ark123 wrote: Yeah he's like blade to me in the sense that he's good enough and fun enough to play that I want to have him maxed. I haven't fought a maxed one yet but it feels like if yellow fire off after a blue it's probably lights out, and green can do a LOT of damage. Also It seems to me like the only big leap from 4 to 5 is on the blue skill, and that there's no clear cut best build for yellow and green. Though maxed yellow probably has the biggest chance for a "throw phone against wall" reaction since even if he's the only character left alive his abilities gel well enough that he's a definite threat by himself.
Phaserhawk wrote: Yeah, I'm not completely sold on his yellow, but since we don't know the other values at covers 3 and 4 not sure if it needs to be 5. From what I can see, they based the yellow on the assumption of 9 TU's which is why you heal up to 100% at 25%. Lvl 2 appears to be half of level 5, so my gut says lvl 3 with 9 TU's would take you to 50% or 60% of your health from 25%, at lvl 4 it will probably take you to 75% to 80% of your max health from 25%. Playing him I never really found myself using his blue, but man when the AI used it against me it really hurts. His blue does have a high chance of going off because you can place it, so just for that it's pretty much worth going 5 blue, I'm just not sure what to do for yellow and green.
GrumpySmurf1002 wrote: Phaserhawk wrote: Yeah, I'm not completely sold on his yellow, but since we don't know the other values at covers 3 and 4 not sure if it needs to be 5. From what I can see, they based the yellow on the assumption of 9 TU's which is why you heal up to 100% at 25%. Lvl 2 appears to be half of level 5, so my gut says lvl 3 with 9 TU's would take you to 50% or 60% of your health from 25%, at lvl 4 it will probably take you to 75% to 80% of your max health from 25%. Playing him I never really found myself using his blue, but man when the AI used it against me it really hurts. His blue does have a high chance of going off because you can place it, so just for that it's pretty much worth going 5 blue, I'm just not sure what to do for yellow and green. I'm inclined to do 3/5/5, simply because his yellow might actually have more value underpowered. You still destroy all TU regardless, so taking him only back to 50% gives you a better chance of re-launching a big board shaker during a match.
onimus wrote: I think this is D3's solution to give the veterans something to play for. Adding new 3 stars wasn't really helping veterans because they already had their teams set and new characters were merely a new spice, rather than a way to replace their entrenched teams. Now that more 4 stars are coming out, they are forcing veterans to transition again, creating a new dynamic that I imagine they hope will spurn those from quitting, now that there is a new transition to go through. I remember the exhilaration of entering the 3 star phase, and I kind of miss that feeling of "Oh my god, yes! I won 2 3* covers." We'll see if they are able to revive that feeling in the vets as the game moves forward. Everyone is comparing 3 stars to Xforce and wondering why he is so much more powerful than the 3 stars. Honestly, 4 stars are looked at merely as more expensive 3 stars right now. But no one is doing that when comparing 2 stars to 3 stars. No one is wondering why Patch is so much better than Astonishing Wolverine. He just is. That is what they appear to be doing with 4 stars now.
ark123 wrote: GrumpySmurf1002 wrote: Phaserhawk wrote: Yeah, I'm not completely sold on his yellow, but since we don't know the other values at covers 3 and 4 not sure if it needs to be 5. From what I can see, they based the yellow on the assumption of 9 TU's which is why you heal up to 100% at 25%. Lvl 2 appears to be half of level 5, so my gut says lvl 3 with 9 TU's would take you to 50% or 60% of your health from 25%, at lvl 4 it will probably take you to 75% to 80% of your max health from 25%. Playing him I never really found myself using his blue, but man when the AI used it against me it really hurts. His blue does have a high chance of going off because you can place it, so just for that it's pretty much worth going 5 blue, I'm just not sure what to do for yellow and green. I'm inclined to do 3/5/5, simply because his yellow might actually have more value underpowered. You still destroy all TU regardless, so taking him only back to 50% gives you a better chance of re-launching a big board shaker during a match. Diminishing returns every time you use it though, because only the top of the board will contain TUs unless you're using another board shaker.
IceIX wrote: Noticed Level 4 and 5 for I Am Groot were missing their effects. Added those to the OP.
Spoit wrote: IceIX wrote: Noticed Level 4 and 5 for I Am Groot were missing their effects. Added those to the OP. It's possible to guess at the scaling based off the ratio of the base values to the max one, but for ease of comparison, would it be possible to get max level numbers for powers when you do data dumps like this? Or at least at 3 vs 5 covers at max level
ShionSinX wrote: yeah, he will be used for PvE mostly. board shaker, true healing, strikes to deal massive damage... even if every power takes some time to cast, still a good way to reduce his HP so you can heal back and then throw everything at once (yellow -> green -> blue).
camichan wrote: Is there a good argument against going 445 with Groot? I can see the rationale behind 454, but for those like me who like to rock and roll with 5 blue, 445 seems like a decent build to me.
MarcusGraves wrote: camichan wrote: Is there a good argument against going 445 with Groot? I can see the rationale behind 454, but for those like me who like to rock and roll with 5 blue, 445 seems like a decent build to me. I really think blue is his must max power, its just too powerful not to, everything else is fine depending on your preference, there's really nothing bad to say about 4/4/5, 3/5/5 or 5/3/5 each one has ups and downs
Lerysh wrote: No one is taking into account that his Green boosts his Yellow. You use Yellow once, all the TUs are gone. You need a board shakeup to bring them back. What better way than breaking 13 tiles (minimum) and doing 2000 damage. If Groot is on my team I want him to do 2 things. A) Never ever die, and 2) Shake up the board. Strike tiles are nice, and 4 Blue is absolutely nessasary because of 2 turn CD, but I'm not going to prioritize blue against most teams, it's a recipe for disaster if you are giving away green, red, and black usually. If I happen to get 11 blue, great, I'll take my 700 ish strike tiles. I don't need that to be 1000 to accomplish my goals with Groot. Since 4 Blue is a must that leaves 4/5/4, or 5/4/4, and I'd personally rather have more board shakeup. My experience with Groot while he was boosted with 2 yellow covers was that he's basically immortal. He catches the big bullets, and then uses yellow to heal, and then uses green to bring back the TUs so he can catch the next big bullet. I want this, especially in PvE, where I think Groot lives. So I want 4 Yellow covers. Hence, 4/5/4. Also, My desired team of Blade, Groot, T4or isn't going to be using Groot's Blue, ever, so... (Also I'm just going to call him Groot, faster and less dumb than Grocket).
ark123 wrote: Daken Patch Grocket is an amazing climbing team for pvp. I'd wager you can easily get to 800 with it.)
Phaserhawk wrote: Does Rocket/Groot not have accelerated healing? I've noticed he doesn't seem to heal like Blade/Hulk/Spidey/Daken etc, considering his yellow shows him as a healer I have to wonder why not?