RockMonster wrote: This change is going to make it harder for maxed 2* characters to compete with 3*, while doing nothing to bridge the progression gap between high end players and mid tier players. Today I can use a 2* with a couple of 3* and do ok, but with the level shift that will be a much less attractive option. I'm not going to expand roster slots to accommodate this, instead I'm going to sell 2* characters off that I no longer have a use for. The number of characters I actually use will shrink, and my overall roster will become less diverse and less interesting.
Phaserhawk wrote: However, this only address lvls and not covers. I agree that your maxed 2* Thor is probably better than a 2/3/4 3* Thor I'm not sure I haven't seen the numbers. But where you are going to be more **** are characters whose covers make the skill more efficient than just more powerful. Example is Thor's red, the more covers the more damage, but it doesn't change anything other than that, where his yellow not only gets damage increase, but also more tiles converted, that is where limited covers on a character still won't benefit from a lvl increase, but this lvl increase will close that gap to be smaller than what it is right now.
Phaserhawk wrote: RockMonster wrote: This change is going to make it harder for maxed 2* characters to compete with 3*, while doing nothing to bridge the progression gap between high end players and mid tier players. Today I can use a 2* with a couple of 3* and do ok, but with the level shift that will be a much less attractive option. I'm not going to expand roster slots to accommodate this, instead I'm going to sell 2* characters off that I no longer have a use for. The number of characters I actually use will shrink, and my overall roster will become less diverse and less interesting. I think you have too much of a negative thinking on this. So how about this. As of right now, you need to get 3* to a soft cap of 95 to begin to be equal or stronger than the 2* counterpart. Thor is the easiest to look at. However, it costs more IP to get that 3* to lvl 95 than it does to get the same 2* to 85. Now with the level shift, a soft capped 3* at currently 90 would become more powerful than a similiar 2* maxed and getting to 90 costs less ISO than getting to lvl 85 in 2*. That is where the benefit comes about. However, this only address lvls and not covers. I agree that your maxed 2* Thor is probably better than a 2/3/4 3* Thor I'm not sure I haven't seen the numbers. But where you are going to be more **** are characters whose covers make the skill more efficient than just more powerful. Example is Thor's red, the more covers the more damage, but it doesn't change anything other than that, where his yellow not only gets damage increase, but also more tiles converted, that is where limited covers on a character still won't benefit from a lvl increase, but this lvl increase will close that gap to be smaller than what it is right now. Here are some 3*'s that will benefit from the lvl increase regardless of covers, so long as you can get them to at least lvl 90 at current pre increase lvls. (note) what I mean by efficiency is that the skill does more than pure dmg increases, examples are Captain america's blue and red, which can destroy more tiles, or thor's yellow which lets you convert more green Human Torch--Covers only increase dmg not efficiency Black Panther--Other than blue, covers only increase the skill, not overall efficiency Black Widow GS--Her skills are so ridiculous but purple, that this will help her Daredevil --He sucks anyways, this helps him suck a little less Psylocke --- much like BP her blue sucks, but your red and black will benefit There are a few other's like Thor, Punisher, Hulk, who while still benefit a lot from extra covers, will still be pumped a little. As for the rest, yeah, you wont' see much benefit for them until they are full covered, but you just added a few more playables into your roster, mostly HT, Psy, and BP. Those three alone can really help you transition out of 2*. Assuming you are pretty much running only Ares, Thor, OBW as your primary 2*'s, with C.Storm, 2*Cap, and M.Mags as fill ins, you could run a HT, Ares, OBW deck allowing you more diversity and a stronger roster
OSU Buckeyes wrote: Just noticed that they announced that this is going live today. I just signed in and played a match and don't see any adjustments to my levels yet. Anyone seeing anything change yet?
Nonce Equitaur 2 wrote: Sniper Rifle -- 3912 Rage of the Panther -- 3708 Call the Storm -- 4558 / 2259 Star-Spangled Avenger -- 4031 Fireball -- 3390 The new health values (ETC)