Nellyson wrote: So I was playing with The Devils today and I thought he's almost a useful character now. He just needs one more thing changed. What they really need to do is have his other two powers be able to be placed on two colors. That way you still know kinda were it is. For instance, the crotchkick could go on a random red or green tile. Then the billy club to the face could go on either a blue or black/purple. That would still make him a random placement person which is annoying, but in turn would actually make him a very playable person! And on defense he would be pretty damn cool! Could you imaging the fright of matching a red or green wondering if it'll bring you death??? Plus, you could probably nerf the damage cause of the possibilites for more tiles. Anywyas, just my thought because it's a shame that he isn't a more useful character right now.
OnesOwnGrief wrote: Nellyson wrote: So I was playing with The Devils today and I thought he's almost a useful character now. He just needs one more thing changed. What they really need to do is have his other two powers be able to be placed on two colors. That way you still know kinda were it is. For instance, the crotchkick could go on a random red or green tile. Then the billy club to the face could go on either a blue or black/purple. That would still make him a random placement person which is annoying, but in turn would actually make him a very playable person! And on defense he would be pretty damn cool! Could you imaging the fright of matching a red or green wondering if it'll bring you death??? Plus, you could probably nerf the damage cause of the possibilites for more tiles. Anywyas, just my thought because it's a shame that he isn't a more useful character right now. Have you never used Hulk or Thor with Daredevil before?
babinro wrote: DD is a REALLY fun character to play as but needs a push to be somewhat competitive. I'd love to see the following changes made to how his strike tiles work. 1) When a tile explosion ability destroys a trap tile then that tile is now triggered rather than disabled. (Abilities like Punisher Green and Hulk Green now trigger traps) 2) When a trap tile would be targeted by a strike tile, protect tile, or countdown tile it now triggers rather than disables. (Abilities such as Daken Purple, Psylocke red, Sentry's Green now all trigger traps) These changes would make DD a worthy 3 star character and allow him to act as a potential counter to some of the current powerhouses in the game. This would also give him a use against goons in PvE and accomplish all this without making him or other trap tile generators game breaking.
Cabol wrote: They definitely need to do something to make Daredevil relevant more than just a situational cover. If you're facing any 3 random enemies (Thug, Solider, etc), he's useless unless you get lucky with a countdown tile going off near the trap.
Lerysh wrote: I've just figured out that Daredevil and MNM/GSBW make a great team. Lay down the trap then queue up the trigger. Use Polarity to line up a 4 in a row that hits your trap, AI takes it because the AI ALWAYS takes the 4, and bam, 6000 damage to the face. Hell, because it's almost an insta kill, even a MNM Polarity Team Up is useful.
OnesOwnGrief wrote: Anger suicides are the best! Better yet, launch Thunder Strike after Ambush on Hulk and let him Anger. Dead Hulk.
Meto5000 wrote: So what exactly activates the tiles and what disarms them? I know powers that generate AP on tile destruction like Lightning Strike and match 4/5 lines will activate the traps. And I know powers that destroy tiles but don't grant AP like Godlike Power and Unstoppable Crush will disarm the traps. I also know that a tile being overwritten with a strike tile will disarm the trap. But what about powers that just change color? Will Thunderstriking a red trap tile to green which causes a green match activate the trap or disarm it? Will converting a black trap tile to a countdown tile with Anger trigger it or disarm it?
Meto5000 wrote: So what exactly activates the tiles and what disarms them? I know powers that generate AP on tile destruction like Lightning Strike and match 4/5 lines will activate the traps. And I know powers that destroy tiles but don't grant AP like Godlike Power and Unstoppable Crush will disarm the traps. I also know that a tile being overwritten with a strike tile will disarm the trap. But what about powers that just change color? Will Thunderstriking a red trap tile to green which causes a green match activate the trap or disarm it? Will converting a black trap tile to a countdown tile with Anger trigger it or disarm it? Someone mentioned the following: OnesOwnGrief wrote: Anger suicides are the best! Better yet, launch Thunder Strike after Ambush on Hulk and let him Anger. Dead Hulk. Why does Anger kill Hulk? Is it from the cascades? Anger only turns black tiles into countdown tiles and the crotch kick trap tile is only on red tiles. I have to imagine half the trouble with Daredevil is that he is so confusing to use properly.
Meto5000 wrote: So using thunder strike when there are enemy trap tiles out sounds pretty dangerous.
ark123 wrote: Why. Can't. We. Target. Traps.