*** Sentry (Dark Avengers) ***

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Comments

  • simonsez wrote:
    My Sentry is still at 5 green, and I screwed around with him some in the Easy Sim, and I've got to say, WR is now shockingly useless.
    Yep.
  • Yes indeed.
    A nerf was in order, but they didn't just nerf him, they broke him. RIP icon_sentry.png
  • jimstarooney
    jimstarooney Posts: 576 Critical Contributor
    I always thought sentry would be the 1st 5 star, since hes pretty much the most powerful superhuman in the marvel universe (and maybe in all comics)
  • Gowaderacer
    Gowaderacer Posts: 310 Mover and Shaker
    I always thought sentry would be the 1st 5 star, since hes pretty much the most powerful superhuman in the marvel universe (and maybe in all comics)

    I could see the void being a 4 or 5 star release.
  • Arondite
    Arondite Posts: 1,188 Chairperson of the Boards
    I always thought sentry would be the 1st 5 star, since hes pretty much the most powerful superhuman in the marvel universe (and maybe in all comics)

    I could see the void being a 4 or 5 star release.

    I don't think they'll do 5 stars at all, but I could be mistaken.

    That said, haven't they said they'll be doing the void?
  • I agree. I never had the pleasure of using Sentry pre-nerd but I sure looked forward to the day where I could. Unfortunately, the day came post-nerf. I think the Devs swung the pendulum too far in the other direction. I'll only discuss World Rupture as an example. You decreased the damage it does, increase the AP required from 7 to 12, AND increased the countdown from 2 to 3, in essence bringing a top tier hero down to bottom tier. A more balanced approach may have been to reduce damage, and increase AP requirement, but eliminate the CD tiles. That would have brought him from top tier to mid tier, a much more reasonable compromise in my opinion.
  • agree. I never had the pleasure of using Sentry pre-nerd but I sure looked forward to the day where I could. Unfortunately, the day came post-nerf. I think the Devs swung the pendulum too far in the other direction. I'll only discuss World Rupture as an example. You decreased the damage it does, increase the AP required from 7 to 12, AND increased the countdown from 2 to 3, in essence bringing a top tier hero down to bottom tier. A more balanced approach may have been to reduce damage, and increase AP requirement, but eliminate the CD tiles. That would have brought him from top tier to mid tier, a much more reasonable compromise in my opinion.
  • over_clocked
    over_clocked Posts: 3,961
    I'm very pleased that Sentry was nerfed but I'm upset that he is near unusable now.
    His old niche was beating difficult encounters, both PvE and PvP, and less so the shieldhopping meta (face it, shieldhoppers, we are much less numerous than the common players). Now... He's unplayable in his own event, he's unplayable in his LRs, he's unplayable in PvE, his role on offense is to maybe use a Sacrifice here and there (although Battleplan is much better), maybe try to build the WR + Sacrifice combo with a great deal of effort and zero reliability against non-goon opponents, maybe have a red self-nuke for emergencies, and, of course, to tank. He can still do that, just like the Hulk, they both lack playable active skills. Defense seems a bit better but who cares about defense? He's not even terribly good at that if you are able to deny red.
    He needs at least one of his skills to not be self-harming or for WR to be more playable (preferably make it cost a bit less, but keep the 3 turn condition). 2 turn WR is OP anyway you look at it, since green is boostable, and you could shorten it to just 1 turn with maxed Intimidation.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Well they over did it. I'm hoping when he rotatoes out they will fix World Rupture. I'm okay with the 12 AP, but that 3 turn kills it, I mean even if you fully boosted you still need 6 green AP, however all it does then is just delay Sentry bombing from what it was to just 1 extra green match so I see the need for the 3 CD countdown but then that kills it, and if you went the other route and had 8 AP but 3 CD, it again just delays the bobming by 1 turn however it would be less potent since more tiles would get destroyed.

