What Marvel character are you hoping for? (post movesets)

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  • Cerity wrote:
    Ultron279 wrote:
    Celerity wrote:
    Shadowcat - Uncanny X-Men (**)
    Purple/Blue/Green

    Green: Circuitry Overload - 12AP - Shadowcat infiltrates and destroys the enemies' electronics systems. Turns three random environmental tiles into critical tiles, and gains environmental AP for each.
    Lv2: +1 AP, Four tiles
    Lv3: +1 AP, Five tiles
    Lv4: +1 AP, Six tiles
    Lv5: +1 AP, Seven tiles

    This is really powerful. It is still reasonable, however. First shadowcat would have to
    be 3 or 4 stars. Ap cost would have to be higher, and upgrades not just add
    more tiles. Maybe generate double environmental ap?

    Maybe. I don't like the upgrades just adding more crits either, but I couldn't think of anything. I didn't think it would be overpowered, because while 3-4 crit tiles is usually good for you, 7 becomes a bit more double-edged since the enemy will get to use at least a couple of them.
    The main problem is that when it is not double edge it is instant death
    If you have a set of environmental tiles that is able to be put as 5 of a kind
    and you use this ability at max you pretty much down that enemy
  • Rogue (Modern): ***

    Essence Drain (8 Purple) : Rogues grabs her target draining 10% of their max hit points and puts a countdown tile on the board, if the tile is not destroyed in 6 turns, the target regains their health, cannot reduce a targets life below 1HP
    (2) +1AP, Drains 20% of their max hits points, reduces countdown tile to 5 turns
    (3) +1AP, Drains 30% of their max hit points, reduces countdown tile to 4 turns
    (4) +1AP, Drains 40% of their max hit points, reduces countdown tile to 3 turns
    (5) + 1AP, Drains 50% of their max hit points, reduces countdown tile to 2 turns, Adds one strike tiles to the board (power is 5% of the hp drained)

    Power Siphon (12 Black): Rogue Grabs one of the opposing team and siphon's off their power, reducing their AP of their highest colour total by 25%, you gain 10% of the siphoned AP. Rogue gets emotional after doing this and disappears for three turns.

    (2) Increases the AP siphon to 50%
    (3) Effects two colours but stuns the rest of your team for one turn (they go looking for the sulking Rogue)
    (4) Increases AP siphon to 75%,
    (5) Increases AP siphon to 100%, your team gains 50% of the siphoned AP

    Environmental Defences (15 Blue): Rogues uses her super strength to rearrange the battlefield converting 2 environmental tiles to blue protect tiles.

    (2) converts 3 tiles
    (3) Increases strength to 40 base
    (4) Converts 4 Tiles
    (5) Also converts 1 tile to a strength 20 Red Attack tile (rogue uses pieces of the battle field as weapons), increases protect tile strength to 60


    Since the two newest characters have downsides to most of their abilities, thought new ideas should mirror that.
  • Anyone else wish to see Apocalypse and Onslaught?
  • Two more from me. The terror twins of Magneto:

    QUICKSILVER (**) – Avengers / Brotherhood of Evil Mutants / Mutants
    Red / Yellow / Green

    Red: Momentum Attack - 10 AP – Quicksilver uses his accumulated speed to attack his enemies with superhuman force. He deals 25 base damage and 20 damage for each Momentum Tile on the board. This consumes all Momentum Tiles.
    -Level 2: 22 damage per Momentum Tile.
    -Level 3: 25 damage per Momentum Tile.
    -Level 4: 27 damage per Momentum Tile.
    -Level 5: Momentum Tiles shatter when consumed, potentially causing cascade (shatter does not generate AP). 30 damage per Momentum Tile.
    Max Level: 400 base damage and 250 damage per Momentum Tile.


    Yellow: Superhuman Dodge – PASSIVE – Whenever there are 3 or more Momentum Tiles on the board, Quicksilver dodges incoming attacks, moving to the back of the group. Dodging Special Attacks consumes 2 Momentum Tiles, reverting them to their base color.
    -Level 2: Requires 2 Momentum Tiles.
    -Level 3: Instead of moving to the back to dodge, Pietro vibrates his molecules allowing the attack to pass harmlessly through him. Unless the attack affects multiple targets, no group members are harmed by the attack
    -Level 4: Requires 1 Momentum Tile.
    -Level 5: Stun effects placed on Pietro are reduced by 1 round for each Momentum Tile on the board.


