simonsez wrote: john1620b wrote: So it will almost certainly be more damage than 3 green covers I never said 3 would do more damage. What I said was that you're overstating the difference. And upon further reflection, you're also not factoring in the self-damage, which is higher for 5 Green. Factoring in these parameters shows the difference is minimal, and the net expected damage is so awful, you'd never want to use it.
john1620b wrote: So it will almost certainly be more damage than 3 green covers
john1620b wrote: but I assume you mean if more tiles resolve, it would be more self-damage?
john1620b wrote: In that case, though, it's a good thing, since you're damaging the enemy WAY more than any self-damage
EpicBeastmode wrote: I just placed top 5 in his event and immediately sold all three covers. I also sold him post nerf after a few battles...for a pvp focused player, he is useless. His speed is gone, his damage is diminished and he hurts your team causing you to burn health packs like many have stated before. If players find a good use for him, awesome, to me I don't even think twice about even collecting his covers anymore, it would just mean I am taking up a roster spot for one of these new covers that will eventually come out.
ZeroKarma wrote: Is there any other character where you actively try to avoid using their powers? I dread the Sentry PvP for this very reason. You can't actively use him without damaging your team, meaning that climbing can be difficult unless you basically set him up to absorb punishment and nothing else. Then you need to cover R/G/Y, three power colors, with the rest of your team. I think his best use at this point is as a defensive deterrent where your team getting beaten up isn't quite so important. In that case, I think the only must have is 5 red, and the green and yellow are up in the air. I have him at 5/5/3. I could have respec'd to 5/3/5, but chose the 500 iso instead.
Sweenz wrote: So I haven't really used sentry much since the nerf, other than occasional PVE that I'm having trouble with that I think a sentry bomb might help with. I did take him from 3/5/5 to 4/5/4 at some point but don't remember why. Anyway, I just won two covers(red/yellow) and am toying around with the idea of respec before joining the next PVP. I'm reading that most people think that world rupture is essentially useless now, and that 5 in supernova is a must. - Is world rupture completely useless in its current form, even in PVE? And if its close, wouldn't dropping it from 5 make that statement even more true? - Do people use supernova enough to actually justify it at 5? There are several other red abilities that I like better, and would make pairing up with sentry less likely if I spec it as such. Also, what is the strike tile of yellow at 3 when sentry is maxed?
Sweenz wrote: Aside from his own event, I dont use him on offense, so being good on defense isnt really a concern of mine. What about pve? I can use the 5 green version of him in specific binds.. how does the 535 version fare in pve? is it worth respecing to 535 to solely for his pvp event