furygunner wrote: does anyone knows how we could check how much one is scoring for the Ultron stage or who is not playing? I am in like top 5 so am unable to scroll to bottom to have a look at who have not yet started, and possibly boot..
SnagglePuss wrote: furygunner wrote: does anyone knows how we could check how much one is scoring for the Ultron stage or who is not playing? I am in like top 5 so am unable to scroll to bottom to have a look at who have not yet started, and possibly boot.. Other than asking people below you in the ranking there is no way to know at the moment. You could boot the bottom 10, get x number of people to join. Then get the booted people to rejoin the alliance. They still score points for you wherever they go, they might not like that though (although they should be honest enough to tell you in the first place)
mike h wrote: Sorry if its been asked, at work and Can't read through 16 pages right now. What was the justification for the 8 hour cool down. Is it because that is the standard for other PvE? Seems this event is so unique, with the reliance of the full alliance working together, it could have been adjusted.
fmftint wrote: My earlier question getting deleted is all the answer I need, it was deliberately misleading
DrStrange-616 wrote: fmftint wrote: My earlier question getting deleted is all the answer I need, it was deliberately misleading Unless you're talking about another question, I see it here: viewtopic.php?f=7&t=28293&p=349148#p349131
Moon Roach wrote: Do you really have to display the instructions for the Ultron fight every single time? Golly gosh it's starting to get annoying.
ynglink wrote: First, I'd like to point out I really do like this event set-up, but I would like to go over some things in regards to it. 1.) When told it was going to be a boss-like battle and that we would all have to work on fighting Ultron, I thought this was going to be exciting. You described that you would either defeat him or if you got defeated then you'd have to wait for an opening again (or create one using said nodes). If Ultron was defeated, he'd "retreat" until ready to fight again or another opening was made. This lead me to believe (amongst others) that you could fight him indefinitely until he was either defeated or you were. 2.) I understand why Quicksilver was chosen the first go around for having a larger emphasis to be placed on him. He was in 3 separate events, being top prizes in two of them and a progression reward for the third. Doing the same with Scarlet Witch is not on the same playing field, and on top of that you made it even harder for those players who weren't able to get Scarlet Witch (Be it from lack of alliance co-operation, server issues, or lack of Quicksilver) to get hit harder than those who did not have Quicksilver to begin with. We've had one chance to get her, unlike her brother. This should've been 1 Essential Node for both Quicksilver and Scarlet Witch, due to the fact that you said prior you wanted to put a larger emphasis on Quicksilver in this event. I like this event a lot. I like fighting Ultron and the Sentries and the co-operation with the alliance. That said, here's the changes I would make. - Ultron doesn't retreat until he is ready for his "Prime" form. - Increase Ultron's health greatly due to being able to wail on him longer. - Increase Ultron's Bomb damage to make it more likely to wipe. - Possibly give Ultron a different passive based on his health (25% health = 2 Bombs) - Force players to do X amount of Sentry waves to get to Prime once Ultron is defeated. (Showing that Ultron is readying himself to fight after his "retreat") - Make the Prime Nodes Survival Nodes. Similar to how Wolverine can appear multiple times in the Enemy of the State Survival nodes, do the same with Ultron. Creates the sense that you are still fighting waves of Sentries while fighting Ultron. In case flavor is very important here.