**** Carnage (Cletus Kasady) ****
Comments
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Bowgentle wrote:slidecage wrote:almost 10am and still nothing up the problem might be how they have PVE set up... if they programed it to be
7 day 4 day 3 day
7 day 3 day 4 day
7 day 4 day 3 day
they had gaunlet running for 7 and then did a 3 day the system would then try to push out a 4 day event but they had brotherhood set for 7 it might of screwed up the system and they have to put it in by hand (what could be hours or days)
i play it for the progression rewards but not the cover... if i take top 50 i be happy but not going to bust my **** trying to get the new cover0 -
Odds as I see it: Place your bets!
0A. 4 :1 Carnage (Cletus Kasady) gets released as is (June 4, 7AM)IceIX wrote:Revealing the character being released. Still not quite out yet though, so keep in mind that these are still pre-release bits of info!
Carnage (Cletus Kasady)
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 15573 Tile Damage: 10/82/11/11/64/73/3.0x
Symbiote Scythes - 7 AP
Carnage attacks viciously and indiscriminately, clawing and slashing in every direction. Deals 603 damage to the target and 320 damage to all other allies and enemies.
Level Upgrades
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Level 2: Deals 840 damage to the target and 411 damage to others.
Level 3: Deals 1069 damage to the target and 503 damage to others.
Level 4: Deals 1553 damage to the target and 731 damage to others.
Level 5: Deals 2476 damage to the target and 914 damage to others.
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Level 3: 2116 / 994 damage.
Level 4: 3075 / 1446 damage.
Level 5: 4903 / 1808 damage.
Alien Instincts - Passive
(PASSIVE) Carnage's alien symbiote keeps him in a constant Frenzy! Whenever a power is fired, Carnage creates 2 friendly strength 47 Attack tiles and 2 enemy Strength 46 Attack tiles.
Level Upgrades
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Level 2: Creates strength 50 friendly tiles.
Level 3: Creates strength 52 friendly tiles.
Level 4: Creates strength 58 friendly tiles.
Level 5: Creates strength 70 friendly tiles.
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Level 3: 2 strength 103 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Level 4: 2 strength 114 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Level 5: 2 strength 137 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Carnage Rules - 11 AP
Carnage unleashes a torrent of piercing tendrils! Destroys 6 random tiles and deals 228 additional damage for every special tile destroyed. Does not generate AP.
Level Upgrades
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Level 2: Destroys 8 random tiles.
Level 3: Destroys 10 random tiles.
Level 4: Destroys 12 random tiles and deals 283 additional damage for every special tile destroyed.
Level 5: Destroys 16 random tiles and deals 328 additional damage for every special tile destroyed.
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Level 3: 10 tiles / 452 per special destroyed
Level 4: 12 tiles / 560 per special destroyed
Level 5: 16 tiles / 651 per special destroyed
1B. 2 :1 Symbiote Scythes gets released as is
1C. 1 :1.5 Symbiote Scythes' AP cost goes up before release
1D. 1 :1.5 Symbiote Scythes' damage goes down before release
1E. 15 :1 Symbiote Scythes' damage goes up before release
1F. 2.5 :1 Symbiote Scythes' other damage goes up before release
1G. 1 :1 Symbiote Scythes' other damage goes down before release
2A 1 :2 Alien Instincts released as is
2B 1 :1 Alien Instincts gets adjusted before release
2C 1.5 :1 Alien Instincts all damage goes down before release
2D 3 :1 Alien Instincts all damage goes up before release
2E 16 :1 Alien Instincts only level 4 and 5 damage gets buffed before release
3A 1 :4 Carnage Rules released as is
3B 3 :1 Carnage Rules gets a further nerf before release
3C 30 :1 Carnage Rules gets rebuffed before release!
3D 100 :1 Carnage Rules cover 5 gets changed to 15 tiles destroyed
3E 5000 :1 Carnage Rules cover 5 gets changed to 17 tiles destroyed
I've got 10000 on 1A and 5k on 1C0 -
Oldboy wrote:I dont mind Carnage as he is right now but only if Elektra is up-balanced to match Carnage in power and health. After all, she's supposed to be a 4*. Right now she's 3* tier. And the recent 4*s are all a whole lot better than her.
Of course Electra is the only one who can avoid Carnage's universal damage.0 -
Phaserhawk wrote:If he stays as is, here is PvP for awhile
For defense you could use Hulkbuster, Cyclops, Hood, basically anyone that can accelerate red and no one attacks you.
It'll be IMHB/Carnage, across the board, at least defensively.
No reason to use Cyclops because AI will hold for Optic Blasts, which is obviously decent but inferior to Carnage's red.
