Lyrian wrote: Very weird. My Daken reverted back to the old strike tile (68 x 2) level of power, but the Healing/Heat nerf is still in effect. (5 Black = 7 Blue to regen) -- 2** Daken Chemical Reaction appears to be disabled as well; roster 2** Daken and 2** enemy Dakens still do not appear have the skill present at 0 covers.
Lyrian wrote: And..... the Daken nerf just went live, with less than 6h to go in the current PvE. One would think to not even feel anything anymore over this, given the number of times they consistently nerf key characters in the last moments of events. . /sigh
eidehua wrote: The notes, as many have noted, are botched for the healing section.
Phantron wrote: I'm having problem figuring out which Daken is which but it looks like the 3* Daken just has the color tile moved from blue to yellow?
dr tinykittylove wrote: I like the health, colours and abilities, but the red seems too specific. There are very few protect tile users. Countdowns would probably be too much, but why not protect/strike at least?
DayvBang wrote: IMO, 5/5/3 was already the right 3* Daken build. They're rebalancing him a bit, and I think that's a good thing. I'll still use him quite often with the new stats.
dolfanpescao wrote: So what the tinykitty was wrong with daken, why nerf him, i'm so tinykitty tired of this **** tinykitty the game left and right, there was nothing tinykitty wrong with daken , STOP WITH THE tinykitty NERFS, how about you spend more tinykitty time developing the characters before releasing them, so tinykitty tired of this tinykitty