*** Daredevil (Man Without Fear) ***
Comments
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Question am I wrong ?...
Does daredevil have any use vs the soldiers like hammer etc that don't move tiles ?0 -
Apocalypse sr wrote:Joker117 wrote:Question am I wrong ?...
Does daredevil have any use vs the soldiers like hammer etc that don't move tiles ?
No, because they dont move titles around0 -
Apocalypse sr wrote:Joker117 wrote:Question am I wrong ?...
Does daredevil have any use vs the soldiers like hammer etc that don't move tiles ?
No, because they dont move titles around0 -
scottee wrote:Noticed something interesting with Equalizer.
If you match an enemy Equalizer trap, and it stuns your last unstunned character (so now your whole team is stunned), but your match was a match-5, you still get to take your extra turn.
I was puzzled at first because my whole team was stunned but it was waiting for me to make a move. I thought it froze.0 -
After playing him at higher levels, I don't actually think any one of his powers is all that bad. His problem is that he ONLY makes traps. It doesn't fit the character's actual abilities, and it makes him extremely limited against many opponents (Goons, Tilesmashers, and Overwriters in particular).0
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Yes, because Daredevil really needed this nerf of Rader Sense now potentially being set on a tile that the AI will only ever match by accident.
Also is there a post on all the other character changes?
I noticed that Modern Storm's red power is now yellow, always costs 9, and destroys 5 Team Up tiles (making it the worst Team Up power that I can think of.)0 -
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kalirion wrote:Yes, because Daredevil really needed this nerf of Rader Sense now potentially being set on a tile that the AI will only ever match by accident.
Sure it's still expensive at 11 AP, but it's a lot harder to avoid now that it could be anywhere.0 -
Unless you were waiting for only 4 Env tiles to be on the board and arranged in a four match with no other 4 matches on the board before using Radar Sense, it's about as effective now as it always was. For whatever that's worth.0
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GuntherBlobel wrote:Unless you were waiting for only 4 Env tiles to be on the board and arranged in a four match with no other 4 matches on the board before using Radar Sense, it's about as effective now as it always was. For whatever that's worth.
No, unless there's a four match available, AI seemed to prefer taking 3 Env tiles to even their strongest color. Not always, but more often than not in my experience.
But yeah, I didn't think about the defensive aspect.0 -
Even if there were such a thing as defense, with how the game is now 'deny TU AP even above key colors', having it on TU tiles would probalby still be better0
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Spoit wrote:Even if there were such a thing as defense, with how the game is now 'deny TU AP even above key colors', having it on TU tiles would probalby still be better
Is the game really like that now? I rarely deny TU because
1.TU abilities I've seen on the AI side are more often than not less scary than AI's primary abilities
2.I usually need TU less than my main colors0 -
kalirion wrote:Spoit wrote:Even if there were such a thing as defense, with how the game is now 'deny TU AP even above key colors', having it on TU tiles would probalby still be better
Is the game really like that now? I rarely deny TU because
1.TU abilities I've seen on the AI side are more often than not less scary than AI's primary abilities
2.I usually need TU less than my main colors0 -
Spoit wrote:kalirion wrote:Spoit wrote:Even if there were such a thing as defense, with how the game is now 'deny TU AP even above key colors', having it on TU tiles would probalby still be better
Is the game really like that now? I rarely deny TU because
1.TU abilities I've seen on the AI side are more often than not less scary than AI's primary abilities
2.I usually need TU less than my main colors0 -
ihearthawthats wrote:Spoit wrote:kalirion wrote:Spoit wrote:Even if there were such a thing as defense, with how the game is now 'deny TU AP even above key colors', having it on TU tiles would probalby still be better
Is the game really like that now? I rarely deny TU because
1.TU abilities I've seen on the AI side are more often than not less scary than AI's primary abilities
2.I usually need TU less than my main colors
Maybe it's not so much preset but team ups that actually make sense (Dark Avengers teaming up with Dark Avengers)?
In PVP, I've come across cases of a team up power being from a hero that's actually in the AI team. That's not cool.0 -
What they really need to do is have his other two powers be able to be placed on two colors. That way you still know kinda were it is. For instance, the crotchkick could go on a random red or green tile. Then the billy club to the face could go on either a blue or black/purple. That would still make him a random placement person which is annoying, but in turn would actually make him a very playable person! And on defense he would be pretty damn cool! Could you imaging the fright of matching a red or green wondering if it'll bring you death??? Plus, you could probably nerf the damage cause of the possibilites for more tiles.0
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Much of this should go to POLL: What's the best way to buff Daredevil's traps?
There is a lot of discussion and many good ideas there.0 -
So I was playing with The Devils today and I thought he's almost a useful character now. He just needs one more thing changed. What they really need to do is have his other two powers be able to be placed on two colors. That way you still know kinda were it is. For instance, the crotchkick could go on a random red or green tile. Then the billy club to the face could go on either a blue or black/purple. That would still make him a random placement person which is annoying, but in turn would actually make him a very playable person! And on defense he would be pretty damn cool! Could you imaging the fright of matching a red or green wondering if it'll bring you death??? Plus, you could probably nerf the damage cause of the possibilites for more tiles. Anywyas, just my thought because it's a shame that he isn't a more useful character right now.0
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Bug? If you self-match a Radar Sense tile, it always goes to a team-up tile.0
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