    Green: Superhuman Speed - 6 AP – Pietro charges across the battlefield, rearranging the two center rows in his wake and leaving behind a Momentum Tile.
    -Level 2: Rearrange the center 3 rows.
    -Level 3: Leave 2 Momentum Tiles.
    -Level 4: Rearrange the center 4 rows.
    -Level 5: Leave 3 Momentum Tiles.


    *****************

    SCARLET WITCH (***) – Avengers / Brotherhood of Evil Mutants / Mutants
    Red / Purple / Black

    Red: Hex Bolt - 13 AP – Wanda curses her opponents’ abilities, causing them to misfire. Any ability that the target has enough AP to use is activated immediately, with the target as the victim. Any beneficial effects or tiles generated by an ability will be executed in favor of Wanda’s team.
    -Level 2: Hex Bolt gives the enemy team +2 temporary AP of each color. This AP is recalled once Hex Bolt’s effect have been calculated.
    -Level 3: Also converts 1 Countdown Tile to Wanda’s team’s control (lowest count takes precedence).
    -Level 4: Hex Bolt gives the enemy team +3 temporary AP of each color.
    -Level 5: Affects the entire enemy team, activating any ready ability. Only 1 ability can be activated per color (highest AP cost takes precedence). All single target effects are applied against the current target.


    Purple: Reality Warping – 7 AP – Creates a Warp Tile. Whenever the enemy team makes a match, Wanda’s team gains +1 AP of the same color.
    -Level 2: The enemy gains -1 AP for each match.
    -Level 3: Wanda’s team gains +2 AP for each enemy match. Costs +2 AP more.
    -Level 4: The enemy gains -2 AP for each match.
    -Level 5: Wanda’s team gains +3 AP for each enemy match. Costs +2 AP more.


    Black: Chaos Magic - PASSIVE – Every Black AP Wanda’s team has increases her Match Damage by 2% and the Match Damage of her allies by 1%.
    -Level 2: 4% increase for Wanda; 2% for her allies.
    -Level 3: 6% increase for Wanda; 3% for her allies.
    -Level 4: 8% increase for Wanda; 4% for her allies.
    -Level 5: 10% increase for Wanda; 5% for her allies.
  • In the old series, weren't Quicksilver and scarlet witch the good guys?
  • Modern Cyclops [X-Men]
    3-Star

    Red [6 AP] - Optic Blast
    Cyclops releases a beam of energy on a single enemy with 500 base damage. The beam's power increases using available Red & Purple AP reserves.

    Rank 1 - Plus 50 damage per Red & Purple AP. Drains up to 10 Red AP/5 Purple AP (6AP = 800 damage, 10/5 AP = 1250 damage)
    Rank 2 - Also stuns the target for 1 turn.
    Rank 3 - Plus 75 damage per Red & Purple AP. +3 AP activation cost. Drains up to 20 Red AP/10 Purple AP (9AP = 1175 damage, 20/10 AP = 2750 damage)
    Rank 4 - Stuns the target for 2 turns.
    Rank 5 - Plus 100 damage per Red & Purple AP. +3 AP activation cost. Drains up to 30 Red AP/15 Purple AP (12 AP = 1700 damage, 30/15 AP = 5000 damage)


    Purple [15 AP] - Optic Beam
    Cyclops widens his optic blast to hit the entire enemy team with 500 base damage. The beam's power increases using available Red & Purple AP reserves.

    Rank 1 - Plus 60 damage per Red & Purple AP. Drains up to 5 Red AP/15 Purple AP. (12 AP = 1220 damage, 5/15 AP = 1700 damage)
    Rank 2 - Plus 70 damage per Red & Purple AP. +2 AP Activation Cost. Drains up to 10 Red AP/20 Purple AP. (14 AP = 1480 damage, 10/20 AP = 2600 damage)
    Rank 3 - Plus 80 damage per Red & Purple AP. +2 AP Activation Cost. Drains up to 15 Red AP/25 Purple AP. (16 AP = 1780 damage, 15/25 AP = 3700 damage)
    Rank 4 - Also stuns the entire enemy team for 1 turn.
    Rank 5 - Plus 90 damage per Red & Purple AP. +2 AP Activation Cost. Drains up to 20 Red AP/30 Purple AP. (18 AP = 2120 damage, 20/30 AP = 5000 damage)


    Yellow [Passive] - Natural Leader
    Cyclops' leadership and tactical experience bestow a damage boost to his teammates. Does not boost himself.

