**** Carnage (Cletus Kasady) ****
Comments
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Demiurge_Anthony wrote:Ah HA!
While the comic was produced in 1993, it was from the 1963 run of the Amazing Spider-man. Don't worry though, I often confuse them myself.
http://marvel.com/comics/issue/6794/ama ... n_1963_380
Already have this cover in my collection, about 5 books away from doing my RL roster project (already have colored sticky's for powers and lvl)0 -
Born2DieNPvP wrote:But this would mean I have to admit I'm wrong. Not acceptable.
Now you have to give them 5 of your coversMalcrof wrote:Demiurge_Anthony wrote:Ah HA!
While the comic was produced in 1993, it was from the 1963 run of the Amazing Spider-man. Don't worry though, I often confuse them myself.
http://marvel.com/comics/issue/6794/ama ... n_1963_380
Already have this cover in my collection, about 5 books away from doing my RL roster project (already have colored sticky's for powers and lvl)
Share some pics! I remember someone else putting them up on their wall viewtopic.php?style=1&f=7&t=2734&p=414290 -
Oldboy wrote:I dont mind Carnage as he is right now but only if Elektra is up-balanced to match Carnage in power and health. After all, she's supposed to be a 4*. Right now she's 3* tier. And the recent 4*s are all a whole lot better than her.daibar wrote:Odds as I see it: Place your bets!
0A. 4 :1 Carnage (Cletus Kasady) gets released as is (June 4, 7AM)IceIX wrote:Revealing the character being released. Still not quite out yet though, so keep in mind that these are still pre-release bits of info!
Carnage (Cletus Kasady)
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 15573 Tile Damage: 10/82/11/11/64/73/3.0x
Symbiote Scythes - 7 AP
Carnage attacks viciously and indiscriminately, clawing and slashing in every direction. Deals 603 damage to the target and 320 damage to all other allies and enemies.
Level Upgrades
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Level 2: Deals 840 damage to the target and 411 damage to others.
Level 3: Deals 1069 damage to the target and 503 damage to others.
Level 4: Deals 1553 damage to the target and 731 damage to others.
Level 5: Deals 2476 damage to the target and 914 damage to others.
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Level 3: 2116 / 994 damage.
Level 4: 3075 / 1446 damage.
Level 5: 4903 / 1808 damage.
Alien Instincts - Passive
(PASSIVE) Carnage's alien symbiote keeps him in a constant Frenzy! Whenever a power is fired, Carnage creates 2 friendly strength 47 Attack tiles and 2 enemy Strength 46 Attack tiles.
Level Upgrades
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Level 2: Creates strength 50 friendly tiles.
Level 3: Creates strength 52 friendly tiles.
Level 4: Creates strength 58 friendly tiles.
Level 5: Creates strength 70 friendly tiles.
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Level 3: 2 strength 103 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Level 4: 2 strength 114 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Level 5: 2 strength 137 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Carnage Rules - 11 AP
Carnage unleashes a torrent of piercing tendrils! Destroys 6 random tiles and deals 228 additional damage for every special tile destroyed. Does not generate AP.
Level Upgrades
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Level 2: Destroys 8 random tiles.
Level 3: Destroys 10 random tiles.
Level 4: Destroys 12 random tiles and deals 283 additional damage for every special tile destroyed.
Level 5: Destroys 16 random tiles and deals 328 additional damage for every special tile destroyed.
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Level 3: 10 tiles / 452 per special destroyed
Level 4: 12 tiles / 560 per special destroyed
Level 5: 16 tiles / 651 per special destroyed
1B. 2 :1 Symbiote Scythes gets released as is
1C. 1 :1.5 Symbiote Scythes' AP cost goes up before release
1D. 1 :1.5 Symbiote Scythes' damage goes down before release
1E. 15 :1 Symbiote Scythes' damage goes up before release
1F. 2.5 :1 Symbiote Scythes' other damage goes up before release
1G. 1 :1 Symbiote Scythes' other damage goes down before release
2A 1 :2 Alien Instincts released as is
2B 1 :1 Alien Instincts gets adjusted before release
2C 1.5 :1 Alien Instincts all damage goes down before release
2D 3 :1 Alien Instincts all damage goes up before release
2E 16 :1 Alien Instincts only level 4 and 5 damage gets buffed before release
3A 1 :4 Carnage Rules released as is
3B 3 :1 Carnage Rules gets a further nerf before release
3C 30 :1 Carnage Rules gets rebuffed before release!
