Cerity wrote: Ultron279 wrote: Celerity wrote: Shadowcat - Uncanny X-Men (**) Purple/Blue/Green Green: Circuitry Overload - 12AP - Shadowcat infiltrates and destroys the enemies' electronics systems. Turns three random environmental tiles into critical tiles, and gains environmental AP for each. Lv2: +1 AP, Four tiles Lv3: +1 AP, Five tiles Lv4: +1 AP, Six tiles Lv5: +1 AP, Seven tiles This is really powerful. It is still reasonable, however. First shadowcat would have to be 3 or 4 stars. Ap cost would have to be higher, and upgrades not just add more tiles. Maybe generate double environmental ap? Maybe. I don't like the upgrades just adding more crits either, but I couldn't think of anything. I didn't think it would be overpowered, because while 3-4 crit tiles is usually good for you, 7 becomes a bit more double-edged since the enemy will get to use at least a couple of them.
Ultron279 wrote: Celerity wrote: Shadowcat - Uncanny X-Men (**) Purple/Blue/Green Green: Circuitry Overload - 12AP - Shadowcat infiltrates and destroys the enemies' electronics systems. Turns three random environmental tiles into critical tiles, and gains environmental AP for each. Lv2: +1 AP, Four tiles Lv3: +1 AP, Five tiles Lv4: +1 AP, Six tiles Lv5: +1 AP, Seven tiles This is really powerful. It is still reasonable, however. First shadowcat would have to be 3 or 4 stars. Ap cost would have to be higher, and upgrades not just add more tiles. Maybe generate double environmental ap?
Celerity wrote: Shadowcat - Uncanny X-Men (**) Purple/Blue/Green Green: Circuitry Overload - 12AP - Shadowcat infiltrates and destroys the enemies' electronics systems. Turns three random environmental tiles into critical tiles, and gains environmental AP for each. Lv2: +1 AP, Four tiles Lv3: +1 AP, Five tiles Lv4: +1 AP, Six tiles Lv5: +1 AP, Seven tiles
mechgouki wrote: In the old series, weren't Quicksilver and scarlet witch the good guys?
Faded X-Genes wrote: ICEMAN (***) – X-Men / MutantsPurple / Blue / BlackBlack: Black Ice – 6 AP – Iceman encases a 3x3 section of the battlefield in ice, freezing the tiles (and their countdowns or effects) for 2 turns. Matching any of these frozen tiles shatters the block, granting AP to the team that made the match and dealing damage to their opponents.-Level 2: Freezes a 4x4 block of tiles. Costs 1 AP more.-Level 3: Freezes a 5x5 block of tiles. Costs 1 AP more.-Level 4: Freezes a 6x6 block of tiles. Costs 1 AP more.-Level 5: Freezes a 7x7 block of tiles. Costs 1 AP more.
Celerity wrote: Faded X-Genes wrote: ICEMAN (***) – X-Men / MutantsPurple / Blue / BlackBlack: Black Ice – 6 AP – Iceman encases a 3x3 section of the battlefield in ice, freezing the tiles (and their countdowns or effects) for 2 turns. Matching any of these frozen tiles shatters the block, granting AP to the team that made the match and dealing damage to their opponents.-Level 2: Freezes a 4x4 block of tiles. Costs 1 AP more.-Level 3: Freezes a 5x5 block of tiles. Costs 1 AP more.-Level 4: Freezes a 6x6 block of tiles. Costs 1 AP more.-Level 5: Freezes a 7x7 block of tiles. Costs 1 AP more. 7x7 is a lot of tiles...that's up to 49 AP if you shatter it.