Sasquatchkid wrote: The thing I have a hard time believing about the "I stored up HP from tourneys" line is that don't you guys buy shields to make sure you reach the top rewards?
dolfanpescao wrote: prymet1me wrote: ihearthawthats wrote: I'm not surprised. Imo, Daken is one of the most economical characters to be put in the game since pre-nerf Rags. Just imagine the rage if he gets nerfed. You mean when he gets nerfed
prymet1me wrote: ihearthawthats wrote: I'm not surprised. Imo, Daken is one of the most economical characters to be put in the game since pre-nerf Rags. Just imagine the rage if he gets nerfed.
ihearthawthats wrote: I'm not surprised. Imo, Daken is one of the most economical characters to be put in the game since pre-nerf Rags.
Phaserhawk wrote: I agree with everything you say, but....is removing strike tiles for max blue damage going to help or harm you? That is the question you have to ask with Daken everytime. If you pair him with Falcon, yeah, it may not be in your best interest for 5/3/5, but pair him with say Lazy Thor and Hood, then yes at that point I think you want 5/3/5, so it really depends on how you want to use him.
Phantron wrote: I'm not convinced Daken is a 'spend all your money on him' character like Thor. Phermone Rage is incredibly strong, but it also hedges your team's strength on green even more and green is already the strongest offensive color, which means if the board is lacking in green you'd have a serious drought. To be fair as long as desert is an environment in PvP you don't have to worry about a lack of green, but I think they should revamp the environments at some point too (Desert is way too good in general and favors one color way too much). Sure, the level 200+ Dakens are powerful, but doesn't seem out of line compared to say a level 200+ Patch. Of course, I don't have a Daken leveled while I do have Patch maxed, so those fights are way tougher for me, but I imagine trying to fight Patch at level 200+ without one must be pretty rough too.
ihearthawthats wrote: It's not that he's better than Thor, rather he makes more economical sense as an upgrade. Rags existed in a time dominated by Thor+c.Storm, Wolvie and Spidey. Thor+Rags, c.Storm+Rags, Wolvie+Rags, Spidey+Rags; all are great choices. Gold Thor existed in a time dominated by Thor, Ares, OBW, c.Mags, Punisher, Spidey, Patch. OBW+Thor and c.Mags+Thor imo are the only real economical upgrades here imo and Spidey is okay too. Thor is the best in the game, but if you're already running Patch+c.Mags or Punisher+Spidey, it's not really a high priority. Gold Daken on the other hand fits all those characters and a bunch of others (Hulk, gsbw, HT, etc), not to mention makes a suitable replacement for post-nerf Spidey (and eventually post-nerf Mags). Daken also fits gold Thor really well too. Basically, no matter what your roster currently looks like, Daken will be a good investment imo.
Side note: why isn't oasis blue?
Hunter328 wrote: The fact that people already have maxed 3* Dakens shows how skewed this game is toward pay to win. Anyone not ready to drop a ton of money is at a huge disadvantage. Good luck trying to build a decent team just off winning tokens that have a minuscule chance of getting you anything worthwhile. Trying to field a competitive team that way against people with quick access to new characters is virtually impossible. And it keeps getting worse. At least if you had Spidey you could occasionally deal with characters who could hit your team for 3000+ in a turn, but they've fixed that loophole. It's sad because it's a fun game, but they've stacked the deck so far against a lot of us that it's feeling more and more like a waste of time.
Pamizard wrote: got my first two Daken 3*, both grey/black. Wonder if the best build to use is 5/3/5 or 5/5/3? Probably wont work on him much until i get a few max 2* but i got him from the current Sentry event
NorthernPolarity wrote: Pamizard wrote: got my first two Daken 3*, both grey/black. Wonder if the best build to use is 5/3/5 or 5/5/3? Probably wont work on him much until i get a few max 2* but i got him from the current Sentry event I think 5/4/4 is the best balanced build: getting 5->7% on the heal can matter a good amount to making him sustainable, and 4->5 blue for a single tile reduction is probably not worth the point.
