Bowgentle wrote: slidecage wrote: almost 10am and still nothing up the problem might be how they have PVE set up... if they programed it to be 7 day 4 day 3 day 7 day 3 day 4 day 7 day 4 day 3 day they had gaunlet running for 7 and then did a 3 day the system would then try to push out a 4 day event but they had brotherhood set for 7 it might of screwed up the system and they have to put it in by hand (what could be hours or days) I thought you said you weren't going to play this anyway, so why do you even care?
slidecage wrote: almost 10am and still nothing up the problem might be how they have PVE set up... if they programed it to be 7 day 4 day 3 day 7 day 3 day 4 day 7 day 4 day 3 day they had gaunlet running for 7 and then did a 3 day the system would then try to push out a 4 day event but they had brotherhood set for 7 it might of screwed up the system and they have to put it in by hand (what could be hours or days)
IceIX wrote: Revealing the character being released. Still not quite out yet though, so keep in mind that these are still pre-release bits of info!Carnage (Cletus Kasady) 4 Star Rarity (Legendary) Wiki LinkAt Max Level: HP: 15573 Tile Damage: 10/82/11/11/64/73/3.0xSymbiote Scythes - 7 AP Carnage attacks viciously and indiscriminately, clawing and slashing in every direction. Deals 603 damage to the target and 320 damage to all other allies and enemies.Level Upgrades Level 2: Deals 840 damage to the target and 411 damage to others. Level 3: Deals 1069 damage to the target and 503 damage to others. Level 4: Deals 1553 damage to the target and 731 damage to others. Level 5: Deals 2476 damage to the target and 914 damage to others.Max Level Level 3: 2116 / 994 damage. Level 4: 3075 / 1446 damage. Level 5: 4903 / 1808 damage.Alien Instincts - Passive (PASSIVE) Carnage's alien symbiote keeps him in a constant Frenzy! Whenever a power is fired, Carnage creates 2 friendly strength 47 Attack tiles and 2 enemy Strength 46 Attack tiles.Level Upgrades Level 2: Creates strength 50 friendly tiles. Level 3: Creates strength 52 friendly tiles. Level 4: Creates strength 58 friendly tiles. Level 5: Creates strength 70 friendly tiles.Max Level Level 3: 2 strength 103 friendly Attack tiles, 2 strength 90 enemy Attack tiles Level 4: 2 strength 114 friendly Attack tiles, 2 strength 90 enemy Attack tiles Level 5: 2 strength 137 friendly Attack tiles, 2 strength 90 enemy Attack tilesCarnage Rules - 11 AP Carnage unleashes a torrent of piercing tendrils! Destroys 6 random tiles and deals 228 additional damage for every special tile destroyed. Does not generate AP.Level Upgrades Level 2: Destroys 8 random tiles. Level 3: Destroys 10 random tiles. Level 4: Destroys 12 random tiles and deals 283 additional damage for every special tile destroyed. Level 5: Destroys 16 random tiles and deals 328 additional damage for every special tile destroyed.Max Level Level 3: 10 tiles / 452 per special destroyed Level 4: 12 tiles / 560 per special destroyed Level 5: 16 tiles / 651 per special destroyed
Oldboy wrote: I dont mind Carnage as he is right now but only if Elektra is up-balanced to match Carnage in power and health. After all, she's supposed to be a 4*. Right now she's 3* tier. And the recent 4*s are all a whole lot better than her.
Phaserhawk wrote: If he stays as is, here is PvP for awhile For defense you could use Hulkbuster, Cyclops, Hood, basically anyone that can accelerate red and no one attacks you.
CrookedKnight wrote: I just had the horrifying thought of a 5/3/5 Carnage teamed with a 5/5/0 Star-Lord and a 0/5/5 Hulkbuster, ensuring that only his red gets used.
daibar wrote: Odds as I see it: Place your bets!
CrookedKnight wrote: That for offense, and then the HB/SL team for defense because you can't set team-ups on D. (I don't know about you, but if the enemy team gets a red cascade I'd much rather eat a single Repulsor Punch that downs one character and drains their AP to 0, or a single Oldest Trick that I can hopefully match away or overwrite, than consecutive turns of Symbiote Scythes. Plus that way you can max Everyone With Me and Hulk-Proof without gimping offensive moves)
Xenoberyll wrote: wymtime wrote: but wouldn't you like a stronger attack tile and just use red twice? 2x red deals 9.8 k to one and 3.6 k to everybody else. Not enough to finish most teams reallly. I first misread the red as 5 k to the enemy team / 2k to your team - that would have been the new sentry. But now i read it again it's become a lot less powerful.
wymtime wrote: but wouldn't you like a stronger attack tile and just use red twice?