Phaserhawk wrote: And I don't disagree with you. I'm just saying you could argue 5/3/5, but I can't see justification of 5/5/3, and regardless you are going to have a hard time saying 3/5/5 is not the most optimal. I will say, I am pleased with the new Cap, he's playable, he's fun, he's mean as hell, plus the A.I. is decent at playing him, so he's also good for defense in PvP.
NorthernPolarity wrote: How would you rank him in the current iteration of the character rankings? My intuition places him slightly above Psylocke, but I wanted to see what people who actually played with the character think.
NorthernPolarity wrote: Phaserhawk wrote: And I don't disagree with you. I'm just saying you could argue 5/3/5, but I can't see justification of 5/5/3, and regardless you are going to have a hard time saying 3/5/5 is not the most optimal. I will say, I am pleased with the new Cap, he's playable, he's fun, he's mean as hell, plus the A.I. is decent at playing him, so he's also good for defense in PvP. How would you rank him in the current iteration of the character rankings? My intuition places him slightly above Psylocke, but I wanted to see what people who actually played with the character think.
mischiefmaker wrote: NorthernPolarity wrote: How would you rank him in the current iteration of the character rankings? My intuition places him slightly above Psylocke, but I wanted to see what people who actually played with the character think. My intuition is similar to yours; I have him just outside the top 10, in the Psylocke-Punisher class of very good-but-not-great characters (keep in mind that relative to most people I overrate Psylocke and underrate Punisher). I'd have to play him to know for sure but offhand I'm guessing he's a lot slower than I generally want on offense.
Rorex wrote: Does bag the question though do classic Mags and Spidey really need a nerf?
Rorex wrote: Personally I think if your running Lazy Cap it should be with IM40 and Hood. That should cut down on the time required to get 11 Red AP not to mention using intimidation to lower both the IM40 and Cap countdown tiles. Assuming lvl 3 yellow on IM40 you are looking at being able to stun and drop 3k damage by at latest turn 6. Lazy Caps strength is his versatility that being said I think most people would still chose max lvl lazy thor over max lvl lazy cap. Does bag the question though do classic Mags and Spidey really need a nerf? The more the new characters come out the less I think they do need to be nerfed. Perhaps it they will just end up increasing the AP cost of thier 2AP abilities slightly. Spideys stun lock at 3 or 4AP per stun is way less powerful
Ruval wrote: Rorex wrote: Does bag the question though do classic Mags and Spidey really need a nerf? C Mags I'm not as sure about. I'm still not quite sure what all the fuss is about. I'm suspecting I'm not seeing it as I don't have a well built C Mags and the computer is **** at playing him. Spidey is another story. A full stunlock is totally possible, even likely, with 5 in blue so he's casting for 2ap. The issue is, nothing can get around stunlock. Whatever difficulties you note with him, stunlock is a complete trump card to any other power in the game. There's no balancing around the abilty to stunlock. Overpowered stuns have been an issue in online RPG's for years and years now. They are frustrating to play against (less so in MPQ). Just look at the way some people talk about him "I took out this team of 230's and I didn't even need to pull spidey out!". It's great that it's possible. As a community, though, we know that using spiderman completely trivializes any fight. That's not good for the long term health of the game
Phaserhawk wrote: Rorex wrote: Personally I think if your running Lazy Cap it should be with IM40 and Hood. That should cut down on the time required to get 11 Red AP not to mention using intimidation to lower both the IM40 and Cap countdown tiles. Assuming lvl 3 yellow on IM40 you are looking at being able to stun and drop 3k damage by at latest turn 6. Lazy Caps strength is his versatility that being said I think most people would still chose max lvl lazy thor over max lvl lazy cap. Does bag the question though do classic Mags and Spidey really need a nerf? The more the new characters come out the less I think they do need to be nerfed. Perhaps it they will just end up increasing the AP cost of thier 2AP abilities slightly. Spideys stun lock at 3 or 4AP per stun is way less powerful That's way to slow of a lineup. Hood will die quickly and IM40 the way the A.I. plays him is a waste. now it's 3v1 and Cap can't stop that. In order to utilize him best you are either going to have to have him as the lowest cost blue or red or have him as the only blue or red. I do think Hood is perfect, and if you want the rainbow, you would need a purple, green, yellow which we don't have yet, but I would probably go for Patch, Hulk, or even BWGS, that way you won't mess too much. You can pair him with whoever you want, but if you want to have a Cap lockdown he's going to have to have the cheapest blue and red on the board.
locked wrote: Rorex, whatcha talking about? mBW stuns the entire enemy team for 1 turn and the targeted character for 5 turns at lvl 5 blue with 9 blue AP. Unless that's what you were trying to say. She's not the character to stunlock anyway, maybe with IM 40 or MMN.
HailMary wrote: locked wrote: Rorex, whatcha talking about? mBW stuns the entire enemy team for 1 turn and the targeted character for 5 turns at lvl 5 blue with 9 blue AP. Unless that's what you were trying to say. She's not the character to stunlock anyway, maybe with IM 40 or MMN. That's... exactly what he's saying. With 27 B: select enemy 1, MBW-stun, select enemy 2, MBW-stun, select enemy 3, MBW-stun. Et voila: 5-turn team stunlock! The huge startup-cost differential between MBW's 5-turn team-stun and Spidey's essentially endless team-stun, though, is, ahem, huge.
gamar wrote: 5 turns isn't generally enough to kill an enemy team. Generally when people say they have a "lock" they mean they can almost always continue it indefinitely, or close enough to indefinitely to ensure a victory. Otherwise it isn't a stun-lock, it's just a stun.
gamar wrote: HailMary wrote: locked wrote: Rorex, whatcha talking about? mBW stuns the entire enemy team for 1 turn and the targeted character for 5 turns at lvl 5 blue with 9 blue AP. Unless that's what you were trying to say. She's not the character to stunlock anyway, maybe with IM 40 or MMN. That's... exactly what he's saying. With 27 B: select enemy 1, MBW-stun, select enemy 2, MBW-stun, select enemy 3, MBW-stun. Et voila: 5-turn team stunlock! The huge startup-cost differential between MBW's 5-turn team-stun and Spidey's essentially endless team-stun, though, is, ahem, huge. 5 turns isn't generally enough to kill an enemy team. Generally when people say they have a "lock" they mean they can almost always continue it indefinitely, or close enough to indefinitely to ensure a victory. Otherwise it isn't a stun-lock, it's just a stun.