Updated 7 Day PVE Event Rewards
Comments
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While odd, it’s not like we can drop down to 9 or have people in 9 jump up on the last day to snipe placement. As long as all CL10 players are getting points relative to each other every node could be worth 5pts per clear and it won’t affect placement relative to your pool of competitors. The danger becomes if the progression totals are somehow out of whack with the available points within the subs I suppose.
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@ThaRoadWarrior said:
While odd, it’s not like we can drop down to 9 or have people in 9 jump up on the last day to snipe placement. As long as all CL10 players are getting points relative to each other every node could be worth 5pts per clear and it won’t affect placement relative to your pool of competitors. The danger becomes if the progression totals are somehow out of whack with the available points within the subs I suppose.It also affects alliance placement in weird ways, which is relevant to those of us playing high end PVE.
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Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 players
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Scl10 rewards on progression:
4 MT, iso, iso, 2 kang 3*, iso, 2 baku, iso, riso, 100 wong shards, iso, 4 HT, iso, 100 baku shards, iso, 2 baku, iso, 155 HP, 150 wong shards, iso, 500 baku shards, riso, iso, 26 cps, 500 baku shards, iso, iso, 2 EoS token, iso, 155 HP, 250 wong shards, riso, 48 cps, and 500 baku shards.
For placement double riri shards and deathlok.0 -
Ah, yes in that case that is no good. I often forget people have effective alliances and aren’t largely playing solo. Carry on.
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So, the point is more compensation for them.
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@Wolvie171 said:
Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 playersNot only that, but competitive alliances with players who compete in later slices could have dropped down after learning of the points differences from early slice players.
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Yeah it just hammers home the point that this really should have been restarted.
Or, you know, looked at before rolling it out.1 -
I haven't seen the different tokens mentioned yet (although I could have missed it)
It looks like we have both an Enemy of the State Vault and Enemy of the State Packs. And some of the tokens go to the vault and others to the pack. Just to add to the list of things to fix in the next run.0 -
The extra store is new - they re-opened that so that the old tokens don't look TOO stupid.
Check out the odds, 15x for 4* iceman.
This is an ANCIENT store.0 -
Dev reply from reddit:
"Hahahah, hope you take payment in ISO
Thanks for the sentiment. Tough, yes, but it's all sort of been tough. For almost a year now we've been working to bring more to this game and the community has been there for us every step of the way, even when some of those steps have been small or even backward. We're on a mission to take these events that have been shelved for years and get them back in rotation. While I don't think this opening will go down in the books as a success, it is a first step in bringing more variety to play and is laying the foundations for building brand new events on the horizon.
Thanks for playing, thanks for the feedback, and thanks for talking about MPQ!"
Second reply:
"Current implementation seems to be carried over from the last time this event was run. We'll factor this into updates and fixes."It's a shame all the expert coders didn't join BCS. Maybe they could start a recruitment drive from this forum to ensure perfect execution of codes?
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I like the sentiment, if not the most recent execution.
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Yeah, it "seems" like nothing was done to the event structure since it last ran.
So did they try to code changes, and they didn't take, or did they just forget to touch it?
The second reply is a bit snarky for completely bungling this run.
I mean, I have no problem with the devs being snarky, we do it too.
It's just maybe not a good look when the error is completely on their side.2 -
Yeah they've changed it originally it was scheduled for the 2nd (thursday) as usual... why would they do it on a Monday? In England 1 of our time slots on boss events is 1am-9am I start work at 5:15 so have to do my round before work it's not too bad when it's only a Friday but all week??
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@Sp1d3r said:
Yeah they've changed it originally it was scheduled for the 2nd (thursday) as usual... why would they do it on a Monday? In England 1 of our time slots on boss events is 1am-9am I start work at 5:15 so have to do my round before work it's not too bad when it's only a Friday but all week??
I'm with you matey. I hate Monday Boss Events being England based also and suffering as you do.
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@HoundofShadow said:
Dev reply from reddit:Second reply:
"Current implementation seems to be carried over from the last time this event was run. We'll factor this into updates and fixes."It's a shame all the expert coders didn't join BCS. Maybe they could start a recruitment drive from this forum to ensure perfect execution of codes?
I think dusting off the event and testing it before releasing it is all that would have been necessary to see it was not up to par. No need to run it until it was fixed.
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Yeah.
I mean we're not telling them what they should do except you know, look at the event, and maybe NOT run it until you had the capacity to adapt it to the current format.Nobody was saying they need to run this NOW.
If they don't have the time to adapt it, just don't bring it back.6 -
LOVE Monday boss events! Please keep them coming! Gives more time back for busy work week.
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@Borstock said:
@Wolvie171 said:
Yes, because the overall points are greater in CL9 and CL8 than in CL10, alliances composed of CL9/CL8 players that normally don't appear at the top of the team leaderboard could place higher than alliances with CL10 playersNot only that, but competitive alliances with players who compete in later slices could have dropped down after learning of the points differences from early slice players.
That would be idiotic since the progression rewards for cl10 are far more valuable than top10 alliance rewards.
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@Bubba3210 said:
I think dusting off the event and testing it before releasing it is all that would have been necessary to see it was not up to par. No need to run it until it was fixed.
There was a comment on Discord stating something to extend of: the testing QA environment they inherited from Demi is not the exact same as the Live game and sometimes things look good in QA and then go wrong when it’s pushed live.
No specific mention if that is what happened for EOTS though.
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