    I think a fair balance would be to leave it at 12 AP, but bring the CD back to 2, but reduce the number of tiles Sentry creates but double or triple or quadruple the damage on them since they aren't the problem as much as the strike tile interatction is.

    I honestly think this was a quick fix, nerf him hard, wait for rotation and fix him then.
  • Am I salty? A little bit, when CMags was nerfed, I looked at his new powers and felt, he was 'changed', but still REALLY good. I struggle to have Sentry in the top 20, if only because those outside of the God and Top tiers suck so bad that he stands a chance, but I just don't understand what you would purposefully use him for short of sacrifice and being boosted.
    - Unreall

    If you really felt that way, you were one of a very few. If you go through the nerf thread, you'll see me and maybe a couple more people saying "Wow he's great, red is amazing". Almost everyone else were **** on him.
  • I had this scenario played out in Simulator that both highlights how good his red is and how bad it is at the same time. Opponent was OBW, Deadpool, Psylocke. Had 11 red when opponent HP was OBW 4.5K, Deadpool 4K, Psylocke 11K. Supernova would've wiped them out, but it'd have hurt my team too. Continued playing and the board didn't get any better and Sentry is down at 300 HP and opponent is 4.5K/4K/7K and I have 20 red but pretty much nothing else, so I used Supernova. This killed Sentry, Loki (mine), OBW, and Deadpool and left X Force vs Psylocke at 3K each. I had two green matches available so I made those two and won with an X Force, though this could've easily gone bad too.

    But now let's rewind this sequence and see what happens if Sentry was replaced by a different 3* red user, like HT. Well, HT can fireball one of those guys instead of sitting on red, but HT has a lot less HP than Sentry too. I don't remember how the exact HP went but I'm guessing in the same situation (HT would 5 out of 7 maxed out, just like Sentry does) HT wouldn't live to do Fireball twice, so what's likely to happen is I'll Fireball OBW and then lose HT (can't hide him because he tanks 5 colors) and it'd be a 2 on 2 I have no idea if this is better. What if I had Thor (3*)? They have the same HP, but his red does considerably less damage so it's not going to take out either of the characters that Supernova can. Thunder Strike would make up for this easily, but I don't think I had 12 yellow at that time. Of course if I had Thor I would have a different focus on what color to get but you can't just try to superimpose situations like that. At any rate Thor will only be better if he was able to get a Thunder Strike off instead (green I'd still use X Force most likely). The only character that'd almost unquestionably do better in 3* would be Captain America, but that's pretty much the strongest red user in the game so it's hardly surprising he'd beat Sentry when I already had a lot of red AP.
  • I used a World Rupture/Sacrifice for the first time in ages today and it reminded me of why Sentry is still good, just hard to use.

    I was using Sentry/X-Force/Deadpool in Hard sub, node 9 (Colossus/Doom, umm, Moonstone? I think?) and they got a crazy cascade and took out Deadpool. X-Force was only going to get me purple at that point, and I had used it the turn before (and had debated ultra-whaling, and decided against it), and everyone on the other team was at 9k+ hitpoints, plus Colossus had just used his yellow. I had plenty of green, collected enough yellow for sacrifice, and patiently waited the three turns, at which point the Colossus yellow had expired, fired off sacrifice, survived Doom's blue (which came at the worst possible time but there wasn't much black on the board so it didn't do much) and did 27k damage in one turn to wipe everyone out.

    Sentry is slow, now, but he's still death personified. There are very few people who could have kept me from losing at that point, but he was one of them who could.
  • They should have just changed him like Magneto classic instead of nerfing him like Spider-man. Magneto is still useful and powerful, just not an infinite turn machine anymore. In my opinion Magneto is the only one done right.
  • Trisul
    Trisul Posts: 887 Critical Contributor
    fsentell wrote:
    They should have just changed him like Magneto classic instead of nerfing him like Spider-man. Magneto is still useful and powerful, just not an infinite turn machine anymore. In my opinion Magneto is the only one done right.
    Overstatement. Spiderman is borderline unplayable in today's meta. Sentry is still powerful, just not broken and not very combo-able.