    Rank 1 - 10% damage increase.
    Rank 2 - Also reduces incoming damage to entire team by 10%.
    Rank 3 - 20% damage increase.
    Rank 4 - Damage reduction increased to 20%.
    Rank 5 - 30% damage increase.
  • mechgouki wrote:
    In the old series, weren't Quicksilver and scarlet witch the good guys?

    They've had a long history with a lot of conflicting alliances. At first they were Brotherhood of Evil Mutants, but eventually found their way onto the Avengers. In that time, Scarlet Witch has also been a member of the West Coast Avengers, Force Works, and the Secret Defenders. Meanwhile, Quicksilver has been a member of the Inhumans, X-Factor, and even the Knights of Wundagore.

    But they're best know for the Brotherhood and Avengers.

    Also, nice Cyclops, Generator Leon! That was the next character I was going to try, but now I'll put it on the back burner for a while and work on someone else.
  • ICEMAN (***) – X-Men / Mutants
    Purple / Blue / Black

    Purple: Ice Wall - 13 AP – Iceman divides the battlefield with a wall of solid ice. All tiles in the center row become Protect tiles, each with a strength of 5.
    -Level 2: Costs 1 AP less.
    -Level 3: Protect tiles have a Strength of 7.
    -Level 4: Costs 1 AP less.
    -Level 5: Protect tiles have a Strength of 10.
    Max Level: Damage reduced by 50 per Protect Tile.


    Blue: Deep Freeze – 7 AP – Iceman encases his enemy in ice, stunning them for 3 rounds.
    -Level 2: Stun increases to 4 rounds. Costs 1 AP more.
    -Level 3: While stunned, the enemy becomes brittle, increasing damage received by 25%.
    -Level 4: Stun increases to 5 rounds. Costs 1 AP more.
    -Level 5: Damage received increased by 50%.


    Black: Black Ice – 6 AP – Iceman encases a 3x3 section of the battlefield in ice, freezing the tiles (and their countdowns or effects) for 2 turns. Matching any of these frozen tiles shatters the block, granting AP to the team that made the match and dealing damage to their opponents.
    -Level 2: Freezes a 4x4 block of tiles. Costs 1 AP more.
    -Level 3: Freezes a 5x5 block of tiles. Costs 1 AP more.
    -Level 4: Freezes a 6x6 block of tiles. Costs 1 AP more.
    -Level 5: Freezes a 7x7 block of tiles. Costs 1 AP more.
  • Iron Patriot (Norman Osborn/ Dark avenger iron man and captain America)
    3 stars
    red 6 ap repulsion barrage
    Norman launches a barrage of repulsor blasts, destroying 6 tiles, dealing damage and generating ap, and dealing
    2/3Level additional damage for each blue, black, or red tile destroyed
    Level 2-5 costs 1ap less
    blue passive ballistic arsenal
    Whenever iron patriot makes a blue match, do 1/10level damage for every blue ap the team has
    Level 2 generates 1 red ap whenever a blue 4 or more match is made
    Level 3 also factors team red ap for additional damage
    Level 4 generates 1 black ap whenever a blue 4 or more match is made
    Level 5 also factors team black ap for additional damage
    Black 12 ap murderous beatdown
    Osborn calls upon skills from his time as the green goblin to brutalize his opponent, depleting
    Black ap and dealing Level damage for each ap consumed
    Level 2 +50%damage
    Level 3 1 less ap minimum
    Level 4 1less ap minimum
    Level 5 drains blue ap for same damage rate
  • ICEMAN (***) – X-Men / Mutants
    Purple / Blue / Black

    Black: Black Ice – 6 AP – Iceman encases a 3x3 section of the battlefield in ice, freezing the tiles (and their countdowns or effects) for 2 turns. Matching any of these frozen tiles shatters the block, granting AP to the team that made the match and dealing damage to their opponents.
    -Level 2: Freezes a 4x4 block of tiles. Costs 1 AP more.
    -Level 3: Freezes a 5x5 block of tiles. Costs 1 AP more.
    -Level 4: Freezes a 6x6 block of tiles. Costs 1 AP more.
    -Level 5: Freezes a 7x7 block of tiles. Costs 1 AP more.

