HateNeedsHelp wrote: What is the deal with that original post? Everyone with red thumb power should(can?) be pushing LakeStone below the Earth's crust right NOW Also, feeling totally justified in intentionally denying 3* SexyDak any black covers after this announcement...maybe? Lastly, feeling sad that it's now time to take 2* Darken out behind the wood shed with the ol' .22. His whole purposeful existance of '2 strike tiles at Pheromone Rage level 5' is about to be blasted out of MPQ's park by the Spider-Man-bloodied NERF bat. I'll see if I can have some 'last great hurrah' fun with him in Balance of Power before I chamber the round, though.
GrumpySmurf1002 wrote: So random (probably stupid) question: How will Daken's expansion to 3 colors work? Does he just become 5/5/0, with the new colors appearing in packs/rewards?
Grizzlegom wrote: I can't speak for the 3* Daken but if they allowed 2* Daken to still create 2 strike tiles with his level 5 purple, he would have immediately become OP in the 2* brackets. Already at level 78 he can stick with the level 94 2*'s so allowing him to come up to 94, with the added health/damage, I think he would have dominated as the 2* meta doesn't exactly have a ton to counter him with Bullseye as the only one reliable way to create the defense tiles and he's pretty much completely irrelevant right now. MMN and Cap are okay at dealing with him but they have their drawbacks too (MMN's tile can be destroyed, Cap is sloooooow). Although Torch's red proved to be a decent way to deal with the tiles in The Hunt event.
Vanapak wrote: After the update he will be creating ONE power 46 strike tile. so he is being nerfed too and will be much easier to clear his tiles.
Vanapak wrote: Grizzlegom wrote: After the update he will be creating ONE power 46 strike tile. so he is being nerfed too and will be much easier to clear his tiles.
Grizzlegom wrote: After the update he will be creating ONE power 46 strike tile. so he is being nerfed too and will be much easier to clear his tiles.
Phantron wrote: Vanapak wrote: After the update he will be creating ONE power 46 strike tile. so he is being nerfed too and will be much easier to clear his tiles. The number of tiles makes no difference in the long run. Let's say there's a spot that's easily cleared and another spot that's difficult to clear. If you place 2 tiles you expect the easy to clear spot to get cleared while keeping 50% of your total strength for a while. When placing only one tile it's 50% chance it'll be cleared right away and 50% it won't be cleared for a while. The overall strength of tile went down some, though with Daken it's really easy to fill the board with strike tiles so that could even itself out. Daken's regeneration is very strong and the change will now allow him to actually own tiles compared to other 2*s which is a massive boost to his relative power. Placing fewer tiles makes him weaker against characters like Captian America or Moonstone, but I doubt anyone actually uses them at the 2* tier.
Phantron wrote: The number of tiles makes no difference in the long run.
Phantron wrote: Grizzlegom wrote: I can't speak for the 3* Daken but if they allowed 2* Daken to still create 2 strike tiles with his level 5 purple, he would have immediately become OP in the 2* brackets. Already at level 78 he can stick with the level 94 2*'s so allowing him to come up to 94, with the added health/damage, I think he would have dominated as the 2* meta doesn't exactly have a ton to counter him with Bullseye as the only one reliable way to create the defense tiles and he's pretty much completely irrelevant right now. MMN and Cap are okay at dealing with him but they have their drawbacks too (MMN's tile can be destroyed, Cap is sloooooow). Although Torch's red proved to be a decent way to deal with the tiles in The Hunt event. Daken 2* was always a very strong character for his tier. His problem is that he's obviously meant to tank some stuff with regen, but his inherently lower level means he almost never gets any color to tank so you're not getting half of his value.
Kuchiri wrote: No there's been actual crying. People don't understand that in games with dozens of characters or classes the classes or characters that are so overpowered that every single person feels obligated to shove them in their teams no matter what will get nerfed so more options open up. It's why Spider-Man and OBW got nerfed recently. It's why Thor and Wolverine got nerfed a few months back. I'm not angry at any of these nerfs. I'm happy to see changes to who I fight in PVP.
dolfanpescao wrote: eidehua wrote: dolfanpescao wrote: So what the tinykitty was wrong with daken, why nerf him, i'm so tinykitty tired of this **** tinykitty the game left and right, there was nothing tinykitty wrong with daken , STOP WITH THE tinykitty NERFS, how about you spend more tinykitty time developing the characters before releasing them, so tinykitty tired of this tinykitty Not sure if you typed out tiny kitty all those times or actually typed tinykitty I typed tinykitty because I think they should all go tinykitty themselves, tinykitty is too long so I just typed tinykitty
eidehua wrote: dolfanpescao wrote: So what the tinykitty was wrong with daken, why nerf him, i'm so tinykitty tired of this **** tinykitty the game left and right, there was nothing tinykitty wrong with daken , STOP WITH THE tinykitty NERFS, how about you spend more tinykitty time developing the characters before releasing them, so tinykitty tired of this tinykitty Not sure if you typed out tiny kitty all those times or actually typed tinykitty
dolfanpescao wrote: So what the tinykitty was wrong with daken, why nerf him, i'm so tinykitty tired of this **** tinykitty the game left and right, there was nothing tinykitty wrong with daken , STOP WITH THE tinykitty NERFS, how about you spend more tinykitty time developing the characters before releasing them, so tinykitty tired of this tinykitty
BelligerentGnu wrote: I disagree - sure, there are easy and difficult strike tiles to clear, but generating two strike tiles per match will fill all the 'difficult' tiles faster. Also, two strike tiles will generally fill every available red tile on the board pretty quickly - which means that even easily cleared tiles will last a turn or two before dying. That extra damage adds up.