New Healing Rates - 2* characters regain 18 health/minute (1.5x faster) - 3* characters regain 24 health/minute (2x faster) - 4* characters regain 30 health/minute (2.5x faster) - Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.
Baltias wrote: Not sure if anyone realized. This is just the second step to boost health pack sales after True Healing. Higher level = Higher health cap = Longer time to fully heal Take LThor as an example. LV 141: 8700 health = 362.5 minutes = 6 hours 2 minutes 30 seconds LV 166: 10200 health = 425 minutes = 7 hours 5 minutes Net gain = 1500 health = 62.5 minutes = 1 hour 2 minutes 30 seconds New Healing Rates - 2* characters regain 18 health/minute (1.5x faster) - 3* characters regain 24 health/minute (2x faster) - 4* characters regain 30 health/minute (2.5x faster) - Characters with significant regenerative powers: Wolverine, Daken, Spider-Man, Hulk, and She-Hulk regain health at double the rate.
GrumpySmurf1002 wrote: Pre True-Heal + Lvl Shift: LThor 8700 health @ 12/minute = 725 minutes = 12hr 5min Post True Heal + Lvl Shift: LThor 10200 health @ 24/minute = 425 minutes = 7hr 5 min Looks like the combination of the two cut 5 hrs off the refresh time. (true heal cut it in half, lvl shift tacked back on 1:02:30 you indicate) Net effect of the two changes is a positive, but you still need a health pack either way unless you're done for the night.
h4n1s wrote: yet another tourney, yet another Top 50, yet another 3* cover. I like those recent changes, here's why: - before True healing I encountered mainly OBW plus tank (Thor/Ares..) - now it's not the case, rosters are pretty varying, therefore more fun - before Level shift I was able to utilize mainly my 2* topped characters - now it is for me OK to even bring up my X-Force (good health, good tile damage) currently lvl 162 or Hulk who by shift finally landed in 100+ lvl characters and so makes worthy opponent - Level shift also increased the health bank of my characters, so I can run 3 or more fights in a row with Hulk or Thor without need of health packs just by using good strategy (looking at opponents AP pool, guessing which of their abilities is most likely to be triggered and putting selected character in front to take the damage) - therefore it mitigated potential negative impact of the True healing - before True healing, everyone grinded, now people tend to choose their opponents more wisely, so I don't get much attacked anymore those changes totally work for my gameplay. I have to admit though, that I am casual player - 2-3 hours a day tops, spread in the morning and evening and I am far of having my roster maxed.
bloodwars wrote: power damage, especially strike tile strength has increased relative to the new health gains. i'm actually killing 10k health thor's faster than i use to kill 8.7k ones.
theHappyDance wrote: Anyone else notice how dead the forums have been since the True Healing and Level Shift changes? Side note, still waiting to hear back from IceIX on whether they were able to get the stats data together so people like me and Nonce can update our stuff for people.
Anyone else notice how dead the forums have been since the True Healing and Level Shift changes? Side note, still waiting to hear back from IceIX on whether they were able to get the stats data together so people like me and Nonce can update our stuff for people.
It would make sense if the game is slowly dying.