    7x7 is a lot of tiles...that's up to 49 AP if you shatter it.
  • Celerity wrote:
    ICEMAN (***) – X-Men / Mutants
    Purple / Blue / Black

    Black: Black Ice – 6 AP – Iceman encases a 3x3 section of the battlefield in ice, freezing the tiles (and their countdowns or effects) for 2 turns. Matching any of these frozen tiles shatters the block, granting AP to the team that made the match and dealing damage to their opponents.
    -Level 2: Freezes a 4x4 block of tiles. Costs 1 AP more.
    -Level 3: Freezes a 5x5 block of tiles. Costs 1 AP more.
    -Level 4: Freezes a 6x6 block of tiles. Costs 1 AP more.
    -Level 5: Freezes a 7x7 block of tiles. Costs 1 AP more.

    7x7 is a lot of tiles...that's up to 49 AP if you shatter it.

    True. It's part of what makes him a 3* character, the drawback being the increase in cost and the chance the enemy team gets to shatter it if you don't manage to. Plus since the affected tiles are frozen, you are left with fewer mobile tiles to make a match.

    I'd certainly be open to other ideas, though. Perhaps the progression could go 3x3 / 4x3 / 4x4 / 5x5.
    Or:
    -Level 2: Freezes a 4x4 block of tiles. Costs 1 AP more.
    -Level 3: Freeze two separate 3x3 blocks. Costs 1 AP more.
    -Level 4: Freezes two separate 4x4 blocks. Costs 2 AP more.
    -Level 5: Iceman can move any frozen tiles that bear his symbol. Costs 1 AP more.
  • Elixir
    3 stars
    Yellow 6 ap healing
    Restores 2level health to allies
    Level 2 +250% health restored
    Level 3 +500% health restored.
    Level 4 reduces stun turns of allies by 1. +2ap cost
    Level 5 revives downed teammates with 2% of their maximum health. + 4 ap cost

    Red 12 ap biokinetic disruption
    Destroys up to ten black and yellow tiles on board, dealing damage but not generating ap. For ever yellow tile destroyed, Elixir restores 1% of each of his allies' health. For every black tile destroyed, the enemy loses 1% of their health. This ability ends the turn
    Level 2 up to 20 tiles
    Level 3 up to 30 tiles
    Level 4 all yellow and black tiles
    Level 5 does not end turn

    Black 6 ap tumor generation
    Drains the team's black ap, doing Level damage to the enemy team for each one. For every 6 ap drained, stuns both the target and elixir for one turn. For every 12 ap drained, creates a black attack tile on the board and reduces allies yellow ap by 6
    Level 2-5 costs 1ap minimum less
  • MawtfulMawtful Posts: 1,646 Chairperson of the Boards
    I'm not familiar with the Dark Reign story, only what little bits I've read on wikis and whatnot so far (It sounds like I'd enjoy it, so I'll probably end up picking up a collection of some sort eventually).

    Anyway, the point is, rather than going for a wishlist of Marvel Characters I want to see, I thought I'd try and guess/theorize on highly likely characters. One that really seems to stand out as currently "missing" from the game is Namor, the Sub-Mariner. I don't really know a whole lot about him, but he seems to have had allegiance with just about every "faction" in the game.

    He'd definitely have strength/powers in Blue (water) and Purple (royalty/nobility). He often serves as an anti-hero or antagonist, so I think Black makes for a good fit as his third. Not sure on powers, so I'm throwing it open. His super strength/durability is often written as being dependent on being in or near water, so perhaps a power or powers that scale on number of blue AP owned, number of blue tiles in play, or uses up all blue AP (like Ares' Green).
  • Bishop

    Can have an ability for time travel, maybe moving tiles around or board clearing.

    His main one would be absorbing AP when attacked. Something passive like, damage is reduced by % amount and X AP of attack color is given to your team.

