orionpeace wrote: 3. Players will inadvertently, and earlier than usual, cross the dreaded MMR 100 level barrier.
AkaTobi_85 wrote: orionpeace wrote: 3. Players will inadvertently, and earlier than usual, cross the dreaded MMR 100 level barrier. I got my Hulk to 102 and have yet to find a wall of 141s everyone keeps talking about.
orionpeace wrote: This level shift will create the ILLUSION of effectiveness. An illusion that will shatter when someone prematurely invests ISOs only to learn that level don't mean jack if you don't have the covers invested. I think D3 is then hoping that player will spend cash to buy covers and more ISOs to complete the leveling. There will be no benefit to the players. In fact, with the increase in health this will provide, healing recovery from battle will take more time. So, the recent increase in healing rates will be negated and the time to complete will be pretty much what is was before the change. Net effect of this change coupled with "True (bend over the players) Healing": 1. Some Players may spend a bit more cash in the short term to complete heroes 2. Players will get even less overall play time 3. Players will inadvertently, and earlier than usual, cross the dreaded MMR 100 level barrier 4. More Players will exit the game in frustration 5. D3 will suffer financially If D3 was serious about diversity of roster, the change to "True Healing" would have been PRECEDED by: 1. Improvement of subpar heroes - or at least a detailed plan who and what would be changed 2. Increase in ISO availability to allow for the leveling of heroes - not worth the investment until you complete the hero 3. Improvement in the methods to acquire needed covers without those stupid low percentage monster packs that only a fool would invest in more than once - unless he did it on day 1 I am already burning out on this game due to the frustration of not being able to play and, even with my small roster (only 7 fully covered heroes - 1* & 2*), 95% of the covers I get are ones I can't use.
Phaserhawk wrote: orionpeace wrote: This level shift will create the ILLUSION of effectiveness. An illusion that will shatter when someone prematurely invests ISOs only to learn that level don't mean jack if you don't have the covers invested. I think D3 is then hoping that player will spend cash to buy covers and more ISOs to complete the leveling. There will be no benefit to the players. In fact, with the increase in health this will provide, healing recovery from battle will take more time. So, the recent increase in healing rates will be negated and the time to complete will be pretty much what is was before the change. Net effect of this change coupled with "True (bend over the players) Healing": 1. Some Players may spend a bit more cash in the short term to complete heroes 2. Players will get even less overall play time 3. Players will inadvertently, and earlier than usual, cross the dreaded MMR 100 level barrier 4. More Players will exit the game in frustration 5. D3 will suffer financially If D3 was serious about diversity of roster, the change to "True Healing" would have been PRECEDED by: 1. Improvement of subpar heroes - or at least a detailed plan who and what would be changed 2. Increase in ISO availability to allow for the leveling of heroes - not worth the investment until you complete the hero 3. Improvement in the methods to acquire needed covers without those stupid low percentage monster packs that only a fool would invest in more than once - unless he did it on day 1 I am already burning out on this game due to the frustration of not being able to play and, even with my small roster (only 7 fully covered heroes - 1* & 2*), 95% of the covers I get are ones I can't use. Here's the skinny. Players with solid 2* decks were able to be semi competive against lower tiered 3* decks to where it made no sense to play with your 3*'s. Say you have OBW/Ares/Thor and you see a guy with a lvl 100 Pun/Hood/Cap. You are going hit them and win even though they are higher leveled they just aren't that good yet. But...with level bumps, all of asudden those guys are more like 120 lvl guys and they aren't as easy to push over. Essentially this makes it easier to move into 3*'s as your not maxed 3*'s are semi competive and will actually be better than 2*'s you are running. And you are more apt to buy a cover to just push that 2/4/5 L.Thor into 2/5/5 or 3/5/5. The 3*'s benefit most from this more than any other tier percentage wise.
eidehua wrote: I do think this will help diversify rosters for those transitioning from 2* to 3*... it won't help low covered 3* characters-- in many ways a shift doesn't do anything GOOD, but doesn't do anything BAD either
pasa_ wrote: eidehua wrote: I do think this will help diversify rosters for those transitioning from 2* to 3*... it won't help low covered 3* characters-- in many ways a shift doesn't do anything GOOD, but doesn't do anything BAD either Unless it messes up the fine-tuned leveling for teamwork and color ownership -- that's to be seen.
IceIX wrote: We've discussed a Level Cap Tourney internally, as well as a Star Restricted Tourney (so you get say, 6 stars that you can apportion how you want). We still need to solve the problem of how to make the special rules Tourneys actually effective for the user base though. Currently, every time we ran them with few exceptions, fewer people played and fewer people purchased stuff during them, making them pretty well unsuccessful as effective Tournies. We love the idea of those styles, but we need to solve the problem of how to get and keep people interested in them to bring them up to snuff first.
Budget Player Cadet wrote: Question - will my characters automatically be leveled to where they "should be" with this change?
Ariakos wrote: Budget Player Cadet wrote: Question - will my characters automatically be leveled to where they "should be" with this change? Apparently so. Meaning that your roster's current 2-4* characters will also get a raise to their original level. So no need to grind 25 extra levels for those maxed 3*s!
Ariakos wrote: So no need to grind 25 extra levels for those maxed 3*s!
Ariakos wrote: extra levels for those maxed 3*s!
Ariakos wrote: those maxed 3*s!