3D 100 :1 Carnage Rules cover 5 gets changed to 15 tiles destroyed
3E 5000 :1 Carnage Rules cover 5 gets changed to 17 tiles destroyed
I've got 10000 on 1A and 5k on 1C
A nerf betting chart. U need to team up with the HP suck guy/gal you'll be swimming in upvotes
My personal bet: they won't adjust Carnage until "they find out" he's OP in a couple months/weeks, or he'll get the Iron Fist treatment(OP and nerfed, but still they won't nerf him properly)0 -
I changed my signature!0
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jojeda654 wrote:Share some pics! I remember someone else putting them up on their wall viewtopic.php?style=1&f=7&t=2734&p=41429
Didn't know it had already been done!! Still going to try and do it, right now they are all still in a box, nothing on the wall yet. Will post pics as soon as i can work on it more0 -
daibar wrote:Odds as I see it: Place your bets!
0A. 4 :1 Carnage (Cletus Kasady) gets released as is (June 4, 7AM)IceIX wrote:Revealing the character being released. Still not quite out yet though, so keep in mind that these are still pre-release bits of info!
Carnage (Cletus Kasady)
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 15573 Tile Damage: 10/82/11/11/64/73/3.0x
Symbiote Scythes - 7 AP
Carnage attacks viciously and indiscriminately, clawing and slashing in every direction. Deals 603 damage to the target and 320 damage to all other allies and enemies.
Level Upgrades
-
Level 2: Deals 840 damage to the target and 411 damage to others.
Level 3: Deals 1069 damage to the target and 503 damage to others.
Level 4: Deals 1553 damage to the target and 731 damage to others.
Level 5: Deals 2476 damage to the target and 914 damage to others.
-
Level 3: 2116 / 994 damage.
Level 4: 3075 / 1446 damage.
Level 5: 4903 / 1808 damage.
Alien Instincts - Passive
(PASSIVE) Carnage's alien symbiote keeps him in a constant Frenzy! Whenever a power is fired, Carnage creates 2 friendly strength 47 Attack tiles and 2 enemy Strength 46 Attack tiles.
Level Upgrades
-
Level 2: Creates strength 50 friendly tiles.
Level 3: Creates strength 52 friendly tiles.
Level 4: Creates strength 58 friendly tiles.
Level 5: Creates strength 70 friendly tiles.
-
Level 3: 2 strength 103 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Level 4: 2 strength 114 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Level 5: 2 strength 137 friendly Attack tiles, 2 strength 90 enemy Attack tiles
Carnage Rules - 11 AP
Carnage unleashes a torrent of piercing tendrils! Destroys 6 random tiles and deals 228 additional damage for every special tile destroyed. Does not generate AP.
Level Upgrades
-
Level 2: Destroys 8 random tiles.
Level 3: Destroys 10 random tiles.
Level 4: Destroys 12 random tiles and deals 283 additional damage for every special tile destroyed.
Level 5: Destroys 16 random tiles and deals 328 additional damage for every special tile destroyed.
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Level 3: 10 tiles / 452 per special destroyed
Level 4: 12 tiles / 560 per special destroyed
Level 5: 16 tiles / 651 per special destroyed
1B. 2 :1 Symbiote Scythes gets released as is
1C. 1 :1.5 Symbiote Scythes' AP cost goes up before release
1D. 1 :1.5 Symbiote Scythes' damage goes down before release
1E. 15 :1 Symbiote Scythes' damage goes up before release
1F. 2.5 :1 Symbiote Scythes' other damage goes up before release
1G. 1 :1 Symbiote Scythes' other damage goes down before release
2A 1 :2 Alien Instincts released as is
2B 1 :1 Alien Instincts gets adjusted before release
2C 1.5 :1 Alien Instincts all damage goes down before release
2D 3 :1 Alien Instincts all damage goes up before release
2E 16 :1 Alien Instincts only level 4 and 5 damage gets buffed before release
3A 1 :4 Carnage Rules released as is
3B 3 :1 Carnage Rules gets a further nerf before release
3C 30 :1 Carnage Rules gets rebuffed before release!
