MarcusGraves wrote: onimus wrote: Its 5/5/3 because having an outclassed red is better than having a trash yellow. if said yellow is finally allowing me to bring and use multiple powerful game changer team ups like adamantium slash, wind storm, thunderstrike, call of the storm and so on, then I really wouldn't call it trash and would rather invest more ranks in it than red, also the possibility of cascades caused by dropping 9 tiles on the board is also a factor since it can net more AP for your team. really is something to consider
onimus wrote: Its 5/5/3 because having an outclassed red is better than having a trash yellow.
onimus wrote: Team ups are also now becoming extremely rare. I basically only use them in emergencies because I don't know the next time I'll be getting any useful ones.
onimus wrote: MarcusGraves wrote: onimus wrote: Its 5/5/3 because having an outclassed red is better than having a trash yellow. if said yellow is finally allowing me to bring and use multiple powerful game changer team ups like adamantium slash, wind storm, thunderstrike, call of the storm and so on, then I really wouldn't call it trash and would rather invest more ranks in it than red, also the possibility of cascades caused by dropping 9 tiles on the board is also a factor since it can net more AP for your team. really is something to consider Team ups are also now becoming extremely rare. I basically only use them in emergencies because I don't know the next time I'll be getting any useful ones. I get maybe 1 team up tile per 5 or 6 matches. So if you're using 2 or 3 team ups per match, with this ability, you'd run out very quickly, making having a ton of Team up completely worthless. Hence the trash. The cascades are something to consider. But for 12 yellow, I could cascade 9 green tiles, deal damage on top of that as well as power up one of the strongest abilities in the 2 star range. I do think the ability has an interesting interaction with 3 star magneto. create a bunch of team up tiles. Destroy them all. Rinse and repeat. But that would further beg the question; why am I using a 3 star and a 2 star as a core team? Wouldn't I be trying to phase the 2 star out at that point? *spoiler to cut down on size* I just don't see any real synergy available in the 2 star range that would make this ability worth anything.
Nellyson wrote: Ok, so is an extremely skilled tactician right? Then can someone explain why her yellow is random??? They should be selected by her, you know like how 2 and 3 can change selected tiles. It honestly would exponentially increase her use and make her pretty bad ****! Then those team ups become everyone's favorite!!
wymtime wrote: Nellyson wrote: Ok, so is an extremely skilled tactician right? Then can someone explain why her yellow is random??? They should be selected by her, you know like how 2 and 3 can change selected tiles. It honestly would exponentially increase her use and make her pretty bad ****! Then those team ups become everyone's favorite!! At level 5 she will produce 9 tiles like thunder strike. She will make plenty of critical tiles with 9. The Dev's are looking for players to use more TU especially on the 2* level and new players. Vet's are going to play with AP boosts until they go away so if the Dev's can get new players and 2* players to consistantly use TU to win TU won't be the epic dud they are now. If you have the right TU this can actually be a really good power
Nellyson wrote: A master tactician wouldn't make random moves. Overall tho, it's not that bad of a power. I just wish it fit her by being able to "tacitly" place the team ups. It's just a bad miss by the devs.
Phaserhawk wrote: People are trashing her yellow, but honestly the way they are moving towards TU's I think this is will be overpowered down the road.
FierceKiwi wrote: If their goal is to promote Team Ups they've made the bewildering decision to also lower their drop rates....it feels more like they've realized Team Ups are pretty bad but they had already designed Carol to play with them.
Pwuz_ wrote: FierceKiwi wrote: If their goal is to promote Team Ups they've made the bewildering decision to also lower their drop rates....it feels more like they've realized Team Ups are pretty bad but they had already designed Carol to play with them. Well they are certainly more valuable as they are not being dropped as often now. Honestly it's a matter of supply and demand. The more supply, the less value they have. But as they have more limited supply, there is an increased demand for them.
FierceKiwi wrote: Except this instead increases the value of boosts since they're always available and where a better/more consistant crutch to begin with. By making Team Ups scarce they've eliminated the one advantage they had.
Phaserhawk wrote: It's not that they've decreased the drop rates so to speak, it's that they have added the boosts back in which obviously lowers the drops, but more so because a lot of people were getting upset and not getting boosts anymore.
simonsez wrote: I don't understand this explanation. We used to get tu's after every battle. Now, we often get nothing at all. If people were getting boosts every time a tu didn't drop, we'd be happy.
famousfoxking wrote: Let's say, just for the sake of argument, that a boost is worth 3 TUs.