    He's a powerful character in a meta of even more powerful characters.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    fsentell wrote:
    They should have just changed him like Magneto classic instead of nerfing him like Spider-man. Magneto is still useful and powerful, just not an infinite turn machine anymore. In my opinion Magneto is the only one done right.

    Let's see... if we're talking just about nerfs, from chronological order:
    Rags - Wrongly nerfed to useless tier.
    Spidey - Wrongly nerfed to useless ter.
    2* Thor - Nerfed to exactly the right power level for a 2*
    Astonishing Wolvie - Slightly overnerfed, still solidly mid tier 2*
    3* Daken - Nerfed just the right amount, since he previously defined the 3* meta, and is now stll a solid character
    3* C. Mags - Well done.
    3* Sentry - Overnerfed.

    This would imply that you're selectively only remembering Spiderman and Ragnarok, since the rest of the nerfs were done very reasonably, especially the more recent ones. This also doesn't consider all of the successful buffs that Demiurge has done, such as Loki, Doctor Doom, etc.
  • shield hopping and boosting landed sentry in the basement with spidey
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    shield hopping and boosting landed sentry in the basement with spidey
    Since shield-hopping isn't a thing anymore, can we have him back?
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    fsentell wrote:
    They should have just changed him like Magneto classic instead of nerfing him like Spider-man. Magneto is still useful and powerful, just not an infinite turn machine anymore. In my opinion Magneto is the only one done right.

    Let's see... if we're talking just about nerfs, from chronological order:
    Rags - Wrongly nerfed to useless tier.
    Spidey - Wrongly nerfed to useless ter.
    2* Thor - Nerfed to exactly the right power level for a 2*
    Astonishing Wolvie - Slightly overnerfed, still solidly mid tier 2*
    3* Daken - Nerfed just the right amount, since he previously defined the 3* meta, and is now stll a solid character
    3* C. Mags - Well done.
    3* Sentry - Overnerfed.

    This would imply that you're selectively only remembering Spiderman and Ragnarok, since the rest of the nerfs were done very reasonably, especially the more recent ones. This also doesn't consider all of the successful buffs that Demiurge has done, such as Loki, Doctor Doom, etc.

    Don't forget 2* Storm overnerf to crappiness. She was OP, but now bad, I think wovlie really got hit too hard, then condition on his yellow is too much. There's Hood although I"m okay with that nerf.
  • Omega Blacc
    Omega Blacc Posts: 69 Match Maker
    My buddy was cleaning his garage and he came across a "Siege" trade paperback.

    It was kinda awesome because it has the Dark Avengers and everything that MPQ was based off of.

    Anyway, Sentry was laying waste to everyone in battle. He ripped Ares in half...with his bare hands.

    Ripped.Him.In.Half.

    Sentry should have been a 4* character. His in game powers and his damage were well within the confines of his abilities before the nerf. I have WWHulk when they went toe to toe. Now he's horribly misrepresented. I have him fully carded at 125, but 39K Iso and 875HP looks SUPER tempting considering I hardly use the guy. I never Sentry bombed, but he guarantees a **** ton of Health pack usage. I feel like the new Shield cooldown alone would have suppressed most hoppers (excluding whales).

    Suggestions?
  • My buddy was cleaning his garage and he came across a "Siege" trade paperback.

    It was kinda awesome because it has the Dark Avengers and everything that MPQ was based off of.

    Anyway, Sentry was laying waste to everyone in battle. He ripped Ares in half...with his bare hands.

    Ripped.Him.In.Half.
    That was really The Void, though. When Sentry isn't in his "evil" persona he's terrified of his own powers which limits him to the power of maybe one or two exploding suns (for those who aren't comic readers, Sentry's tagline was that he "has the power of one million exploding suns" icon_e_wink.gif )