IceIX wrote: unco_dan wrote: i'll accept all this....if it means we're also getting a spidey buff otherwise.. One of these days Bag-Man will be buffed to level 270 and you will feel his powah. Fear the Bag.
unco_dan wrote: i'll accept all this....if it means we're also getting a spidey buff otherwise..
wymtime wrote: Here is my question to the community who is saying 5,3, 5 build. Do you really think battles will last long enough to get 11 green? Sure if you plan on bringing Storm with you to fire hailstorm first it will down a character, but wouldn't you like a stronger attack tile and just use red twice? Is it the board shake to potentially get more red on a starved board? I originally though green did damage per tile not just special tiles, but now that I read it properly he looks like a red beast and that is his benefit. his green can be situationally powerful, but his black will keep people from using cheep powers that don't down people.
Vhailorx wrote: I hate being overly negative about new character releases, and I appreciate that all pre-release info is not final, and I definitely prefer knowing about upcoming releases to not knowing. All that said, I continue to be quite negative about carnage. Here is a quote from the release interview: Fans of Sentry’s sacrificial stylings will definitely find a place for Carnage on their teams. Sentry is a character that utterly dominated the meta for close to 6 months after his release. It was absolutely impossible to compete in the pvp space without an optimally built sentry. It was so bad that he had to be nerfed into oblivion to rebalance the game. This quote shows that demiruge is aware of the similarities of this design and sentry. Why are they trying the same thing all over again? What is the reasonable argument that Carnage won't just become an essential feature of high-level pvp play? Am I just being too pessimistic because I hate self-damage as a mechanic?
Fans of Sentry’s sacrificial stylings will definitely find a place for Carnage on their teams.
MFU wrote: So funny. Even before released, he nerfed.
Phaserhawk wrote: wymtime wrote: Here is my question to the community who is saying 5,3, 5 build. Do you really think battles will last long enough to get 11 green? Sure if you plan on bringing Storm with you to fire hailstorm first it will down a character, but wouldn't you like a stronger attack tile and just use red twice? Is it the board shake to potentially get more red on a starved board? I originally though green did damage per tile not just special tiles, but now that I read it properly he looks like a red beast and that is his benefit. his green can be situationally powerful, but his black will keep people from using cheep powers that don't down people. You make a good point, but black doesn't seem to scale well, and because it creates fodder for green 5/3/5 seems to make most sense. Surgical strike is 11 and I use that often.
IceIX wrote: MFU wrote: So funny. Even before released, he nerfed. Happens with pre-release content. We're still balancing up till the second they're put out (and beyond really). A few previous preview characters have had the same thing happen. Sometimes it's because we're still actively doing balance passes as the info is put up, like this change. Other times it's because of direct user feedback. This particular change would have happened either way since it was internally led. You just wouldn't have seen it happen is all.
slidecage wrote: should of made this into a ULTRON type event with Carnage in the middle ring... Week long event.. only top 50 get it. Will never use him outside of the next PVE.... Pass