Psykopathic wrote: NorthernPolarity wrote: You can balance daken theough simple bumber tweaks and still have him be at its core the same style of character. Any changes they make to cmags is not going to be anywhere near as simple as reducing damage and lowering heal. It doesnt excuse them from not changing the character for however many months its been, but you should easily see why they released these daken nerfs ao fast compared to spidey/cmags. absolutely not. So you are telling me taking about 1 minute 48.2 seconds (approximately) to make mag c blue protect tiles randomized is a more difficult fix than than what just happened to daken? No sir. I disagree.
NorthernPolarity wrote: You can balance daken theough simple bumber tweaks and still have him be at its core the same style of character. Any changes they make to cmags is not going to be anywhere near as simple as reducing damage and lowering heal. It doesnt excuse them from not changing the character for however many months its been, but you should easily see why they released these daken nerfs ao fast compared to spidey/cmags.
Nemek wrote: The TL/DR version 3* Daken Strike tiles do 46 instead of 68 damage at max level. One more blue tile is needed for healing.
pasa_ wrote: Nemek wrote: The TL/DR version 3* Daken Strike tiles do 46 instead of 68 damage at max level. One more blue tile is needed for healing. Both old and new text mentions yellow that makes no sense. The 'new' text except for yellow matches the current one, I don't see the +1 needed tile only for the ** version.
Aebramz wrote: 3* Daken got a 33% nerf to his strike tile damage.... he's still a beast. 68x2 = 136 vs 46x2 = 92 per match. Healing got a 1 tile more necessity... which isn't the end of the world. 5/5/3 seems to make sense now.
Nemek wrote: pasa_ wrote: Nemek wrote: The TL/DR version 3* Daken Strike tiles do 46 instead of 68 damage at max level. One more blue tile is needed for healing. Both old and new text mentions yellow that makes no sense. The 'new' text except for yellow matches the current one, I don't see the +1 needed tile only for the ** version. Ah, I only checked it against what was in the notes, not in game. Yeah, looks like the "Old" version is wrong in the notes.
morgh wrote: That's so nice of them to wait until I sell my extra Daken covers that I should have respecced him... awesome!
morgh wrote: That's so nice of them with waiting until I sell my extra Daken covers before they let me know that I should have respecced him... awesome!
Leugenesmiff wrote: Has 3*Daken's nerf gone through yet, because I'm looking at mine in game and neither the new or old are correct? Adding a second purple says I'll go from strength 16 strike tile to plus 20%. That's nowhere in the change for either. Black, at level one, already starts at requiring 9. They can't even not screw up telling us about this.
Beast1970 wrote: Don't forget, this is the second nerf of Daken's strike tiles, the first happened back on 5/9 shortly after he was introduced and is in the announcements in the patch notes.viewtopic.php?f=13&t=7084