BelligerentGnu wrote: Phantron wrote: Vanapak wrote: After the update he will be creating ONE power 46 strike tile. so he is being nerfed too and will be much easier to clear his tiles. The number of tiles makes no difference in the long run. Let's say there's a spot that's easily cleared and another spot that's difficult to clear. If you place 2 tiles you expect the easy to clear spot to get cleared while keeping 50% of your total strength for a while. When placing only one tile it's 50% chance it'll be cleared right away and 50% it won't be cleared for a while. The overall strength of tile went down some, though with Daken it's really easy to fill the board with strike tiles so that could even itself out. Daken's regeneration is very strong and the change will now allow him to actually own tiles compared to other 2*s which is a massive boost to his relative power. Placing fewer tiles makes him weaker against characters like Captian America or Moonstone, but I doubt anyone actually uses them at the 2* tier. I disagree - sure, there are easy and difficult strike tiles to clear, but generating two strike tiles per match will fill all the 'difficult' tiles faster. Also, two strike tiles will generally fill every available red tile on the board pretty quickly - which means that even easily cleared tiles will last a turn or two before dying. That extra damage adds up.
Phantron wrote: Vanapak wrote: After the update he will be creating ONE power 46 strike tile. so he is being nerfed too and will be much easier to clear his tiles. The number of tiles makes no difference in the long run. Let's say there's a spot that's easily cleared and another spot that's difficult to clear. If you place 2 tiles you expect the easy to clear spot to get cleared while keeping 50% of your total strength for a while. When placing only one tile it's 50% chance it'll be cleared right away and 50% it won't be cleared for a while. The overall strength of tile went down some, though with Daken it's really easy to fill the board with strike tiles so that could even itself out. Daken's regeneration is very strong and the change will now allow him to actually own tiles compared to other 2*s which is a massive boost to his relative power. Placing fewer tiles makes him weaker against characters like Captian America or Moonstone, but I doubt anyone actually uses them at the 2* tier.
Vanapak wrote: After the update he will be creating ONE power 46 strike tile. so he is being nerfed too and will be much easier to clear his tiles.
Malcoran wrote: Do we really want strong 2* Daken? DA are lacking blue ability now so next time when we will have Hunt event with upgraded Daken Florida sub will be EVEN worse...
Ghast wrote: Notice I left out "new content."
papa07 wrote: BelligerentGnu wrote: I disagree - sure, there are easy and difficult strike tiles to clear, but generating two strike tiles per match will fill all the 'difficult' tiles faster. Also, two strike tiles will generally fill every available red tile on the board pretty quickly - which means that even easily cleared tiles will last a turn or two before dying. That extra damage adds up. But if the release is accurate, it goes from 2 tiles at 28 (total of 56), to 1 tile of 46. That is a significant damage jump for each tile on the board, even as they take longer to place.
BelligerentGnu wrote: I disagree - sure, there are easy and difficult strike tiles to clear, but generating two strike tiles per match will fill all the 'difficult' tiles faster. Also, two strike tiles will generally fill every available red tile on the board pretty quickly - which means that even easily cleared tiles will last a turn or two before dying. That extra damage adds up.
papa07 wrote: where at 94, he covers all RGY (with proper placement).
orionpeace wrote: papa07 wrote: where at 94, he covers all RGY (with proper placement). By "proper placement", you mean put him in the middle, right? Isn't that the position that has preference over other Heroes if they have the same value for the tile color?
Phantron wrote: Malcoran wrote: Do we really want strong 2* Daken? DA are lacking blue ability now so next time when we will have Hunt event with upgraded Daken Florida sub will be EVEN worse... This change makes Daken stronger on offense and weaker on defense, so it'd be easier for PvE when Daken is on defense the vast majority of the time. It's a boost to offense because having equal levels now allows Daken to own tiles, and he's one of the best tanks in the game due to his regen. You actually lose damage from his blue because strike tiles are almost certainly going to do more damage if not converted for a temporary damage. On offense, that's not a problem since you can just not use the ability, and occasionally it's worth the long run damage loss if you know it's going to kill someone (or end the game). On defense, the blue is very detrimental to your own team, since the AI doesn't have any targetting priority and will just waste your valuable strike tiles for a relatively weak hit that will almost certainly be absorbed by a tanky character. In fact the change to 1 strike tiles makes this abliity even worse than it was before.
Trisul wrote: Is the new 2* Daken worth leveling up if I already have 2* Wolvie maxed?
Lakestone wrote: In other news, we have put the changes to Daken on hold for now. The folks here raised a really good point that the timing of the Daken rebalance wasn't good. When we have a lock on the direction we will be taking those changes, we'll message them here.
Lyrian wrote: Put down the torches and pitchforks folks.... the Daken changes are POSTPONED. Lakestone wrote: In other news, we have put the changes to Daken on hold for now. The folks here raised a really good point that the timing of the Daken rebalance wasn't good. When we have a lock on the direction we will be taking those changes, we'll message them here. Link to Announcement
AlucardUK wrote: I would have preferred they scrap the changes rather than postpone them but I can leave in hope they'll just leave him be and sort out some of the others, CMag i'm looking at you!