3D 100 :1 Carnage Rules cover 5 gets changed to 15 tiles destroyed
3E 5000 :1 Carnage Rules cover 5 gets changed to 17 tiles destroyed
I've got 10000 on 1A and 5k on 1C0 -
I am super glad to see another four-star villain, and pretty excited that it is Carnage. I'm even very pleased to see the way they integrated his powers and general personality into his playstyle. He's thematically a very well-designed and welcome addition to the game.
That being said, he does all of the worst possible things that a character can do in this game. I have no interest whatsoever in ever playing against him, and relatively little interest in ever playing with him. He's a bad thing in the context of this game, despite how well-designed he is.
I feel very conflicted.0 -
I love this new format -- character intro, ability details, design rationale, and recommended reading, all in one place. Good job!!
Also great: that you're now linking to entire stories / trade paperbacks rather than individual issues like before.0 -
I think this is some of the best character art yet created for MPQ.0
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If you wanted to represent true chaos (as it should) the damage dealt from his green ability should apply to himself if you destroy your own special tiles if that is possible. That would really help temper this character since his red and green are both amazing. It would make it much more of a strategic decision whether you risk using his green. The tile destruction is good by itself, but now you must weigh it against who has more specials out on the board etc, where is Carnage's health, how bad do you really need the random tile destruction etc. Truly leads itself to a more chaotic feeling and helps bring the character back down to a more reasonable level.
Side Note: Could he be a viable combo with Daken using his strike tile destruction ability for 5 blue?0 -
Awesome. Please do this for character releases from now on.0
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Polares wrote:You realize that this is double the damage of Call the storm?
* Call the Thunder0 -
ClydeFrog76 wrote:Polares wrote:You realize that this is double the damage of Call the storm?
* Call the Thunder
* Call the Storm or Thunder Strike, but definitely not a combination of the two0 -
TLCstormz wrote:Such a teen angst / mad at my Mom and Dad / I love blood and gore and Mortal Kombat, that has not been relevant nor prevalent since the 90s, SHOULD NOT be a 4* character. So, I truly hope that he is not.....0
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He is not that good for 4* ..he suicide the team with all his powers (Black passive and Red) Green power is too weak..at max red deals 4900 to target enemy and 1800 to other enemies and to all allies and his passive black also on max create 2 enemy attack tiles with strength off 90 and 137 for you also 12 tiles whenever power is fired enemy or you and his green at max destroy 16 tiles and doing 650 damage for each special tile destroyed so no that good for 4* is my opinion0
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Toxic_Agent wrote:He is not that good for 4* ..he suicide the team with all his powers (Black passive and Red) Green power is too weak..at max red deals 4900 to target enemy and 1800 to other enemies and to all allies and his passive black also on max create 2 enemy attack tiles with strength off 90 and 137 for you also 12 tiles whenever power is fired enemy or you and his green at max destroy 16 tiles and doing 650 damage for each special tile destroyed so no that good for 4* is my opinion
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I just noticed he Rainbows with 3* Spiderman, and Spidey's heal is more than the team damage Carnage is doing. I wonder if this was intentional. Add in Spidey making protect tiles to void out the attack ones made for the other team... 2 people who hate each other, have nice synergy..together.0
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This character design is a loss for everyone and just a win for AI and cheap buy health packs strategies
Battles already last too long and there's less ways to finish one without a downed character or in need to recovery
I can already see all the goons feeding in red and a Carnage/Star Lord/Kamala Khan super fun Simulator/Gauntlet match
4k is a huge damage for an aoe attack but keeping in mind that most of 4* (except Px maybe), and boosted 3* already have 10-12k on high/mid levels that self damage might change the battle outcome too
To all the ones reminding Sentry, you used Sacrifice and World Rupture, not Supernova as main skill
I think putting cash on Carnage will backfire either by a nerf or by seeing he isn't so good in the general balance (outside of defense)0 -
I just noticed he Rainbows with 3* Spiderman, and Spidey's heal is more than the team damage Carnage is doing. I wonder if this was intentional. Add in Spidey making protect tiles to void out the attack ones made for the other team... 2 people who hate each other, have nice synergy..together.0
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raisinbman wrote:daibar wrote:Overall best pairings I can see are:
Red generators (speed games)
~HB: Maybe? If you have excess red before firing a repulsor punch, you can do AOE damage with it. Not amazing synergy though with overlap on red/black and HB's hulkproof removing greens.
HB blue generates red tiles, HB black generates red ap
I can't see how that is not amazing synergy with 2 colours that feed the best skill and a tank with enough health to survive that0
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