dkffiv wrote: 1) True healers make better tanks (Xforce/Patch/Groot) and if I wanted a straight up meat shield why would I ever use Sentry over Lthor?
dkffiv wrote: 2) He's okay on defense but other characters (Lthor, Panther, Patch) will mess you up a lot more for similar or cheaper AP costs. Captain Marvel or Hulk at least prevent the other team from using AoE attacks.
dkffiv wrote: 3) Sac is inflicting around 1.5-2 hours worth of damage on yourself for a tile that you hope lasts for more than a turn. On D it can make a big difference but on O you're going to be killing your sustainability.
dkffiv wrote: 4) Without a kit isn't his heal time like 8 hours from death?
dkffiv wrote: I posted in the suggestions thread, I think the best way to fix him would be to cause red to damage self only rather than the team (maybe double the current damage he does to himself), yellow mostly the same and change green to an Xforce Recovery type CD tile that will true heal back the damage you've done to yourself. His power levels are nowhere near what Jugg does with self-inflicted damage and I have a really hard time playing Devil's Advocate on when I would use him over any other 3* in the game.
dkffiv wrote: I feel part of you sentiment is that you have a fully leveled Sentry. If a new player somehow came into a fully covered (but not leveled) Sentry by insane token luck and had say a 5 covered LThor, I would definitely recommend leveling Thor whereas I would say do not invest ISO at all into Sentry. The only reason I maxed my Sentry in the first place was to shield hop, given the option now I would leave him at level 40. Sentry is a really bad character, what I view as the worst of the 3*. If you offered me a fully maxed Beast, Sentry, or Rag I could at least come up with situations where the other 2 might be useful. He is a minor annoyance when boosted on defense but I would never opt to use him on offense or in PvE.
ark123 wrote: Juggs does very little damage. Unless you mean scaled juggs, which should in no way be compared to 3*s. We don't want all 3*s being as powerful as a 270 juggs.
Houtro wrote: I think he should be removed from everyone's memory. And then come back furious as ever and destroy everything with the power of a million exploding suns (WR)
dkffiv wrote: ark123 wrote: Juggs does very little damage. Unless you mean scaled juggs, which should in no way be compared to 3*s. We don't want all 3*s being as powerful as a 270 juggs. Juggs: 3520 HP, deals 1100 damage takes 550. Deals 31.25% of an omega tank's life for 15.625% of his. MBW 1540 HP and I'm fairly certain she scales the same as GSBW (5950). OBW is 3430, AWolv is 3920, Patch is 6800. 3920/3430 = 6800 / 5950 = 1.143 HP ratio. An average HP character at level 40 would have 1760 HP. Jugg deals 62.5% of an average characters life for 15.625% of his own for 6 red AP. Sentries yellow deals 16.9% of his max life to himself to make a 571 Strike tile (roughly triple his match damage). 4 sources of damage technically compensates for the self inflicted damage but rarely in this game do you ever want to just come out even on an exchange. 1724 damage is a huge chunk of life. Best case scenario sentry 11 red ap (assuming everyone else is 6800 hp) - 9.5% to Sentry 14.1% to both allies for 73% to all 3 enemies. That's also assuming there are 9 red tiles to destroy. On paper its about on par or slightly better than Headbutt (3 targets for a little less than double the cost) but spreading out the damage to everyone on your team is much worse for health kit consumption. Green is so messed up its hard to calculate. Pre nerf green did pretty friggin terrible damage without strike tiles up and now the tiles don't even survive. All in all he'd be in a better place is green was fixed or changed or something not ****, yellow didn't mess him up so badly and if red only damaged himself.
ark123 wrote: Abilities are not designed to scale like that. As evidence I present every high placing team on Balance of Power using Juggs - You can't compare 3*s and 4*s to scaled up 1*s.
Trisul wrote: ark123 wrote: Abilities are not designed to scale like that. As evidence I present every high placing team on Balance of Power using Juggs - You can't compare 3*s and 4*s to scaled up 1*s. To be fair Juggs is the only 1* to really scale like that.
ark123 wrote: Venom scales pretty well too. And storm becomes better than mohawk. But if you go to 2*s you have a ton more examples.
ark123 wrote: Trisul wrote: ark123 wrote: Abilities are not designed to scale like that. As evidence I present every high placing team on Balance of Power using Juggs - You can't compare 3*s and 4*s to scaled up 1*s. To be fair Juggs is the only 1* to really scale like that. Venom scales pretty well too. And storm becomes better than mohawk. But if you go to 2*s you have a ton more examples.
ark123 wrote: dkffiv wrote: ark123 wrote: Juggs does very little damage. Unless you mean scaled juggs, which should in no way be compared to 3*s. We don't want all 3*s being as powerful as a 270 juggs. Juggs: 3520 HP, deals 1100 damage takes 550. Deals 31.25% of an omega tank's life for 15.625% of his. MBW 1540 HP and I'm fairly certain she scales the same as GSBW (5950). OBW is 3430, AWolv is 3920, Patch is 6800. 3920/3430 = 6800 / 5950 = 1.143 HP ratio. An average HP character at level 40 would have 1760 HP. Jugg deals 62.5% of an average characters life for 15.625% of his own for 6 red AP. Sentries yellow deals 16.9% of his max life to himself to make a 571 Strike tile (roughly triple his match damage). 4 sources of damage technically compensates for the self inflicted damage but rarely in this game do you ever want to just come out even on an exchange. 1724 damage is a huge chunk of life. Best case scenario sentry 11 red ap (assuming everyone else is 6800 hp) - 9.5% to Sentry 14.1% to both allies for 73% to all 3 enemies. That's also assuming there are 9 red tiles to destroy. On paper its about on par or slightly better than Headbutt (3 targets for a little less than double the cost) but spreading out the damage to everyone on your team is much worse for health kit consumption. Green is so messed up its hard to calculate. Pre nerf green did pretty friggin terrible damage without strike tiles up and now the tiles don't even survive. All in all he'd be in a better place is green was fixed or changed or something not ****, yellow didn't mess him up so badly and if red only damaged himself. Abilities are not designed to scale like that. As evidence I present every high placing team on Balance of Power using Juggs - You can't compare 3*s and 4*s to scaled up 1*s.
stephen43084 wrote: Houtro wrote: I think he should be removed from everyone's memory. And then come back furious as ever and destroy everything with the power of a million exploding suns (WR) That would be a job for 4* The Void...