Misguided wrote: Polkio wrote: His black at level 5 looks like small raging tempest of storm classic. Nice. Super char for defense, 5/3/5 for sure Yeah, definitely leaning that way. We will have to see how they hand his covers out. I don't see him as a character I want to spend hp on, to use primarily on defense.
Polkio wrote: His black at level 5 looks like small raging tempest of storm classic. Nice. Super char for defense, 5/3/5 for sure
Bainee wrote: Not sure if it has been mentioned, but his green ability does damage for the tiles destroyed as well as its base damage. A Rag/Hulk/Spiderman combo will be ok for offense and a major pain or at least time sink on defense.
Skyedyne wrote: I think a 5/5/3 build will suit him just fine. At over 9k health at max level, it seems that his passive gets less used as he levels up. 5% is still about 450 damage (approx.). And as you get up there, the reality seems that it will only be abilities that will truely activate it, and even then the massive damage you will take is only going to spawn a single countdown tile anyways. 5/5/3 is gonna be my target build.
mischiefmaker wrote: Agree on 5/3/5, but just wanted to point out that Hulk now not only owns the crown for highest hp in the game, but also highest damage: Magneto's purple @L5: 13 blue tiles * 636 dmg = 8268 Hulk's red @L5: 2492 + 298 * 20 green AP = 8452 The presence of Hulk seems to elevate the importance of Spidey in the meta: when he's on defense, you need someone to stun him to avoid the passive (or use Magneto/Hulk to take him out in one shot, but even so you'll need to whittle him down a bit, and make sure you get the numbers right, which seems like more trouble than it's worth), and when he's on offense, seems like he'll want a healer to patch up any stray damage from the black passive.
Dexxter wrote: mischiefmaker wrote: Agree on 5/3/5, but just wanted to point out that Hulk now not only owns the crown for highest hp in the game, but also highest damage: Magneto's purple @L5: 13 blue tiles * 636 dmg = 8268 Hulk's red @L5: 2492 + 298 * 20 green AP = 8452 The presence of Hulk seems to elevate the importance of Spidey in the meta: when he's on defense, you need someone to stun him to avoid the passive (or use Magneto/Hulk to take him out in one shot, but even so you'll need to whittle him down a bit, and make sure you get the numbers right, which seems like more trouble than it's worth), and when he's on offense, seems like he'll want a healer to patch up any stray damage from the black passive. If you have to sit on 20 green AP, I don't consider that more powerful. You're talking 34 total AP there (14 red, 20 green) whereas for only 22 purple mag can use his power twice.
ihearthawthats wrote: 44 AP actually. 20 is what is leftover, but you need 30 to begin with. Even Rags, which everyone calls weak for some reason, does more damage per AP. Honestly, I think clap -> smash combo would be more worthwhile for potential cascades.
mischiefmaker wrote: In case folks are wondering, I just tested -- Anger's damage to the opposing team is affected by strike tiles, but Anger's damage to your own team is not. Many Bothans died to bring us this information (well, ok, just three). For science, fellas.
sparksue wrote: Guys, just wondering abbout Hulk ability - does the black passive work based on his current health or the total health? I read the ability and it's mention 5% of his health - does it mean his 5% health is based on the current health he got in next turn? can anyone verify for us on this? If it's based on the current health he got and not the total health, his passive black is solid good.
Kyosokun wrote: Hulk/Rag/Daken sounds more annoying to me.