evil panda wrote: Carnage/Cyclops/Hulk. Or even Carnage/Hulk/featured. Just sayin
Vhailorx wrote: I Fans of Sentry’s sacrificial stylings will definitely find a place for Carnage on their teams. Sentry is a character that utterly dominated the meta for close to 6 months after his release. It was absolutely impossible to compete in the pvp space without an optimally built sentry. It was so bad that he had to be nerfed into oblivion to rebalance the game. This quote shows that demiruge is aware of the similarities of this design and sentry. Why are they trying the same thing all over again? What is the reasonable argument that Carnage won't just become an essential feature of high-level pvp play? Am I just being too pessimistic because I hate self-damage as a mechanic?
Fans of Sentry’s sacrificial stylings will definitely find a place for Carnage on their teams.
TLCstormz wrote: Such a teen angst / mad at my Mom and Dad / I love blood and gore and Mortal Kombat, that has not been relevant nor prevalent since the 90s, SHOULD NOT be a 4* character. So, I truly hope that he is not.....
IceIX wrote: unco_dan wrote: i'll accept all this....if it means we're also getting a spidey buff otherwise.. One of these days Bag-Man will be buffed to level 270 and you will feel his powah. Fear the Bag.
unco_dan wrote: i'll accept all this....if it means we're also getting a spidey buff otherwise..
Pylgrim wrote: That mention to Eddie Brock's Venom being a more powerful villain than 1* Venom, really gives me hope for a 3* classic Venom.
OnesOwnGrief wrote: Hey, I see Spider-Verse used. I see Eddie Brock mentioned. Wait a minute... Release 3* Venom (Eddie Brock). Make a new PvE, then call it Maximum Carnage.
Phaserhawk wrote: IceIX wrote: MFU wrote: So funny. Even before released, he nerfed. Happens with pre-release content. We're still balancing up till the second they're put out (and beyond really). A few previous preview characters have had the same thing happen. Sometimes it's because we're still actively doing balance passes as the info is put up, like this change. Other times it's because of direct user feedback. This particular change would have happened either way since it was internally led. You just wouldn't have seen it happen is all. Just put red at 11-12, Supernova costs 11, does about the same AoE no target and ends the turn, because it's that powerful, how does something twice as powerful, cost 2 turns less of matches and not end the turn become remotely balanced? You guys have said health matters as well, and he's got the 3rd highest hit point level. This is pay to win at its worst. Boost 4 red, 1 match I go off, pay more $ for health packs and not worry about shielding since no one would attack a Hulkbuster/carnage insert anyone team. I love the flavor and style but this is Sentry all over again but with marshmallows and sprinkles
IceIX wrote: MFU wrote: So funny. Even before released, he nerfed. Happens with pre-release content. We're still balancing up till the second they're put out (and beyond really). A few previous preview characters have had the same thing happen. Sometimes it's because we're still actively doing balance passes as the info is put up, like this change. Other times it's because of direct user feedback. This particular change would have happened either way since it was internally led. You just wouldn't have seen it happen is all.
MFU wrote: So funny. Even before released, he nerfed.
DragonLight wrote: ICEX, thanks for releasing the info and even tweaking the character pre-release! I like those prereleases. That said, please nerf carnage further, as others have stated he is clearly overpowered and will dominate pvp. Then once everyone has carnage maxed and he comes up in every high end pvp match, and once we all start calling MPQ HB/Carnage Puzzle Quest, you will nerf (and for good reasons). We will tell you how unfair it is since we invested cash to compete in pvp, some of us will rage quit, others threaten a lawsuit, and you will do it again with another character. Can we avoid this cycle? Makes everyone on edge and stops me from truly enjoying the game. Carnage has high health, does tons of damage and his red is ridiculously cheap. I would suggest increasing the cost of his red to help balance him out a little
IceIX wrote: Carnage Rules - 11 AP Carnage unleashes a torrent of piercing tendrils! Destroys 6 random tiles and deals 228 additional damage for every special tile destroyed. Does not generate AP.Level Upgrades Level 2: Destroys 8 random tiles. Level 3: Destroys 10 random tiles. Level 4: Destroys 12 random tiles and deals 283 additional damage for every special tile destroyed. Level 5: Destroys 16 random tiles and deals 328 additional damage for every special tile destroyed.Max Level Level 3: 10 tiles / 452 per special destroyed Level 4: 12 tiles / 560 per special destroyed Level 5: 16 tiles / 651 per special destroyed
raisinbman wrote: Punisher5784 wrote: IceIX wrote: Updated OP with actual character information instead of stubs. Also, the damage on levels 4 and 5 of Carnage Rules have been reduced slightly from the initial preview. Curious to know why Carnage was chosen to be a 4* or in the game at all. We finally have a good spider man character, shhhhhh
Punisher5784 wrote: IceIX wrote: Updated OP with actual character information instead of stubs. Also, the damage on levels 4 and 5 of Carnage Rules have been reduced slightly from the initial preview. Curious to know why Carnage was chosen to be a 4* or in the game at all.
IceIX wrote: Updated OP with actual character information instead of stubs. Also, the damage on levels 4 and 5 of Carnage Rules have been reduced slightly from the initial preview.
whitecat31 wrote: raisinbman wrote: Punisher5784 wrote: IceIX wrote: Updated OP with actual character information instead of stubs. Also, the damage on levels 4 and 5 of Carnage Rules have been reduced slightly from the initial preview. Curious to know why Carnage was chosen to be a 4* or in the game at all. We finally have a good spider man character, shhhhhh Do you see web tiles? Nope. Sorry this is more like a four star Juggernaut.
Cyclopes wrote: I really like carnage. And would be willing to pay money for him even if he was bad because I like him. Just like I did for Cyclops. But sadly I won't be able to go to since he's a 4*
whitecat31 wrote: IceIX wrote: Carnage Rules - 11 AP Carnage unleashes a torrent of piercing tendrils! Destroys 6 random tiles and deals 228 additional damage for every special tile destroyed. Does not generate AP.Level Upgrades Level 2: Destroys 8 random tiles. Level 3: Destroys 10 random tiles. Level 4: Destroys 12 random tiles and deals 283 additional damage for every special tile destroyed. Level 5: Destroys 16 random tiles and deals 328 additional damage for every special tile destroyed.Max Level Level 3: 10 tiles / 452 per special destroyed Level 4: 12 tiles / 560 per special destroyed Level 5: 16 tiles / 651 per special destroyed Clarification please The random tiles that are destroyed, do they do any damage when they are destroyed? Like is this Juggernauts Green ability "unstoppable crash" that cost 6 Green AP? That Special tile destroyed stuff has a Doctor Octopus taint and raises the cost by 5 more green and is very random. Also does the special tile damage occur, if you destroy your own special tiles as well as the enemies? Like say the ones generated by the black passive? Could you drop that special tile destroyed doctor octopus taint and charge 6 green like Juggy? After all, this guy is basically 4 star Juggernaut. Cheap Red does massive damage to opponent and damage to himself. Green seems almost identical, and well you added a passive. I am almost tempted to call Carnage "Lazy Juggernaut." Also why do none of his abilities generate web tiles?
Phaserhawk wrote: This is pay to win at its worst.
Oldboy wrote: I dont mind Carnage as he is right now but only if Elektra is up-balanced to match Carnage in power and health.