ShavedDome wrote: Am I the only one who thinks this rag is totally over powered? I know I am fairly new but no matter what combo I use against him I get toasted. I end up just just skipping all the rounds that use him so will never place well. Hate whining but frustrated to the point of saying screw it. Really don't want to cause I love the game man. Suggestions? ShavedDome
Vivisera wrote: Rag and the 200% buffed Rag are totally different entities to deal with. Rag without the buff is merely a slightly superior Thor, at least when they're of more or less comparable level. Rag with the 200% buff can be scary, since at level 85 his red (which with 5 covers only costs 2 AP) does around 1400 damage. If you're fighting the 200% buffed Rag, you need to be careful to deny red, and/or stunlock him as you're burning him down.
forgrim wrote: running punisher to destroy rag's is one way to go too. which i will be doing if i get a maxed out punisher quickly.
mischiefmaker wrote: Here's a thought: what if his ability stayed the same cost, did the same damage, added the same number of green tiles, but added them all at the start of the opponent's turn? I like this idea because a) it's a sideways nerf, not a strict decrease; b) it makes his power similar to Thor's, but play very differently, which has a thematic appeal; c) it would make playing Ragnarok much more interesting. You'd have to decide: is it worth spamming a bunch of red now to down my opponent, but giving him a board full of greens to match crits and cascade with? Or should I fire them off one at a time to whittle the opponent down over time -- and if I do that, now I'm opening myself up to taking damage. Seems like Ragnarok would still be very powerful, just not able to win the game on turn 1.
Misguided wrote: forgrim wrote: running punisher to destroy rag's is one way to go too. which i will be doing if i get a maxed out punisher quickly. Why do you see punisher as a counter to Ragnarok?
Blue Shoes wrote: Then how would match 5's work? If I fire off a bunch red, make my match, it switches to the other team, then a bunch of green tiles spawn with match 5's and crit's cascading down, who gets the damage? Whose turn is it? Also, what if I make a match 5 on my turn and get to go again? Do the green tiles spawn? What if the other team is stunned? I don't mean to tear apart your idea. I think an ability that opens you up to attack like that would be cool. I just don't know if it works for Rag. I pictured this sort of disadvantage as generating AP for the other team rather than tiles.
Blue Shoes wrote: Misguided wrote: forgrim wrote: running punisher to destroy rag's is one way to go too. which i will be doing if i get a maxed out punisher quickly. Why do you see punisher as a counter to Ragnarok? Because the punisher is strong against tanks. With a level 5 red, he can down anyone with 40% or les health. That makes it better against opponents with high total health.