Phaserhawk wrote: gamar wrote: Voted "different colors." If ambush placed traps on green instead of red and/or radar sense placed traps on purple, I would play DD all day, I'm not even kidding I had always said, if he's blind then color shouldn't matter, let him be a rainbow character. So red ability makes traps go on green, yellow or black, blue goes on green, yellow, or black, and purple goes on green, yellow or black. That way you can match tiles of your color to get AP to cast the skill and you can match other colors to attempt to activate your skill.
gamar wrote: Voted "different colors." If ambush placed traps on green instead of red and/or radar sense placed traps on purple, I would play DD all day, I'm not even kidding
Nonce Equitaur 2 wrote: Tried to balance out how fuses would work so they wouldn't be complicated.
Muspel wrote: I think a better solution is to make it so that neither player can see where traps are, but make it so that traps grant their full effect no matter who matches them. The damage of Ambush would probably need to come down somewhat, of course.
FaerieMyst wrote: I know I'm in a minority but I really like DD. The only think is really like to see is more HP. He's too squishy. I saturate the board with his traps.
vudu3 wrote: I didn't see this suggestion listed in the poll options or anywhere else; if I overlooked it I apologize.
ErikPeter wrote: DD still has a minor bug: If you match two of your traps at once (e.g. two Ambush traps on a red match) only one trap gets re-placed on the board. Making him slightly worse than advertised! Edit to add: New poll about how to buff DD here: viewtopic.php?f=14&t=11924
DrNitroman wrote: Anyway, it remains that that traps are the only special tiles that can be overwritten by strike tiles and it seems unbalanced and unfair
locked wrote: DrNitroman wrote: Anyway, it remains that that traps are the only special tiles that can be overwritten by strike tiles and it seems unbalanced and unfair Pft, by strike tiles? Traps can be overwritten by any special tile - attack tile (Punisher, Doom, Torch, modern and Mohawk Storm), CD (Cap, Hawkeye, MMN, etc.), protect tile (Falcon), presumably webtile too (Venom changes random basic tiles to green webtiles).