
creates 500 worth of attack tiles per turn, but it's limited to purple tiles, so you will rarely get more than 1500 attack tiles on the board, even assuming the trap isn't matched away or disarmed.
can be either amazing or a waste of an ability. If your opponent creates a lot of special tiles, the ability is amazing. If he doesn't, the ability might as well be 18AP - do 10k damage
I'd probably go with 3 blue, because it can be semi-dead against the wrong teams. Either way, I don't think he's going to see a lot of use in high-level play.0 -
Ok, so 1 of each cover to compensate for last night and this mornings outage sounds good.
Really though, i cannot wait to roster this guy, since he is tiny, does he only take a 1/2 price roster slot?
He is going to be the penultimate support char in the 4* range. Tile creation alone. The big damage is just a bonus!0 -
5/5/3 for since ill be using him a ton with carnage and they are a complete rainbow team by themselves. Simple strategy is put out Antman blue, carnage procs his passive, steal enemy attack tiles next turn, rinse repeat till you're doing 1k+ damage a turn.0
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ThatOneGuyjp189512 wrote:5/5/3 for since ill be using him a ton with carnage and they are a complete rainbow team by themselves. Simple strategy is put out Antman blue, carnage procs his passive, steal enemy attack tiles next turn, rinse repeat till you're doing 1k+ damage a turn.
100% agree here, his use as support over dd makes 5/5/3 ideal, save your blue for Fury.0 -
I'm leaning 5/4/4 or 5/3/5.
With Scarlet in existence, 5 purple is mandatory, IMO. This is your most likely case for casting the 10k damage.
You only give up 567 on yellow to get the extra 4k on grow from 5 blue, but the utility of that power is pretty useless otherwise (who generates 3 tiles to steal that quickly?), so I don't think 5/5/3 makes a lot of sense without a blue generator.
After that, it's a question of 1955 from grow + extra utility with Carnage, or an extra 1647 damage from yellow. At 4, it's 2268 (189x4x3turns). At 5 it's 3915 (261x5x3).
Without Carnage, I think 5/3/5 is easily best.0 -
GrumpySmurf1002 wrote:who generates 3 tiles to steal that quickly?.
Daken, Blade, Gamora, BP, Patch, 2* wolvie.. etc...
I have seen a Daken get a nice cascade and have 6 strikes out after the first turn....0 -
Malcrof wrote:GrumpySmurf1002 wrote:who generates 3 tiles to steal that quickly?.
Daken, Blade, Gamora, BP, Patch, 2* wolvie.. etc...
I have seen a Daken get a nice cascade and have 6 strikes out after the first turn....
Blade at best does 2 per, so you're on pace with 4 blue.
Panther produces 3. Steal two, match the 3rd. Problem solved.
On the others, 6 tiles and you're caught up in 1 turn, again excluding what you can match away.
Falcon's purple and the Ultron/Sentries are the only ones who can really overwhelm a board, but I think that's too niche to need 5 blue.0 -
ThatOneGuyjp189512 wrote:5/5/3 for since ill be using him a ton with carnage0
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Does the Purple attack tiles that spawn overwrite a defending Ant-man's Purple trap tile? Just a thought0
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Nylarx wrote:Does the Purple attack tiles that spawn overwrite a defending Ant-man's Purple trap tile? Just a thought
Of course it does overwrite.
stealing spammy low/medium special tiles: Not a very big, game-changing advantage
stealing good quality offensive tiles: Better, but since this is a CD-based stealing, you have to suffer at least 1 hit of that good quality strike or attack tile. But more like 2. (enemy deploy + hit -> cast CD -> enemy hit -> steal)0 -
turul wrote:Nylarx wrote:Does the Purple attack tiles that spawn overwrite a defending Ant-man's Purple trap tile? Just a thought
Of course it does overwrite.
stealing spammy low/medium special tiles: Not a very big, game-changing advantage
stealing good quality offensive tiles: Better, but since this is a CD-based stealing, you have to suffer at least 1 hit of that good quality strike or attack tile. But more like 2. (enemy deploy + hit -> cast CD -> enemy hit -> steal)
Or pair with hood black.0
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