Phaserhawk wrote: NorthernPolarity wrote: Pamizard wrote: got my first two Daken 3*, both grey/black. Wonder if the best build to use is 5/3/5 or 5/5/3? Probably wont work on him much until i get a few max 2* but i got him from the current Sentry event I think 5/4/4 is the best balanced build: getting 5->7% on the heal can matter a good amount to making him sustainable, and 4->5 blue for a single tile reduction is probably not worth the point. of the three best builds 5/5/3, 5/4/4, and 5/3/5. 5/4/4 is the worst. see my earlier post. You get all the negatives of blue but none of the positives. The postivies of lvl 3 blue is you keep an extra strike tile, the positive of lvl 5 blue is the extra dmg. The difference between 5/5/3 and 5/4/4 is 358 on blue initial dmg, but within 4-5 turns you have evened out as that extra strike tile lost does affect future tile match dmg. And the only positive of 5/4/4 over 5/3/5 is the extra 2% heal at the cost of 305 dmg. In other words, you are trading 116 extra health per turn assuming enough blue, for 305 dmg. If you are matching blue, you won't have blue, thus that 2% isnt going to help you since you won't have the tiles around, where having the extra dmg is nice. To me the only two builds are 5/5/3 or 5/3/5. Stand alone I think 5/3/5 is the superior build. And if you want to do Daken/C.Mags Spam instead of Patch/C.Mags spam. Your blue dmg wont' matter anyway, so might as well keep Daken from hurting himself and go 5/5/3. C.Mags aside, Daken 5/3/5 is the more offensive build and superior when attacking. People have argued that 5/3/5 is superior on defense too since the AI will cast it as soon as it has enough blue, and it could suprise people who go into matches with low health. The counter arguement is, since blue will get cast earlier and won't be used as a finisher 5/3/5 will remove strike tiles, which hurts your dmg over the long run, not to mention you open up space for them to create strike tiles with their own daken or other red strike tile creator. Since the Spidey nerf I have seen an uptick in my defensive wins as well as a decrease in being attacked, so Spidey nerf was a buff in my book. So lacking that lockdown ability and matches potentially going longer the arguement for 5/5/3 as the superior defensive build stands. It really comes down to how you plan to play Daken and pair him with. If you play him with some of these: he's the main strike tile creator, you like to use blue as a finisher, you have better uses for another blue in early game, your team comp hits quick and hard then 5/3/5 is probably the build for you. If you cast Chemical Reaction early and often, if your team is late game damage as oppose to early game dmg, if you love heal, if you like having strong defensive PvP builds, if you have other strong strike tile creators in your comp or Falcon as a pairing. Then 5/5/3 is probably the build for you. The long and short. If you like 5/4/4 because of the heal then just go 5/5/3 if you like 5/4/4 because it does more dmg than 5/5/3 and the heal isn't much worse, then just go 5/3/5
Phantron wrote: Since I started paying attention to how much damage you take in a match from the Sentry thread I noticed that Daken's damage isn't as much as I thought. Sure, Phermone Rage hurts a lot, but taking a Psi-Katana against a level 212 Psylocke is about 1700 damage on just the turn it's used. Daken, of course, has no possible way to unload AP besides Chemical Reaction. With Spiderman nerfed, Daken gains considerable power on his regen as blue is no longer something that is immediately matched. Magneto still completely annihilates blue tiles, but that'll probably change eventually too. It's actually pretty easy to calculate how his regen is work assuming a neutral weight on desireability is blue. The average state of the board has 9 blue tiles, so 7 or less means you have an average board and a blue match just occurred. With the starting neutral weight on blue's desireabilty, the chance of this happening is 1/7. This means on an average board he'd be regenning 86% of the time with maxed Healing & Heat. No such easy calculation exists for 'less than 8', other than that it has to be less than 86%.