IMHB as a billion health and feeds red, and if the AI holds for Repulsor, you're almost worse off.
For regular PvP, featured will be irrelevant again. For Shield Sim, IMHB/Carnage needs only yellow/purple for rainbow, and oh hi Starlord making everything even cheaper.0 -
I just had the horrifying thought of a 5/3/5 Carnage teamed with a 5/5/0 Star-Lord and a 0/5/5 Hulkbuster, ensuring that only his red gets used.0
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CrookedKnight wrote:I just had the horrifying thought of a 5/3/5 Carnage teamed with a 5/5/0 Star-Lord and a 0/5/5 Hulkbuster, ensuring that only his red gets used.0
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Hey MPQers!
We at Demiurge are really excited to bring Carnage to you all! So excited that we decided to whip up a little page explaining his abilities, giving you some developer insight, providing a reading list, and showing off some the art that our incredibly talented artists have done!
You can check out that page at the following link http://www.demiurgestudios.com/blog/mpq ... r-carnage/0 -
CrookedKnight wrote:I just had the horrifying thought of a 5/3/5 Carnage teamed with a 5/5/0 Star-Lord and a 0/5/5 Hulkbuster, ensuring that only his red gets used.
viewtopic.php?f=14&t=30336&start=100#p366861
Or Everyone With Me as a team up and instead they've got KK to heal back the damage caused by Carnage.0 -
Love some of the cover art y'all picked!0
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That for offense, and then the HB/SL team for defense because you can't set team-ups on D.
(I don't know about you, but if the enemy team gets a red cascade I'd much rather eat a single Repulsor Punch that downs one character and drains their AP to 0, or a single Oldest Trick that I can hopefully match away or overwrite, than consecutive turns of Symbiote Scythes. Plus that way you can max Everyone With Me and Hulk-Proof without gimping offensive moves)0 -
The cover description lists it's from 1963 instead of 1993. I demand 5 covers of each color for this grievous, game breaking error!0
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The year is when that volume of the series started, not when the issue came out.0
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CrookedKnight wrote:That for offense, and then the HB/SL team for defense because you can't set team-ups on D.
(I don't know about you, but if the enemy team gets a red cascade I'd much rather eat a single Repulsor Punch that downs one character and drains their AP to 0, or a single Oldest Trick that I can hopefully match away or overwrite, than consecutive turns of Symbiote Scythes. Plus that way you can max Everyone With Me and Hulk-Proof without gimping offensive moves)
Totally true.
It's too bad you can't disable skills on D and the only way to do that is to intentionally build a character that doesn't have that cover at all.0 -
Ah HA!
While the comic was produced in 1993, it was from the 1963 run of the Amazing Spider-man. Don't worry though, I often confuse them myself.
http://marvel.com/comics/issue/6794/ama ... n_1963_3800 -
I'm sorry, team. This just looks like a pile of tiny kitty to me. I see no benefit to having Carnage on your team, and I'm certain that we'll see him constantly used by the AI, who won't care if it nukes itself on a 5:2 ratio attack. Hard for me to feel good about this.
Oh wait.
I don't.0 -
Xenoberyll wrote:wymtime wrote:but wouldn't you like a stronger attack tile and just use red twice?
2x red deals 9.8 k to one and 3.6 k to everybody else. Not enough to finish most teams reallly. I first misread the red as 5 k to the enemy team / 2k to your team - that would have been the new sentry. But now i read it again it's become a lot less powerful.
You realize that this is double the damage of Call the storm? (More than double for single target, a little bit less for the rest). And being two casts of a power, not just one, strike tiles are added two times, so if you play him with IMHB (as everybody is going to) and cast black before the two reds, it is like 11.2k and 5k the rest of the other team. Or if you select two different targets 8.1k two enemies and 5k the other one.
So I don't know what to say. Red MUST cost at least 9, 7 is so super cheap, it would be like RotP costing 10 or CtS 11. It does allmost the same damage than Supernova and is 4 AP cheaper and you don't even need red on the board. It is so broken...
Best player ever on defense, and played by IA in PvE completely unfair. The new king of the health packs.
PS: And some people was already saying that IMHB and ProfX needed to be nerfed... If those need nerfing this one needs supernerfing!0 -
But this would mean I have to admit I'm wrong. Not acceptable.0
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Elektra black negates half of Carnage's red downside, and her purple will now have auto strike tiles to steal/buff. Sounds good to me.
EDIT: Oh, huh, should have read that closer. Attack, not strike. That's actually less game changing then, as there's less abilities that interact and take advantage of that.0 -
Carnage generates attack tiles, not strike tiles.0
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