    Then a powerful attack that requires a decent amount of AP which can be achieved by absorbing from the previous ability.
  • Iceman 4 star
    Deep Freeze 12 blue (turns all environmental tiles into blue tiles)

    Ice Shield passive red (creates a ice shield when anyone matches red tiles)

    Ice Blast 12 black (freezes whole team +1 depending on how many ice shields on board)
  • Green Goblin 2 star

    Pumpkin Bomb 6 purple (3 countdown tile on board that does 200 damage)

    Glider Missiles 6 green (fires missiles that does 150 damage to whole team)

    Goblin Formula 3 red (increasing green goblin's damage by 20% each dose)

    Extremis Iron Man 4 star

    Chest Blast 12 red (laser blast that does 800 damage)

    Information download 12 yellow (gives team 6 of every color)

    Reinforcements 24 blue ( iron summons 8 armors with does 750 damage the whole team and generates 8 strike and shield tiles)

    Thing 3 star

    Clobberin Time 12 red (smashes all blue tiles generating ap and 80 damage for each tile)

    Hero passive green (thing throws himself to absorb attacks enemies attacks are lowered by 30%)

    Retaliation passive black (every time thing gets attacked a black count down tile is created when reaches 0 thing attacks) similar to hulk's anger without the teammate damage

    Silver Surfer 4 star

    Cosmic Hole 24 purple (clearing total board and steal all colors from other team)

    Wrath of Galactus 48 red (summon galactus to destroy enemy team)

    Cosmic Blast 12 black (destroys all green tiles and causes 100 damage for each tile and generates ap)

    Blade 4 star

    Vampire bite 10 red (destroys all red tiles generates ap, adds random strike tile, 500 damage and 300 life)

    Masterful Slash 6 blue (blades sword causes 900 damage to enemy and destroys one random horizontal line generating ap, but ends turn)

    Guns blazing 12 purple (blade sends a fury of bullets causing the 800 damage to enemy team)
  • I'd love to see Deadpool. He had a pretty interesting Dark Reign tie in series that would make for a cool event. Deadpool vs Dark Hawkeye... Please please make it happen!!!
  • I would like to see electro
    2*
    Med-low health
    Blue/yellow/black

    Yellow- power surge 15ap
    Electro destroys 10 random special tiles generating ap, ending turn
    L2: destroys 13 random special tiles
    L3: deals damage for each tile destroyed
    L4: destroys all special tiles on the board
    L5: deals aditional 20 for each tile destroyed

    Blue-lightning strike 9ap
    Electro strikes the target stunning the target for 2 turns and other enimies for 1 turn
    L2: converts 1 random tile to a strike tile with 20 strength.
    L3: converts 2 random tiles to strike tiles
    L4 stuns target for 3 turns, deals 200 damage
    L5: converts 3 random tiles to strike tiles

    Black- conductor 6ap
    Electro strikes the target sapping 2 blue and 2 yellow ap ending turn
    L2: cost 5 ap
    L3: cost 4 ap
    L4: cost 3 ap
    L5: doesn't end turn, cost 4ap
  • Taskmaster 3*

    "I'm stealing your moves!" 14AP black
    Taskmaster prevents your opponent from using Special moves for 1 turn
    Lvl 2 Reduces AP cost by 1
    Lvl 3 Prevents Special moves for 2 turns
    Lvl 4 Reduces AP cost by 1
    Lvl 5 Prevents Special moves for 3 turns

    "Anything you can do, I can do better!" 13AP Yellow
    Taskmaster can use an ability that your opponent has
    Lvl 2 Reduces AP cost by 1
    Lvl 3 Reduces AP cost by 1
    Lvl 4 Reduces AP cost by 1
    Lvl 5 Reduces AP cost by 1

    "You're not up to the Task!" 8AP Blue
    Taskmaster steals 1AP of each color from your opponent
    Lvl 2 Reduces AP cost by 1
    Lvl 3 Steals 2 AP of each color from your opponent
    Lvl 4 Reduces AP cost by 1
    Lvl 5 Steals 3 AP of each color from your opponent
  • I'd quite like to see their Toxic Doxie / Dark Avengers Scarlet Witch / Dr June Covington.

    While I don't have ranks and such thought through, I'd love her powers to be something like:

    Blue: Lethargy: Enemies move slower and strike with less force. Places Protect tiles.
    Yellow: Pestilence: Weakens opponents' defenses and resistance. Places Strike tiles.
    Purple: Obey Me!: Opponents next (1/less ap/2/less ap/3) colour matches go to your stash instead.

    That last power would have a suitably high cost, be unpredictable but potentially very versatile, either for blocking an opponent trying to activate a strong ability or feeding your own.
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